mnml/server/src/events.rs
2019-08-25 18:47:40 +10:00

205 lines
5.5 KiB
Rust

use std::collections::{HashMap, HashSet};
// Db Commons
use uuid::Uuid;
use failure::Error;
use crossbeam_channel::{Sender, Receiver};
use account;
use account::Account;
use game;
use instance;
use pg::{Db, PgPool};
use rpc::RpcMessage;
use warden::{GameEvent};
use mail::Mail;
pub type EventsTx = Sender<Event>;
type Id = usize;
// this is pretty heavyweight
// but it makes the ergonomics easy
// and prevents message mania
// good candidate to trim if the mm is slow
#[derive(Debug, Clone)]
pub struct PvpRequest {
pub id: Id,
pub tx: Sender<RpcMessage>,
pub account: Account,
}
pub struct Events {
pub tx: Sender<Event>,
rx: Receiver<Event>,
mail: Sender<Mail>,
warden: Sender<GameEvent>,
queue: Option<PvpRequest>,
clients: HashMap<Id, WsClient>,
}
#[derive(Debug,Clone)]
pub enum Event {
// ws lifecycle
Connect(Id, Option<Account>, Sender<RpcMessage>),
Disconnect(Id),
Subscribe(Id, Uuid),
Unsubscribe(Id, Uuid),
// notifications
Push(Uuid, RpcMessage),
// client events
Queue(PvpRequest),
}
struct WsClient {
id: Id,
tx: Sender<RpcMessage>,
subs: HashSet<Uuid>,
}
impl Events {
pub fn new(tx: Sender<Event>, rx: Receiver<Event>, warden: Sender<GameEvent>, mail: Sender<Mail>) -> Events {
Events {
tx,
rx,
warden,
mail,
queue: None,
clients: HashMap::new(),
}
}
pub fn listen(mut self) -> Result<(), Error> {
loop {
match self.rx.recv() {
Ok(m) => {
match self.event(m) {
Ok(()) => (), // :)
Err(e) => {
warn!("err={:?}", e);
}
}
},
Err(e) => {
return Err(format_err!("events error err={:?}", e));
},
};
}
}
fn get_client(&mut self, id: Id) -> Result<&mut WsClient, Error> {
match self.clients.get_mut(&id) {
Some(c) => Ok(c),
None => Err(format_err!("connection not found id={:?}", id)),
}
}
fn remove_client(&mut self, id: Id) {
self.clients.remove(&id);
}
fn event(&mut self, msg: Event) -> Result<(), Error> {
match msg {
Event::Connect(id, account, tx) => {
info!("connect id={:?} account={:?}", id, account);
let client = WsClient { id, tx, subs: HashSet::new() };
self.clients.insert(id, client);
info!("clients={:?}", self.clients.len());
Ok(())
},
Event::Disconnect(id) => {
info!("disconnect id={:?}", id);
self.clients.remove(&id);
info!("clients={:?}", self.clients.len());
Ok(())
},
Event::Subscribe(id, obj) => {
info!("subscribe id={:?} object={:?}", id, obj);
match self.clients.get_mut(&id) {
Some(client) => {
client.subs.insert(obj);
info!("client subscriptions={:?}", client.subs.len());
Ok(())
},
None => return Err(format_err!("unknown client {:?}", id))
}
},
Event::Unsubscribe(id, obj) => {
info!("unsubscribe id={:?} object={:?}", id, obj);
match self.clients.get_mut(&id) {
Some(mut client) => {
client.subs.remove(&obj);
info!("unsubscribe subscriptions removed={:?}", client.subs.len());
Ok(())
},
None => return Err(format_err!("unknown client {:?}", id))
}
},
Event::Push(id, msg) => {
info!("push id={:?}", id);
let mut subs = 0;
let mut dead = vec![];
for (client_id, client) in self.clients.iter() {
if client.subs.contains(&id) {
subs += 1;
match client.tx.send(msg.clone()) {
Ok(_) => (),
Err(e) => {
warn!("unable to send msg to client err={:?}", e);
dead.push(*client_id);
},
};
}
}
if !dead.is_empty() {
info!("dead connections={:?}", dead.len());
dead.iter().for_each(|id| self.remove_client(*id));
}
info!("push subscribers={:?}", subs);
Ok(())
},
Event::Queue(req) => {
info!("queue id={:?} account={:?}", req.id, req.account);
self.queue = match self.queue {
Some(ref q_req) => {
info!("game queue pair found a={:?} b={:?}", req.account, q_req.account);
self.warden.send(GameEvent::Match((req, q_req.clone())))?;
None
},
None => {
info!("joined game queue id={:?} account={:?}", req.id, req.account);
Some(req)
},
};
Ok(())
},
}
}
}