2019-09-09 22:29:59 +10:00

61 lines
1.8 KiB
JavaScript

const preact = require('preact');
const { Component } = require('preact');
const anime = require('animejs').default;
const { connect } = require('preact-redux');
const { TIMES } = require('../../constants');
const addState = connect(
function receiveState(state) {
const { animCb } = state;
return { animCb };
}
);
class Block extends Component {
constructor() {
super();
this.animations = [];
}
render() {
return (
<svg
class='skill-animation white'
version="1.1"
id="block"
xmlns="http://www.w3.org/2000/svg"
transform="rotate(180)"
viewBox="0 0 256 256">
<polygon points='128,168 80,240 176,240'/>
<polyline points='176,240 212,216 128,96 44,216 80,240'/>
<polyline points='212,216 248,192 128,24 8,192 44,216'/>
</svg>
);
}
componentDidMount() {
this.animations.push(anime({
targets: ['#block'],
opacity: [
{ value: 1, delay: TIMES.TARGET_DELAY_MS, duration: TIMES.TARGET_DURATION_MS * 0.2 },
{ value: 0, delay: TIMES.TARGET_DURATION_MS * 0.6, duration: TIMES.TARGET_DURATION_MS * 0.2 },
],
easing: 'easeInOutSine',
}));
}
// this is necessary because
// skipping / timing / unmounting race conditions
// can cause the animations to cut short, this will ensure the values are reset
// because preact will recycle all these components
componentWillUnmount() {
for (let i = this.animations.length - 1; i >= 0; i--) {
this.animations[i].reset();
}
this.props.animCb && this.props.animCb();
}
}
module.exports = addState(Block);