mnml/client/src/components/game.construct.jsx
2019-05-28 18:29:22 +10:00

123 lines
3.6 KiB
JavaScript

const { connect } = require('react-redux');
const preact = require('preact');
const range = require('lodash/range');
const actions = require('../actions');
const { STATS, eventClasses, getCombatText, constructAvatar } = require('../utils');
const { animationDivs } = require('../animations');
const shapes = require('./shapes');
const SkillBtn = require('./skill.btn');
const addState = connect(
function receiveState(state) {
const {
ws,
game,
account,
resolution,
activeSkill,
} = state;
function selectSkillTarget(targetConstructId) {
if (activeSkill) {
return ws.sendGameSkill(game.id, activeSkill.constructId, targetConstructId, activeSkill.skill);
}
return false;
}
// intercept self casting skills
if (activeSkill && activeSkill.skill.self_targeting) {
ws.sendGameSkill(game.id, activeSkill.constructId, null, activeSkill.skill.skill);
}
return {
game,
account,
resolution,
activeSkill,
selectSkillTarget,
};
},
);
function GameConstruct(props) {
const {
game,
account,
construct,
resolution,
activeSkill,
setActiveConstruct,
selectSkillTarget,
} = props;
const ko = construct.green_life.value === 0 ? 'ko' : '';
const classes = eventClasses(resolution, construct);
const skills = range(0, 3)
.map(i => <SkillBtn key={i} construct={construct} i={i} />);
const stats = ['RedLife', 'GreenLife', 'BlueLife'].map((s, j) => (
<div key={j} alt={STATS[s].stat}>
{shapes[s]()}
<div className="max" >{construct[STATS[s].stat].value} / {construct[STATS[s].stat].max}</div>
<div className="value" >{construct[STATS[s].stat].value}</div>
</div>
));
const [combatText, combatClass] = getCombatText(construct, resolution);
const combatTextClass = `combat-text ${combatClass}`;
const combatTextEl = combatText
? <div className={combatTextClass}>{combatText}</div>
: null;
const effects = construct.effects.length
? construct.effects.map(c => <div key={c.effect}>{c.effect} - {c.duration}T</div>)
: <div>&nbsp;</div>;
const playerTeam = game.players.find(t => t.id === account.id);
const playerTeamIds = playerTeam.constructs.map(c => c.id);
const targeting = game.stack
.filter(s => playerTeamIds.includes(s.source_construct_id) && s.target_construct_id === construct.id)
.map((s, i) => <h3 key={i}>{`< ${s.skill}`}</h3>);
const anim = (
<div className="anim-container">
{animationDivs(combatClass)}
</div>
);
return (
<div
style={ activeSkill ? { cursor: 'pointer' } : {}}
className={`game-construct ${ko} ${classes}`} >
<h3 className="name">
{construct.name}
</h3>
<div className="skills">
{skills}
</div>
<div className="targeting">
{targeting}
</div>
<figure
className="img"
onClick={() => selectSkillTarget(construct.id)} >
{constructAvatar(construct.name, construct.id)}
{combatTextEl}
{anim}
</figure>
<div className="effects">
{effects}
</div>
<div className="stats">
{stats}
</div>
</div>
);
}
module.exports = addState(GameConstruct);