mnml/client/src/scenes/zones.js

130 lines
4.4 KiB
JavaScript

const Phaser = require('phaser');
const Node = require('./zone.node');
const ZoneControls = require('./zone.controls');
const { POSITIONS: { MENU_MAIN }, TEXT } = require('./constants');
const X = MENU_MAIN.x();
const Y = MENU_MAIN.y();
const WIDTH = MENU_MAIN.width();
const HEIGHT = MENU_MAIN.height();
// Mouse click hold to move, Q + E to zoom in and out
// Press 'A' to reset allocated passive nodes
class Zones extends Phaser.Scene {
constructor() {
super({ key: 'Zones' });
}
preload() {
this.load.image('eye', 'https://labs.phaser.io/assets/particles/green-orb.png');
}
create(zone) {
if (!zone) return false;
if (!this.scene.get('ZoneControls')) this.scene.manager.add('ZoneControls', ZoneControls, true, zone.id);
this.graphics = this.add.graphics();
this.cameras.main.setViewport(X, Y, WIDTH, HEIGHT);
this.addNodes(zone.graph.nodes);
this.drawEdges(zone.graph.edges);
this.addCameraControl();
this.addEvents(zone.id);
return this;
}
addNodes(nodeData) {
this.nodes = [];
nodeData.forEach((n, i) => {
this.nodes[i] = this.add.existing(
new Node(this, n.x * 50 + 200, n.y * 50 + 200, i, n.success, n.tag)
).setInteractive();
});
}
addCameraControl() {
this.controls = new Phaser.Cameras.Controls.SmoothedKeyControl({
camera: this.cameras.main,
zoomIn: this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.Q),
zoomOut: this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.E),
acceleration: 0.005,
drag: 0.0005,
maxSpeed: 0.001,
});
}
addEvents(zoneId) {
this.input.on('pointerover', (pointer, gameObjects) => {
if (gameObjects[0] instanceof Node) {
this.displayNodeText(gameObjects[0], pointer);
}
});
this.input.on('pointerout', (pointer, gameObjects) => {
if (gameObjects[0] instanceof Node) {
this.nodeText.destroy();
}
});
this.input.on('pointerup', (pointer, gameObjects) => {
if (Math.abs(pointer.upX - pointer.downX) < 5
&& Math.abs(pointer.upY - pointer.downY) < 5) {
// Check cursor hasn't significantly moved during point allocation
// If panning and mouse release is on node it won't allocate
if (gameObjects[0] instanceof Node) {
const team = this.registry.get('cryps').filter(c => c.active).map(c => c.id);
if (gameObjects[0].success) return false;
this.registry.get('ws').sendZoneJoin(zoneId, gameObjects[0].id, team);
}
}
return true;
});
this.input.on('pointermove', (pointer) => {
const zoomFactor = 2 / this.cameras.main.zoom;
if (this.registry.get('pan')) {
const points = pointer.getInterpolatedPosition(2);
this.cameras.main.scrollX -= zoomFactor * (points[1].x - points[0].x);
this.cameras.main.scrollY -= zoomFactor * (points[1].y - points[0].y);
}
}, this);
}
drawEdges(edgeData) {
this.graphics.clear();
edgeData.forEach((e) => {
const nodeA = this.nodes[e[0]];
const nodeB = this.nodes[e[1]];
if (nodeA.success && nodeB.success) {
this.graphics.lineStyle(10, 0xfff00f, 0.2);
} else {
this.graphics.lineStyle(2, 0xffffff, 0.2);
}
this.graphics.lineBetween(nodeA.x, nodeA.y, nodeB.x, nodeB.y);
return true;
});
}
displayNodeText(node, pointer) {
if (this.nodeText) this.nodeText.destroy();
this.nodeText = this.add.text(node.x, node.y, node.text, TEXT.HOVER).setPadding(32);
this.nodeText.setAlpha(0.8);
this.nodeText.setOrigin(pointer.x >= WIDTH * 0.65 ? 1 : 0,
pointer.y >= HEIGHT * 0.25 ? 1 : 0);
this.nodeText.setWordWrapWidth(450);
this.nodeText.setScale(1 / this.cameras.main.zoom);
}
camPan(bool) {
this.pan = bool;
}
update(delta) {
this.controls.update(delta);
}
cleanUp() {
if (this.scene.get('ZoneControls')) this.scene.get('ZoneControls').cleanUp();
this.scene.remove();
}
}
module.exports = Zones;