mnml/server/src/zone.rs
2019-01-16 20:05:31 +11:00

418 lines
12 KiB
Rust

use uuid::Uuid;
use petgraph::graph::{Graph, UnGraph, NodeIndex};
// use petgraph::dot::{Dot, Config};
// Db Commons
use account::Account;
use serde_cbor::{from_slice, to_vec};
use postgres::transaction::Transaction;
use failure::Error;
use failure::err_msg;
// shapes
use rand::prelude::*;
use rand::{thread_rng};
use rand::distributions::{WeightedIndex};
use game::{Game, GameMode, game_pve_new, game_write};
use rpc::{ZoneJoinParams, ZoneCloseParams};
#[derive(Debug,Clone,Serialize,Deserialize)]
pub struct Zone {
id: Uuid,
account: Uuid,
active: bool,
graph: UnGraph<Encounter, ()>,
}
#[derive(Debug,Clone,Copy)]
enum Shape {
Diamond,
Line,
Plus,
Diode,
Domino,
Kite,
}
pub type ZoneGraph = UnGraph<Encounter, ()>;
#[derive(Debug,Clone,PartialEq,Eq,Hash,PartialOrd,Ord,Serialize,Deserialize)]
pub struct Encounter {
tag: String,
game_id: Option<Uuid>,
success: bool,
x: i8,
y: i8,
}
impl Encounter {
fn new(tag: &'static str, x: i8, y: i8) -> Encounter {
return Encounter {
tag: tag.to_string(),
success: false,
game_id: None,
x,
y,
};
}
fn start() -> Encounter {
return Encounter {
tag: "START".to_string(),
success: true,
game_id: None,
x: 0,
y: 0,
};
}
}
pub fn zone_delete(tx: &mut Transaction, id: Uuid) -> Result<(), Error> {
let query = "
DELETE
FROM zones
WHERE id = $1;
";
let result = tx
.execute(query, &[&id])?;
if result != 1 {
return Err(format_err!("unable to delete zone {:?}", id));
}
println!("zone deleted {:?}", id);
return Ok(());
}
pub fn zone_get(tx: &mut Transaction, id: Uuid) -> Result<Zone, Error> {
let query = "
SELECT *
FROM zones
WHERE id = $1
";
let result = tx
.query(query, &[&id])?;
let returned = match result.iter().next() {
Some(row) => row,
None => return Err(err_msg("zone not found")),
};
// tells from_slice to cast into a cryp
let bytes: Vec<u8> = returned.get("data");
let zone = match from_slice::<Zone>(&bytes) {
Ok(z) => z,
Err(_) => {
zone_delete(tx, id)?;
return Err(err_msg("invalid zone removed"))
},
};
return Ok(zone);
}
pub fn zone_create(tx: &mut Transaction, account: &Account) -> Result<Zone, Error> {
let id = Uuid::new_v4();
let graph = create_zone_graph();
let zone = Zone {
id,
account: account.id,
graph,
active: true,
};
let bytes = to_vec(&zone)?;
let query = "
INSERT INTO zones (id, data, account)
VALUES ($1, $2, $3)
RETURNING id;
";
let result = tx
.query(query, &[&id, &bytes, &account.id])?;
result.iter().next().ok_or(format_err!("no zone written"))?;
return Ok(zone);
}
pub fn zone_update(zone: &Zone, tx: &mut Transaction) -> Result<(), Error> {
let bytes = to_vec(&zone)?;
let query = "
UPDATE zones
SET data = $1, active = $2
WHERE id = $3
RETURNING id, data;
";
let result = tx
.query(query, &[&bytes, &zone.active, &zone.id])?;
result.iter().next().ok_or(format_err!("zone {:?} could not be written", zone))?;
return Ok(());
}
pub fn zone_join(params: ZoneJoinParams, tx: &mut Transaction, account: &Account) -> Result<Game, Error> {
let mut zone = zone_get(tx, params.zone_id)?;
let mut game;
// check node joinable
node_joinable(&zone.graph, NodeIndex::from(params.node_id))?;
// borrow zone.graph to make the game
{
let node_index = NodeIndex::from(params.node_id);
let encounter = zone.graph
.node_weight_mut(node_index)
.ok_or(err_msg("invalid encounter id"))?;
let mode = match encounter.tag.as_ref() {
"NORMAL" => GameMode::Zone3v2Attack,
"CASTER" => GameMode::Zone2v2Caster,
"MINIBOSS" => GameMode::Zone3v3MeleeMiniboss,
"BOSS" => GameMode::Zone3v3HealerBoss,
_ => return Err(err_msg("unknown zone tag")),
};
game = game_pve_new(params.cryp_ids, mode, tx, account)?;
game.set_zone(zone.id, params.node_id);
encounter.game_id = Some(game.id);
}
// persist
game_write(&game, tx)?;
zone_update(&zone, tx)?;
return Ok(game);
}
pub fn zone_close(params: ZoneCloseParams, tx: &mut Transaction, _account: &Account) -> Result<(), Error> {
let mut zone = zone_get(tx, params.zone_id)?;
zone.active = false;
zone_update(&zone, tx)?;
return Ok(());
}
// shapes should always add the exit normal node
fn add_shape(shape: Shape, gr: &mut ZoneGraph, start: NodeIndex, x: i8, y: i8) -> (NodeIndex, i8, i8) {
match shape {
Shape::Line => {
let mut next = gr.add_node(Encounter::new("CASTER", x, y));
gr.add_edge(start, next, ());
let exit = gr.add_node(Encounter::new("NORMAL", x + 1, y));
gr.add_edge(next, exit, ());
return (exit, x + 1, y);
},
Shape::Plus => {
let top = gr.add_node(Encounter::new("MINIBOSS", x, y + 1));
gr.add_edge(start, top, ());
let bottom = gr.add_node(Encounter::new("MINIBOSS", x, y - 1));
gr.add_edge(start, bottom, ());
let exit = gr.add_node(Encounter::new("NORMAL", x + 1, y));
gr.add_edge(start, exit, ());
return (exit, x + 1, y);
},
Shape::Diode => {
let top = gr.add_node(Encounter::new("MINIBOSS", x, y + 1));
gr.add_edge(start, top, ());
let bottom = gr.add_node(Encounter::new("MINIBOSS", x, y - 1));
gr.add_edge(start, bottom, ());
let exit = gr.add_node(Encounter::new("NORMAL", x + 1, y));
gr.add_edge(start, exit, ());
// connect top and exit for an extra chance
gr.add_edge(top, exit, ());
gr.add_edge(bottom, exit, ());
return (exit, x + 1, y);
},
Shape::Kite => {
let top = gr.add_node(Encounter::new("MINIBOSS", x + 1, y + 1));
gr.add_edge(start, top, ());
let top_tip = gr.add_node(Encounter::new("BOSS", x + 1, y + 2));
gr.add_edge(top, top_tip, ());
let bottom = gr.add_node(Encounter::new("MINIBOSS", x + 1, y - 1));
gr.add_edge(start, bottom, ());
let bottom_tip = gr.add_node(Encounter::new("BOSS", x + 1, y - 2));
gr.add_edge(bottom, bottom_tip, ());
let side = gr.add_node(Encounter::new("CASTER", x + 2, y));
gr.add_edge(start, side, ());
gr.add_edge(top, side, ());
gr.add_edge(bottom, side, ());
let exit = gr.add_node(Encounter::new("NORMAL", x + 3, y));
gr.add_edge(side, exit, ());
return (exit, x + 3, y);
},
Shape::Domino => {
let top = gr.add_node(Encounter::new("NORMAL", x, y + 1));
gr.add_edge(start, top, ());
let top_tip = gr.add_node(Encounter::new("MINIBOSS", x + 1, y + 1));
gr.add_edge(top, top_tip, ());
let bottom = gr.add_node(Encounter::new("MINIBOSS", x, y - 1));
gr.add_edge(start, bottom, ());
let bottom_tip = gr.add_node(Encounter::new("NORMAL", x + 1, y - 1));
gr.add_edge(bottom, bottom_tip, ());
let side = gr.add_node(Encounter::new("CASTER", x + 1, y));
gr.add_edge(top_tip, side, ());
gr.add_edge(bottom_tip, side, ());
let exit = gr.add_node(Encounter::new("NORMAL", x + 2, y));
gr.add_edge(side, exit, ());
return (exit, x + 2, y);
},
Shape::Diamond => {
let top = gr.add_node(Encounter::new("NORMAL", x + 1, y + 1));
gr.add_edge(start, top, ());
let top_tip = gr.add_node(Encounter::new("MINIBOSS", x + 2, y + 1));
gr.add_edge(top, top_tip, ());
let bottom = gr.add_node(Encounter::new("MINIBOSS", x + 1, y - 1));
gr.add_edge(start, bottom, ());
let bottom_tip = gr.add_node(Encounter::new("NORMAL", x + 2, y - 1));
gr.add_edge(bottom, bottom_tip, ());
let exit = gr.add_node(Encounter::new("CASTER", x + 3, y));
gr.add_edge(top_tip, exit, ());
gr.add_edge(bottom_tip, exit, ());
return (exit, x + 3, y);
},
// _ => panic!("nyi shape"),
}
}
pub fn create_zone_graph() -> ZoneGraph {
let mut gr = Graph::new_undirected();
let mut rng = thread_rng();
let mut last = gr.add_node(Encounter::start());
let mut x = 0;
let mut y = 0;
for _i in 0..4 {
let shapes = vec![
(Shape::Line, 1),
(Shape::Diamond, 1),
(Shape::Diode, 1),
(Shape::Kite, 1),
(Shape::Domino, 1),
(Shape::Plus, 1),
];
let dist = WeightedIndex::new(shapes.iter().map(|item| item.1)).unwrap();
let shape = shapes[dist.sample(&mut rng)].0;
let result = add_shape(shape, &mut gr, last, x, y);
last = result.0;
x = result.1;
y = result.2;
}
return gr;
}
pub fn node_joinable(graph: &ZoneGraph, target_index: NodeIndex) -> Result<(), Error> {
// early return for already attempted
{
let target_encounter = match graph.node_weight(target_index) {
Some(encounter) => encounter,
None => panic!("{:?} has no weight for {:?}", graph, target_index),
};
if target_encounter.game_id.is_some() {
return Err(err_msg("node already attempted"));
}
}
let success_indices = graph.node_indices().filter(|i| {
match graph.node_weight(*i) {
Some(encounter) => encounter.success,
None => panic!("no weight for {:?}", i),
}
});
// if a node is a neighbour of that graph
// and hasn't been attempted
// it is joinable
for i in success_indices {
match graph.neighbors(i).find(|n| *n == target_index) {
Some(_n) => return Ok(()),
None => continue,
};
}
return Err(err_msg("node requirements not met"));
}
pub fn node_finish(game: &Game, zone_id: Uuid, node_index: u32, tx: &mut Transaction) -> Result<Zone, Error> {
let mut zone = zone_get(tx, zone_id)?;
let winner_id = match game.winner() {
Some(w) => w.id,
None => return Ok(zone),
};
if zone.account == winner_id {
{
let encounter = zone.graph
.node_weight_mut(NodeIndex::from(node_index))
.ok_or(err_msg("encounter not found for game zone update"))?;
encounter.success = true;
}
zone_update(&zone, tx)?;
}
Ok(zone)
}
#[cfg(test)]
mod tests {
use zone::*;
#[test]
fn create_zone_test() {
let _graph = create_zone_graph();
// good shit;
// let nodes = graph.node_indices().collect::<Vec<NodeIndex>>();
// println!("{:?}", nodes[0]);
// println!("{:?}", graph.node_weight(nodes[0]));
// println!("{:?}", Dot::with_config(&graph, &[Config::EdgeNoLabel]));
}
#[test]
fn zone_joinable_test() {
let graph = create_zone_graph();
assert!(node_joinable(&graph, NodeIndex::from(1)).is_ok());
assert!(node_joinable(&graph, NodeIndex::from(graph.node_count() as u32 - 1)).is_err());
}
}