336 lines
9.4 KiB
JavaScript
336 lines
9.4 KiB
JavaScript
const toast = require('izitoast');
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const cbor = require('borc');
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const SOCKET_URL = process.env.NODE_ENV === 'production' ? 'wss://cryps.gg/ws' : 'ws://localhost:40000';
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function errorToast(err) {
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console.error(err);
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return toast.error({
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title: 'BEEP BOOP',
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message: err,
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position: 'topRight',
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});
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}
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function createSocket(events) {
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let ws;
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// handle account auth within the socket itself
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// https://www.christian-schneider.net/CrossSiteWebSocketHijacking.html
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let account = null;
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// -------------
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// Outgoing
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// -------------
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function send(msg) {
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console.log('outgoing msg', msg);
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msg.token = account && account.token;
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ws.send(cbor.encode(msg));
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}
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function sendAccountLogin(name, password) {
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send({ method: 'account_login', params: { name, password } });
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}
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function sendAccountCreate(name, password) {
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send({ method: 'account_create', params: { name, password } });
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}
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function sendAccountDemo() {
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send({ method: 'account_demo', params: {} });
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}
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function sendAccountCryps() {
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send({ method: 'account_cryps', params: {} });
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}
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function sendAccountInstances() {
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send({ method: 'account_instances', params: {} });
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}
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function sendAccountZone() {
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send({ method: 'account_zone', params: {} });
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}
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function sendCrypSpawn(name) {
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send({ method: 'cryp_spawn', params: { name } });
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}
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function sendCrypLearn(id, skill) {
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send({ method: 'cryp_learn', params: { id, skill } });
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}
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function sendCrypForget(id, skill) {
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send({ method: 'cryp_forget', params: { id, skill } });
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}
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function sendGameState(id) {
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send({ method: 'game_state', params: { id } });
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}
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function sendGamePve(crypIds, mode) {
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send({ method: 'game_pve', params: { cryp_ids: crypIds, mode } });
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}
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function sendGamePvp(crypIds) {
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send({ method: 'game_pvp', params: { cryp_ids: crypIds } });
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}
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function sendGameJoin(gameId, crypIds) {
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send({ method: 'game_join', params: { game_id: gameId, cryp_ids: crypIds } });
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}
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function sendSpecForget(id, spec) {
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send({ method: 'cryp_unspec', params: { id, spec } });
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}
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function sendPlayerCrypsSet(instanceId, crypIds) {
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send({ method: 'player_cryps_set', params: { instance_id: instanceId, cryp_ids: crypIds } });
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}
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function sendPlayerState(instanceId) {
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send({ method: 'player_state', params: { instance_id: instanceId } });
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}
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function sendVboxAccept(instanceId, group, index) {
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send({ method: 'player_vbox_accept', params: { instance_id: instanceId, group, index } });
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}
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function sendVboxApply(instanceId, crypId, index) {
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send({ method: 'player_vbox_apply', params: { instance_id: instanceId, cryp_id: crypId, index } });
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}
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function sendVboxUnequip(instanceId, crypId, target) {
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send({ method: 'player_vbox_unequip', params: { instance_id: instanceId, cryp_id: crypId, target } });
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}
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function sendVboxDiscard(instanceId) {
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send({ method: 'player_vbox_discard', params: { instance_id: instanceId } });
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}
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function sendVboxCombine(instanceId, indices) {
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send({ method: 'player_vbox_combine', params: { instance_id: instanceId, indices } });
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}
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function sendVboxReclaim(instanceId, index) {
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send({ method: 'player_vbox_reclaim', params: { instance_id: instanceId, index } });
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}
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function sendGameSkill(gameId, crypId, targetCrypId, skill) {
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send({
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method: 'game_skill',
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params: {
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game_id: gameId, cryp_id: crypId, target_cryp_id: targetCrypId, skill,
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},
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});
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events.setActiveSkill(null);
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}
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function sendGameTarget(gameId, crypId, skillId) {
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send({ method: 'game_target', params: { game_id: gameId, cryp_id: crypId, skill_id: skillId } });
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events.setActiveSkill(null);
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}
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function sendZoneCreate() {
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send({ method: 'zone_create', params: {} });
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}
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function sendZoneJoin(zoneId, nodeId, crypIds) {
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send({ method: 'zone_join', params: { zone_id: zoneId, node_id: nodeId, cryp_ids: crypIds } });
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}
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function sendZoneClose(zoneId) {
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send({ method: 'zone_close', params: { zone_id: zoneId } });
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}
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function sendInstanceJoin(cryps) {
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send({ method: 'instance_join', params: { cryp_ids: cryps, pve: true } });
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}
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function sendInstanceReady(instanceId) {
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send({ method: 'instance_ready', params: { instance_id: instanceId } });
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}
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function sendInstanceScores(instanceId) {
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send({ method: 'instance_scores', params: { instance_id: instanceId } });
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}
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// -------------
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// Incoming
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// -------------
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function accountLogin(res) {
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const [struct, login] = res;
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account = login;
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events.setAccount(login);
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sendAccountCryps();
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}
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function accountInstanceList(res) {
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const [struct, instanceList] = res;
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events.setInstanceList(instanceList);
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}
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function accountCryps(response) {
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const [structName, cryps] = response;
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events.setCrypList(cryps);
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}
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function gameState(response) {
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const [structName, game] = response;
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events.setGame(game);
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}
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function crypSpawn(response) {
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const [structName, cryp] = response;
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}
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function gamePve(response) {
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const [structName, game] = response;
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}
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function zoneState(response) {
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const [structName, zone] = response;
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events.setZone(zone);
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}
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function playerState(response) {
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const [structName, player] = response;
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events.setPlayer(player);
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}
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function instanceScores(response) {
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const [structName, scores] = response;
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events.setScores(scores);
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}
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// -------------
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// Setup
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// -------------
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// when the server sends a reply it will have one of these message types
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// this object wraps the reply types to a function
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const handlers = {
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cryp_spawn: crypSpawn,
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cryp_forget: () => true,
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cryp_learn: () => true,
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game_pve: gamePve,
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game_state: gameState,
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account_login: accountLogin,
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account_create: accountLogin,
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account_cryps: accountCryps,
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account_instances: accountInstanceList,
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instance_scores: instanceScores,
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zone_create: res => console.log(res),
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zone_state: zoneState,
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zone_close: res => console.log(res),
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player_state: playerState,
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};
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function errHandler(error) {
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switch (error) {
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case 'no active zone': return sendZoneCreate();
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case 'no cryps selected': return events.errorPrompt('select_cryps');
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case 'node requirements not met': return events.errorPrompt('complete_nodes');
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case 'cryp at max skills (4)': return events.errorPrompt('max_skills');
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default: return errorToast(error);
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}
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}
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// decodes the cbor and
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// calls the handlers defined above based on message type
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function onMessage(event) {
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// decode binary msg from server
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const blob = new Uint8Array(event.data);
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const res = cbor.decode(blob);
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const { method, params } = res;
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console.log(res);
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// check for error and split into response type and data
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if (res.err) return errHandler(res.err);
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if (!handlers[method]) return errorToast(`${method} handler missing`);
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return handlers[method](params);
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}
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function connect() {
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ws = new WebSocket(SOCKET_URL);
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ws.binaryType = 'arraybuffer';
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// Connection opened
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ws.addEventListener('open', () => {
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toast.info({
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message: 'connected',
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position: 'topRight',
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});
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if (!account) events.loginPrompt();
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if (process.env.NODE_ENV !== 'production') {
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// send({ method: 'account_login', params: { name: 'ntr', password: 'grepgrepgrep' } });
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}
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return true;
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});
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// Listen for messages
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ws.addEventListener('message', onMessage);
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ws.addEventListener('error', (event) => {
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console.error('WebSocket error', event);
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// account = null;
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// return setTimeout(connect, 5000);
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});
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ws.addEventListener('close', (event) => {
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console.error('WebSocket closed', event);
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toast.warning({
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message: 'disconnected',
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position: 'topRight',
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});
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return setTimeout(connect, 5000);
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});
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return ws;
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}
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return {
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sendAccountLogin,
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sendAccountCreate,
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sendAccountDemo,
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sendAccountCryps,
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sendAccountInstances,
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sendAccountZone,
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sendGameState,
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sendGamePve,
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sendGamePvp,
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sendGameJoin,
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sendGameSkill,
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sendGameTarget,
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sendCrypSpawn,
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sendCrypLearn,
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sendCrypForget,
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sendSpecForget,
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sendZoneCreate,
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sendZoneJoin,
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sendZoneClose,
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sendInstanceJoin,
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sendInstanceReady,
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sendInstanceScores,
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sendPlayerCrypsSet,
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sendPlayerState,
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sendVboxAccept,
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sendVboxApply,
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sendVboxReclaim,
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sendVboxCombine,
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sendVboxDiscard,
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sendVboxUnequip,
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connect,
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};
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}
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module.exports = createSocket;
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