64 lines
1.8 KiB
JavaScript
64 lines
1.8 KiB
JavaScript
const preact = require('preact');
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const { Component } = require('preact');
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const anime = require('animejs').default;
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const { TIMES } = require('../../constants');
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class Buff extends Component {
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constructor() {
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super();
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this.animations = [];
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}
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render() {
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return (
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<svg
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id='buff'
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version="1.1"
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xmlns="http://www.w3.org/2000/svg"
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viewBox="0 0 300 300">
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<g>
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<polygon class='buff-one' points='0,190 100,300 190,190'/>
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<polygon class='buff-two' points='40,170 100,300 160,170'/>
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<polygon class='buff-three' points='70,150 100,300 130,150'/>
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</g>
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</svg>
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);
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}
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componentDidMount() {
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this.animations.push(anime({
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targets: ['#buff .buff-one'],
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points: '0,190 100,10 190,190',
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easing: 'easeOutExpo',
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duration: TIMES.START_SKILL
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}));
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this.animations.push(anime({
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targets: ['#buff .buff-two'],
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points: '40,170 100,50 160,170',
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easing: 'easeOutExpo',
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duration: TIMES.START_SKILL,
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}));
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this.animations.push(anime({
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targets: ['#buff .buff-three'],
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points: '70,150 100,90 130,150',
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easing: 'easeOutExpo',
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duration: TIMES.START_SKILL,
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}));
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}
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// this is necessary because
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// skipping / timing / unmounting race conditions
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// can cause the animations to cut short, this will ensure the values are reset
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// because preact will recycle all these components
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componentWillUnmount() {
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for (let i = this.animations.length - 1; i >= 0; i--) {
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this.animations[i].reset();
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}
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}
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}
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module.exports = Buff;
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