mnml/server/src/cryp.rs
2018-11-12 18:15:58 +11:00

379 lines
9.5 KiB
Rust
Executable File

use uuid::Uuid;
use rand::prelude::*;
use serde_cbor::{from_slice, to_vec};
use postgres::transaction::Transaction;
use failure::Error;
use failure::err_msg;
use account::Account;
use rpc::{CrypSpawnParams};
use skill::{Skill, Cooldown, Effect, Tick};
use game::{Log};
#[derive(Debug,Clone,Copy,PartialEq,Serialize,Deserialize)]
pub struct CrypSkill {
pub skill: Skill,
pub self_targeting: bool,
pub cd: Cooldown,
}
impl CrypSkill {
pub fn new(skill: Skill) -> CrypSkill {
CrypSkill {
skill,
self_targeting: skill.self_targeting(),
cd: skill.cd(),
}
}
}
#[derive(Debug,Clone,Copy,PartialEq,Serialize,Deserialize)]
pub struct CrypEffect {
pub effect: Effect,
pub duration: u8,
pub tick: Option<Tick>,
}
impl CrypEffect {
pub fn tick(&self, cryp: &mut Cryp, log: &mut Log) -> &CrypEffect {
self.effect.tick(self, cryp, log);
self
}
}
#[derive(Debug,Clone,Copy,PartialEq,Serialize,Deserialize)]
pub enum Stat {
Str,
Agi,
Int,
PhysicalDmg,
SpellPower,
Hp,
Stam,
}
#[derive(Debug,Clone,Copy,PartialEq,Serialize,Deserialize)]
pub struct CrypStat {
pub value: u64,
pub stat: Stat,
}
impl CrypStat {
pub fn set(&mut self, v: u64) -> &CrypStat {
self.value = v;
self
}
pub fn reduce(&mut self, amt: u64) -> &mut CrypStat {
self.value = self.value.saturating_sub(amt);
self
}
pub fn increase(&mut self, amt: u64) -> &mut CrypStat {
self.value = self.value.saturating_add(amt);
self
}
}
#[derive(Debug,Clone,Serialize,Deserialize)]
pub struct Cryp {
pub id: Uuid,
pub account: Uuid,
pub phys_dmg: CrypStat,
pub spell_dmg: CrypStat,
pub stamina: CrypStat,
pub hp: CrypStat,
pub xp: u64,
pub lvl: u8,
pub skills: Vec<CrypSkill>,
pub effects: Vec<CrypEffect>,
pub name: String,
}
fn check_lvl(lvl: u8) -> u8 {
if lvl > 64 { return 64; }
return lvl;
}
impl Cryp {
pub fn new() -> Cryp {
let id = Uuid::new_v4();
return Cryp {
id,
account: id,
phys_dmg: CrypStat { value: 0, stat: Stat::Str },
spell_dmg: CrypStat { value: 0, stat: Stat::Int },
stamina: CrypStat { value: 0, stat: Stat::Stam },
hp: CrypStat { value: 0, stat: Stat::Hp },
lvl: 0,
xp: 0,
skills: vec![CrypSkill::new(Skill::Attack)],
effects: vec![],
name: String::new()
};
}
pub fn named(mut self, name: &String) -> Cryp {
self.name = name.clone();
self
}
pub fn set_account(mut self, account: Uuid) -> Cryp {
self.account = account;
self
}
pub fn level(mut self, lvl: u8) -> Cryp {
self.lvl = check_lvl(lvl);
self
}
pub fn learn(mut self, s: Skill) -> Cryp {
self.skills.push(CrypSkill::new(s));
self
}
pub fn add_xp(mut self) -> Cryp {
self.xp = self.xp.saturating_add(1);
if self.xp.is_power_of_two() {
return self.level_up();
}
self
}
pub fn level_up(mut self) -> Cryp {
self.lvl = self.lvl.saturating_add(1);
self.create()
}
pub fn create(mut self) -> Cryp {
let mut rng = thread_rng();
let max = match self.lvl == 64 {
true => u64::max_value(),
false => 2_u64.pow(self.lvl.into()),
};
let min = match self.lvl == 1 {
true => 2_u64,
false => 2_u64.pow(self.lvl.saturating_sub(1).into()),
};
self.xp = max;
self.phys_dmg.set(rng.gen_range(min, max));
self.spell_dmg.set(rng.gen_range(min, max));
self.stamina.set(rng.gen_range(min, max));
self.hp.set(self.stamina.value);
self
}
pub fn is_ko(&self) -> bool {
self.hp.value == 0
}
pub fn immune(&self, skill: Skill) -> bool {
self.effects.iter().any(|e| e.effect.immune(skill))
}
pub fn is_stunned(&self) -> bool {
self.effects.iter().any(|s| s.effect == Effect::Stun)
}
pub fn available_skills(&self) -> Vec<&CrypSkill> {
self.skills.iter().filter(|s| s.skill.castable(self)).collect()
}
pub fn knows(&self, skill: Skill) -> bool {
self.skills.iter().any(|s| s.skill == skill)
}
pub fn skill_on_cd(&self, skill: Skill) -> Option<&CrypSkill> {
self.skills.iter().find(|s| s.skill == skill && s.cd.is_some())
}
pub fn skill_set_cd(&mut self, skill: Skill) -> &mut Cryp {
let i = self.skills.iter().position(|s| s.skill == skill).unwrap();
self.skills.remove(i);
self.skills.push(CrypSkill::new(skill));
self
}
pub fn reduce_cooldowns(&mut self) -> &mut Cryp {
for skill in self.skills.iter_mut() {
// if used cooldown
if let Some(cd) = skill.skill.cd() {
// if the cd is 1 it becomes none
if cd == 1 {
println!("{:?} is now off cd", skill.skill);
skill.cd = None;
continue;
}
// otherwise decrement it
skill.cd = Some(cd.saturating_sub(1));
}
}
self
}
pub fn reduce_effect_durations(&mut self, log: &mut Log) -> &mut Cryp {
self.effects = self.effects.clone().into_iter().filter_map(|mut effect| {
effect.tick(self, log);
effect.duration = effect.duration.saturating_sub(1);
if effect.duration == 0 {
return None;
}
println!("reduced effect {:?}", effect);
return Some(effect);
}).collect::<Vec<CrypEffect>>();
self
}
pub fn rez(&mut self) -> &mut Cryp {
self.hp.set(self.stamina.value);
self
}
}
pub fn cryp_get(tx: &mut Transaction, id: Uuid, account_id: Uuid) -> Result<Cryp, Error> {
let query = "
SELECT data
FROM cryps
WHERE id = $1
AND account = $2;
";
let result = tx
.query(query, &[&id, &account_id])?;
let result = result.iter().next().ok_or(format_err!("cryp {:} not found", id))?;
let cryp_bytes: Vec<u8> = result.get(0);
let cryp = from_slice::<Cryp>(&cryp_bytes)?;
return Ok(cryp);
}
pub fn cryp_spawn(params: CrypSpawnParams, tx: &mut Transaction, account: &Account) -> Result<Cryp, Error> {
let cryp = Cryp::new()
.named(&params.name)
.level(10)
.learn(Skill::Stun)
.learn(Skill::Block)
.set_account(account.id)
.create();
let cryp_bytes = to_vec(&cryp)?;
let query = "
INSERT INTO cryps (id, account, data)
VALUES ($1, $2, $3)
RETURNING id, account;
";
let result = tx
.query(query, &[&cryp.id, &account.id, &cryp_bytes])?;
let _returned = result.iter().next().ok_or(err_msg("no row returned"))?;
println!("{:?} spawned cryp {:}", account.id, cryp.id);
return Ok(cryp);
}
pub fn cryp_write(cryp: Cryp, tx: &mut Transaction) -> Result<Cryp, Error> {
let cryp_bytes = to_vec(&cryp)?;
let query = "
UPDATE cryps
SET data = $1
WHERE id = $2
RETURNING id, account, data;
";
let result = tx
.query(query, &[&cryp_bytes, &cryp.id])?;
let _returned = result.iter().next().expect("no row returned");
println!("{:?} wrote cryp", cryp.id);
return Ok(cryp);
}
#[cfg(test)]
mod tests {
use cryp::*;
// use skill::*;
#[test]
fn create_cryp_test() {
let max_level = Cryp::new()
.named(&"hatchling".to_string())
.level(64)
// .learn(Skill::Stoney)
.create();
assert_eq!(max_level.lvl, 64);
return;
}
}
// pub fn assign_str(&mut self, opp: &Cryp, plr_t: &mut Turn, opp_t: &Turn) -> &mut Cryp {
// // let final_str = opp_t.phys_dmg.result.saturating_sub(plr_t.agi.result);
// // let blocked = opp_t.phys_dmg.result.saturating_sub(final_str);
// let final_str = opp_t.phys_dmg.result & !plr_t.agi.result;
// let blocked = opp_t.phys_dmg.result & plr_t.agi.result;
// plr_t.log.push(format!("{:064b} <- attacking roll {:?}", opp_t.phys_dmg.result, opp_t.phys_dmg.result));
// // plr_t.log.push(format!("{:064b} <- blocking roll {:?}", plr_t.agi.result, plr_t.agi.result));
// plr_t.log.push(format!("{:064b} <- final str {:?} ({:?} blocked)", final_str, final_str, blocked));
// self.hp.reduce(final_str);
// plr_t.log.push(format!("{:?} deals {:?} str to {:?} ({:?} blocked / {:?} hp remaining)"
// ,opp.name
// ,final_str
// ,self.name
// ,blocked
// ,self.hp.value));
// plr_t.log.push(format!(""));
// self
// }
// fn roll(&self, c: &Cryp, log: &mut Vec<String>) -> Roll {
// let mut rng = thread_rng();
// let base: u64 = rng.gen();
// let mut roll = Roll { kind: self.kind, base, result: base };
// log.push(format!("{:?}", self.kind));
// log.push(format!("{:064b} <- base roll", base));
// // apply skills
// roll = c.skills.iter().fold(roll, |roll, s| s.apply(roll));
// // finally combine with CrypStat
// log.push(format!("{:064b} <- finalised", roll.result));
// roll.result = roll.result & self.value;
// log.push(format!("{:064b} & <- attribute roll", self.value));
// log.push(format!("{:064b} = {:?}", roll.result, roll.result));
// log.push(format!(""));
// return roll;
// }