89 lines
2.6 KiB
JavaScript

const preact = require('preact');
const { Component } = require('preact');
const anime = require('animejs').default;
const { connect } = require('preact-redux');
const { TIMES } = require('../../constants');
const addState = connect(
function receiveState(state) {
const { animCb } = state;
return { animCb };
}
);
class Buff extends Component {
constructor() {
super();
this.animations = [];
}
render() {
return (
<svg
id="buff"
class="skill-animation white"
version="1.1"
xmlns="http://www.w3.org/2000/svg"
viewBox="0 0 200 200">
<g>
<polygon class='buff-one' points='0,190 100,300 190,190'/>
<polygon class='buff-two' points='40,170 100,300 160,170'/>
<polygon class='buff-three' points='70,150 100,300 130,150'/>
</g>
</svg>
);
}
componentDidMount() {
this.animations.push(anime({
targets: ['#buff'],
opacity: [
{ value: 1, delay: TIMES.TARGET_DELAY_MS, duration: TIMES.TARGET_DURATION_MS * 0.2 },
{ value: 0, delay: TIMES.TARGET_DURATION_MS * 0.6, duration: TIMES.TARGET_DURATION_MS * 0.2 },
],
easing: 'easeInOutSine',
}));
this.animations.push(anime({
targets: ['#buff .buff-one'],
points: '0,190 100,10 190,190',
easing: 'easeOutExpo',
delay: TIMES.TARGET_DELAY_MS,
duration: TIMES.TARGET_DURATION_MS,
}));
this.animations.push(anime({
targets: ['#buff .buff-two'],
points: '40,170 100,50 160,170',
easing: 'easeOutExpo',
delay: TIMES.TARGET_DELAY_MS,
duration: TIMES.TARGET_DURATION_MS,
}));
this.animations.push(anime({
targets: ['#buff .buff-three'],
points: '70,150 100,90 130,150',
easing: 'easeOutExpo',
delay: TIMES.TARGET_DELAY_MS,
duration: TIMES.TARGET_DURATION_MS,
}));
}
// this is necessary because
// skipping / timing / unmounting race conditions
// can cause the animations to cut short, this will ensure the values are reset
// because preact will recycle all these components
componentWillUnmount() {
for (let i = this.animations.length - 1; i >= 0; i--) {
this.animations[i].reset();
}
this.props.animCb && this.props.animCb();
}
}
module.exports = addState(Buff);