mnml/client/src/components/anims/electrify.jsx

108 lines
3.9 KiB
JavaScript

const preact = require('preact');
const { Component } = require('preact');
const times = require('lodash/times');
const anime = require('animejs').default;
const { TIMES } = require('../../constants');
class Electrify extends Component {
constructor() {
super();
this.animations = [];
}
render() {
return (
<svg
class='skill-animation blue'
version="1.1"
id="electrify"
xmlns="http://www.w3.org/2000/svg"
viewBox="0 0 500 500">
<defs>
<filter id="electrifyFilter">
<feGaussianBlur in="SourceGraphic" stdDeviation="5" />
<feMerge>
<feMergeNode />
<feMergeNode in="SourceGraphic" />
</feMerge>
</filter>
</defs>
<path
class='blue'
transform="translate(53.86742,49.72374)"
filter='url("#electrifyFilter")'
d="M 440,200 L 407,320 L 320,407 L 200,440 L 80,407 L -7,320 L -40,200 L -7,80 L 80,-7 L 200,-40 L 320,-7 L 407,80 L 440,200"
/>
<path
class='white'
transform="translate(53.86742,49.72374)"
d="M 440,200 L 407,320 L 320,407 L 200,440 L 80,407 L -7,320 L -40,200 L -7,80 L 80,-7 L 200,-40 L 320,-7 L 407,80 L 440,200"
filter='url("#electrifyFilter")'
/>
</svg>
);
}
componentDidMount() {
this.animations.push(anime({
targets: ['#electrify'],
opacity: [
{ value: 1, delay: TIMES.TARGET_DELAY_MS, duration: TIMES.TARGET_DURATION_MS * 0.2 },
{ value: 0, delay: TIMES.TARGET_DURATION_MS * 0.6, duration: TIMES.TARGET_DURATION_MS * 0.2 },
],
easing: 'easeInOutSine',
}));
const path = () => {
const startX = anime.random(420, 440);
const startY = anime.random(180, 200);
return `
M ${startX},${startY}
L ${anime.random(387, 407)},${anime.random(300, 320)}
L ${anime.random(300, 320)},${anime.random(387, 407)}
L ${anime.random(180, 200)},${anime.random(420, 440)}
L ${anime.random(60, 80)},${anime.random(387, 407)}
L ${anime.random(-27, 7)},${anime.random(300, 320)}
L ${anime.random(-20, -40)},${anime.random(180, 200)}
L ${anime.random(-27, 7)},${anime.random(60, 80)}
L ${anime.random(60, 80)},${anime.random(-27, 7)}
L ${anime.random(180, 200)},${anime.random(-20, -40)}
L ${anime.random(300, 320)},${anime.random(-27, 7)}
L ${anime.random(387, 407)},${anime.random(60, 80)}
L ${startX},${startY}
`;
};
this.animations.push(anime({
targets: ['#electrify path'],
d: times(10, path),
easing: 'easeInOutSine',
loop: true,
duration: TIMES.TARGET_DURATION_MS / 5,
}));
this.animations.push(anime({
targets: ['#electrify path.white'],
strokeWidth: [2, 1],
easing: 'easeInOutSine',
direction: 'alternate',
loop: true,
duration: TIMES.TARGET_DURATION_MS,
}));
}
// this is necessary because
// skipping / timing / unmounting race conditions
// can cause the animations to cut short, this will ensure the values are reset
// because preact will recycle all these components
componentWillUnmount() {
for (let i = this.animations.length - 1; i >= 0; i--) {
this.animations[i].reset();
}
}
}
module.exports = Electrify;