2019-09-09 22:29:59 +10:00

98 lines
3.1 KiB
JavaScript

const preact = require('preact');
const { Component } = require('preact');
const { connect } = require('preact-redux');
const anime = require('animejs').default;
const { TIMES } = require('../../constants');
const addState = connect(
function receiveState(state) {
const { animCb } = state;
return { animCb };
}
);
// shamelessly lifted from teh anime docs
// https://animejs.com/documentation/#svgAttr
class Absorb extends Component {
constructor() {
super();
this.animations = [];
}
render() {
return (
<svg
class='skill-animation blue'
version="1.1"
id="absorb"
xmlns="http://www.w3.org/2000/svg"
viewBox="0 0 128 128">
<defs>
<filter id="absorbFilter">
<feGaussianBlur in="SourceGraphic" stdDeviation="5" />
<feMerge>
<feMergeNode />
<feMergeNode in="SourceGraphic" />
</feMerge>
</filter>
</defs>
<polygon
class='blue'
points="64 68.64 8.574 100 63.446 67.68 64 4 64.554 67.68 119.426 100"
filter="url(#absorbFilter)">
</polygon>
<polygon
class='white'
points="64 68.64 8.574 100 63.446 67.68 64 4 64.554 67.68 119.426 100">
</polygon>
</svg>
);
}
componentDidMount() {
this.animations.push(anime({
targets: ['#absorb'],
opacity: [
{ value: 1, delay: TIMES.TARGET_DELAY_MS, duration: TIMES.TARGET_DURATION_MS * 0.2 },
{ value: 0, delay: TIMES.TARGET_DURATION_MS * 0.6, duration: TIMES.TARGET_DURATION_MS * 0.2 },
],
easing: 'easeInOutSine',
}));
this.animations.push(anime({
targets: ['#absorb polygon'],
points: '64 124.94732621931382 8.574 96.00354944613788 8.62269130211947 32.03166105954991 64 4 119.37730869788052 32.03166105954991 119.426 96.00354944613788',
easing: 'easeOutExpo',
delay: TIMES.TARGET_DELAY_MS,
duration: TIMES.TARGET_DURATION_MS,
}));
this.animations.push(anime({
targets: ['#absorb polygon.white'],
strokeWidth: [2, 1],
easing: 'easeInOutSine',
direction: 'alternate',
delay: TIMES.TARGET_DELAY_MS,
duration: TIMES.TARGET_DURATION_MS,
}));
}
// this is necessary because
// skipping / timing / unmounting race conditions
// can cause the animations to cut short, this will ensure the values are reset
// because preact will recycle all these components
componentWillUnmount() {
for (let i = this.animations.length - 1; i >= 0; i--) {
this.animations[i].reset();
}
this.props.animCb && this.props.animCb();
}
}
module.exports = addState(Absorb);