94 lines
3.2 KiB
JavaScript
94 lines
3.2 KiB
JavaScript
const preact = require('preact');
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const { Component } = require('preact');
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const anime = require('animejs').default;
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const { TIMES } = require('../../constants');
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class Recharge extends Component {
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constructor() {
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super();
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this.animations = [];
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}
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render() {
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return (
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<svg
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class='skill-animation red'
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version="1.1"
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id="recharge"
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xmlns="http://www.w3.org/2000/svg"
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viewBox="0 0 256 256">
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<filter id='rechargeFilter'>
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<feTurbulence type="turbulence" baseFrequency="0" numOctaves="1" result="turbulence"></feTurbulence>
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<feDisplacementMap in2="turbulence" in="SourceGraphic" scale="1" xChannelSelector="R" yChannelSelector="G"></feDisplacementMap>
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</filter>
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<filter id="rechargeBlueFilter">
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<feGaussianBlur in="SourceGraphic" stdDeviation="5" />
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<feMerge>
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<feMergeNode />
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<feMergeNode in="SourceGraphic" />
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</feMerge>
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</filter>
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<path
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class='red'
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filter='url("#rechargeFilter")'
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d='M64,128 h-50 M64,128 h50 M64,128 v50 M64,128 v-50'
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/>
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<path
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class='blue'
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filter='url("#rechargeBlueFilter")'
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d='M192,128 h-50 M192,128 h50 M192,128 v50 M192,128 v-50'
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/>
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<path
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class='white'
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d='M192,128 h-50 M192,128 h50 M192,128 v50 M192,128 v-50'
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/>
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</svg>
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);
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}
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componentDidMount() {
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this.animations.push(anime({
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targets: ['#recharge'],
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opacity: [
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{ value: 1, delay: TIMES.TARGET_FADE_IN_DELAY, duration: TIMES.TARGET_FADE_IN_DURATION },
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{ value: 0, delay: TIMES.TARGET_FADE_OUT_DELAY, duration: TIMES.FADE_OUT_DURATION },
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],
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easing: 'easeInOutSine',
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}));
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this.animations.push(anime({
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targets: ['#recharge path.white'],
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strokeWidth: [2, 1],
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easing: 'easeInOutSine',
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direction: 'alternate',
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delay: TIMES.TARGET_MAIN_DELAY,
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duration: TIMES.TARGET_MAIN_DURATION,
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}));
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this.animations.push(anime({
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targets: ['#rechargeFilter feTurbulence', ' #rechargeFilter feDisplacementMap'],
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baseFrequency: 2,
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scale: 10,
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numOctaves: 5,
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easing: 'easeOutSine',
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delay: TIMES.TARGET_FADE_IN_DELAY,
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duration: TIMES.RESOLUTION_TOTAL_MS,
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}));
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}
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// this is necessary because
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// skipping / timing / unmounting race conditions
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// can cause the animations to cut short, this will ensure the values are reset
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// because preact will recycle all these components
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componentWillUnmount() {
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for (let i = this.animations.length - 1; i >= 0; i--) {
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this.animations[i].reset();
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}
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}
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}
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module.exports = Recharge;
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