mnml/client/src/components/info.component.jsx
2019-09-08 13:00:35 +10:00

190 lines
6.3 KiB
JavaScript

const preact = require('preact');
const range = require('lodash/range');
const reactStringReplace = require('react-string-replace');
const { INFO } = require('./../constants');
const { convertItem } = require('../utils');
const shapes = require('./shapes');
function InfoComponent(args) {
const {
itemInfo,
player,
info,
} = args;
// args.info = 'Life';
// const { info } = args;
function Info() {
if (!info) {
return (
<div>
<h2>VBOX phase</h2>
<p>in this phase you strengthen and specialise your constructs by equipping items to them.</p>
<p>double clicking items in the <b>VBOX</b> will purchase and move them to your <b>INVENTORY</b>.</p>
<p>
hover over an item to see its effects and combinations.<br />
combine a <b>SKILL</b> or <b>SPEC</b> with 2 <b>COLOURS</b> to create an item.<br />
combine 3 of the same item to upgrade it.<br />
click an item and then click a construct to equip that item to it.<br />
</p>
<p>click the <b>READY</b> button on the right to progress to the <b>GAME PHASE</b>.</p>
</div>
);
}
const fullInfo = itemInfo.items.find(i => i.item === info) || INFO[info];
if (!fullInfo) return false;
const isSkill = fullInfo.skill;
const isSpec = fullInfo.spec;
if (isSkill) {
const regEx = /(RedPower|BluePower|GreenPower|RedLife|BlueLife|GreenLife|SpeedStat)/;
const infoDescription = reactStringReplace(fullInfo.description, regEx, match => shapes[match]());
return (
<div class="info-skill">
<h2>{fullInfo.item}</h2>
<h3>SKILL</h3>
<div>{infoDescription}</div>
</div>
);
}
if (isSpec) {
let red = 0;
let blue = 0;
let green = 0;
player.constructs.forEach(construct => {
red += construct.colours.red;
blue += construct.colours.blue;
green += construct.colours.green;
});
const teamColours = { red, blue, green };
const colourReqs = fullInfo.values.bonuses || [];
const thresholds = colourReqs.map((bonus, i) => {
const colours = ['red', 'green', 'blue'];
const colourGoals = {
red: [],
green: [],
blue: [],
};
const overFlow = [];
colours.forEach(c => {
const colourReq = bonus.req[c];
if (colourReqs === 0) return false;
const start = i === 0
? 0
: colourReqs[i - 1].req[c];
const dots = range(start, colourReq).map(j => {
const unmet = teamColours[c] < j + 1;
const reqClass = unmet
? 'unmet'
: '';
if (j - start > 4) {
overFlow.push(
<figure key={j} alt={c.colour} class={reqClass} >
{shapes.vboxColour(c)}
</figure>
);
} else {
colourGoals[c].push(
<figure key={j} alt={c.colour} class={reqClass} >
{shapes.vboxColour(c)}
</figure>
);
}
return true;
});
return dots;
});
const reqsMet = colours.every(c => teamColours[c] >= bonus.req[c]);
const reqClass = reqsMet
? ''
: 'unmet';
const goals = colours.map((c, j) => {
if (colourGoals[c].length) {
return (
<div key={j}>{colourGoals[c]}</div>
);
}
return false;
});
const overFlowObj = overFlow.length ? <div> {overFlow} </div> : null;
return (
<div key={i} class="spec-goal">
{goals}
{overFlowObj}
<div class={`${reqClass} bonus`} >
+ {bonus.bonus}
</div>
</div>
);
});
const regEx = /(RedPower|BluePower|GreenPower|RedLife|BlueLife|GreenLife|SpeedStat)/;
const infoDescription = reactStringReplace(fullInfo.description, regEx, match => shapes[match]());
return (
<div class="info-spec">
<h2>{info}</h2>
<h3>SPEC</h3>
<div>{infoDescription}</div>
<div class="thresholds">
{thresholds}
</div>
</div>
);
}
return (
<div class="info-item">
<h2>{fullInfo.item}</h2>
<div>{fullInfo.description}</div>
</div>
);
}
function Combos() {
if (!player) return false;
if (!info) return false;
const vboxCombos = itemInfo.combos.filter(c => c.components.includes(info));
if (vboxCombos.length > 6) return false;
return (
<table class="combos">
<tbody>
{vboxCombos.map((c, i) =>
<tr key={i} >
<td class="highlight" >{convertItem(c.item)}</td>
{c.components.map((u, j) => <td key={j} >{convertItem(u)}</td>)}
</tr>
)}
</tbody>
</table>
);
}
return (
<div class='info' >
<Info />
<Combos />
</div>
);
}
module.exports = InfoComponent;