2019-06-12 18:55:40 +10:00

64 lines
1.8 KiB
JavaScript

const preact = require('preact');
const { Component } = require('preact');
const anime = require('animejs').default;
const { TIMES } = require('../../constants');
const duration = TIMES.START_SKILL;
class Attack extends Component {
constructor(props) {
super();
this.props = props;
}
render() {
return (
<svg
id={this.props.id}
class={`attack-anim skill-animation ${this.props.stage}`}
version="1.1"
id="Layer_1"
xmlns="http://www.w3.org/2000/svg"
viewBox="0 0 300 300">
<g>
<polygon class='blue' points={'0,190 100,50 190,190'}/>
<polygon class='blue' points={'40,170 100,50 160,170'}/>
<polygon class='blue' points={'70,150 100,50 130,150'}/>
</g>
</svg>
);
}
componentDidMount() {
let value = '';
if ((!this.props.team && this.props.stage === 'START_SKILL')
|| (this.props.team && this.props.stage === 'END_SKILL')) {
anime.set('.attack-anim', {
translateY: -250,
});
value = '+=250px';
}
if ((!this.props.team && this.props.stage === 'END_SKILL')
|| (this.props.team && this.props.stage === 'START_SKILL')) {
anime.set('.attack-anim', {
translateY: 0,
});
value = '-=250px';
}
anime({
targets: ['.attack-anim'],
translateY: {
value,
duration,
},
loop: false,
duration,
easing: 'easeInQuad',
});
}
}
module.exports = Attack;