2019-07-01 18:36:44 +10:00

106 lines
3.0 KiB
JavaScript

const preact = require('preact');
const { Component } = require('preact');
const anime = require('animejs').default;
const { TIMES } = require('../../constants');
const duration = TIMES.TARGET_DURATION_MS;
function laser(dimensions, colour) {
const { x, y, length } = dimensions;
return (
<rect
width="18"
height={length}
x={x}
y={y}
fill="url(#grad1)"
stroke-width="2"
stroke={colour}
filter="url(#explosion)"
/>
);
}
class Strike extends Component {
constructor(props) {
super();
this.team = props.team;
// this.colour = props.colour;
this.colour = props.colour;
const coord = [0, 100, 200];
const points = coord.map(pos => ({
x: pos + Math.random() * 80,
y: 50 + Math.random() * 100,
length: 150 + Math.random() * 100,
}));
this.charges = points.map(pos => laser(pos, this.colour));
}
render() {
return (
<svg
class={'skill-anim'}
version="1.1"
id="Layer_1"
xmlns="http://www.w3.org/2000/svg"
viewBox="0 0 300 400">
// {this.charges}
<defs>
<radialGradient id="grad1" cx="50%" cy="0%" r="85%" fx="50%" fy="50%">
<stop offset="0%" style="stop-color:#dba9a9;stop-opacity:0.6" />
<stop offset="100%" style={`stop-color:${this.colour};stop-opacity:1`} />
</radialGradient>
</defs>
<filter id="explosion">
<feGaussianBlur stdDeviation="4"/>
<feTurbulence type="turbulence" baseFrequency="0.01" numOctaves="3" result="turbulence"/>
<feDisplacementMap in2="turbulence" in="SourceGraphic" scale="1" xChannelSelector="A" yChannelSelector="A"/>
</filter>
{this.charges}
</svg>
);
}
componentDidMount() {
if (!this.props.team) {
anime.set('.skill-anim', {
rotate: Math.random() * 180 + 90,
});
} else {
anime.set('.skill-anim', {
rotate: Math.random() * 180 + 270,
});
}
anime.set('.skill-anim', {
translateY: -200,
translateX: 0,
});
anime.set('#explosion feDisplacementMap', {
scale: 1,
});
anime({
targets: '.skill-anim',
translateY: 0,
translateX: 0,
loop: false,
duration: (duration * 1 / 2),
easing: 'easeInQuad',
});
anime({
targets: '#explosion feDisplacementMap',
scale: 200,
loop: false,
delay: (duration * 1 / 4),
duration,
easing: 'easeInQuad',
});
}
}
module.exports = Strike;