mnml/phaser-client/src/scenes/home.instances.js
2019-04-02 18:19:33 +11:00

49 lines
1.7 KiB
JavaScript

const Phaser = require('phaser');
const { POSITIONS: { HOME_MAIN }, TEXT } = require('./constants');
const X = HOME_MAIN.x();
const Y = HOME_MAIN.y();
const WIDTH = HOME_MAIN.width();
const HEIGHT = HOME_MAIN.height();
const NULL_UUID = '00000000-0000-0000-0000-000000000000';
class HomeRankings extends Phaser.Scene {
constructor() {
super({ key: 'HomeInstances' });
}
create() {
this.add.text(X, Y, 'Instances Scene', TEXT.HEADER);
const playerList = this.registry.get('playerList');
const addInstance = (player, i) => {
const joinNormal = this.add
.rectangle(X, Y + HEIGHT * 0.15 * (i + 1), WIDTH * 0.5, HEIGHT * 0.1, 0x888888)
.setInteractive()
.setOrigin(0)
.on('pointerdown', () => {
if (player.ready) {
this.registry.set('player', player);
this.registry.get('ws').sendInstanceReady(player.instance);
} else {
this.game.events.emit('SET_PLAYER', player);
this.registry.get('ws').sendInstanceScores(player.instance);
}
});
const name = player.instance === NULL_UUID ? 'Normal Mode' : `${player.instance.substring(0, 5)}`;
const disp = player.ready ? name.concat(' - in progress') : name;
this.add
.text(joinNormal.getCenter().x, joinNormal.getCenter().y, disp, TEXT.NORMAL)
.setOrigin(0.5, 0.5);
};
playerList.forEach(addInstance);
}
cleanUp() {
this.scene.remove();
}
}
module.exports = HomeRankings;