mnml/server/src/img.rs
2019-07-13 18:27:38 +10:00

200 lines
6.3 KiB
Rust

use uuid::Uuid;
use rand::prelude::*;
use rand::distributions::{Normal, WeightedIndex};
use std::fs::copy;
use std::fs::File;
use std::io::prelude::*;
use failure::Error;
use failure::err_msg;
pub fn molecular_write(id: Uuid) -> Result<Uuid, Error> {
let mut rng = thread_rng();
for _i in 0..100 {
let mol: u32 = rng.gen_range(0, 10000);
let src = format!("/var/lib/mnml/data/molecules/{}.svg", mol);
let dest = format!("/var/lib/mnml/public/imgs/{}.svg", id);
debug!("molecule src={:?}", src);
debug!("molecule dest={:?}", dest);
if let Ok(_bytes) = copy(&src, &dest) {
info!("new molecule img generated src={:?} dest={:?}", src, dest);
return Ok(id);
}
}
return Err(err_msg("too many missing molecules. wrong directory?"))
}
pub fn invader_write(id: Uuid) -> Result<Uuid, Error> {
let mut rng = thread_rng();
let mut svg = Vec::new();
// rounding ?
// filters ?
// distribution for lightness
// bellcurve around 50%
let l_dist = Normal::new(50.0, 10.0);
let s_dist = Normal::new(25.0, 10.0);
let mut colours = std::iter
::repeat_with(|| {
let h = rng.gen_range(0, 360);
let s = s_dist.sample(&mut rng) as u16;
let l = l_dist.sample(&mut rng) as u16;
format!("hsl({:}, {:}%, {:}%)", h, s, l)
})
.take(3)
.collect::<Vec<String>>();
colours.push("none".to_string());
// add up to 100 for %
// [3] is the transparent colour
let weights = [
5,
5,
65,
25,
];
let colour_dist = WeightedIndex::new(&weights)?;
write!(&mut svg, "<svg xmlns='http://www.w3.org/2000/svg' version='1.1' viewBox='-250 -250 1000 1000' width='500' height='500'><g>")?;
for i in 0..50 {
let x = (i % 5) * 50;
let y = (i / 5) * 50;
let colour = &colours[colour_dist.sample(&mut rng)];
write!(&mut svg, "<rect fill=\"{}\" x=\"{}\" y=\"{}\" width=\"50\" height=\"50\" />", colour, x, y)?;
write!(&mut svg, "<rect fill=\"{}\" x=\"{}\" y=\"{}\" width=\"50\" height=\"50\" />", colour, 450 - x, y)?;
}
write!(&mut svg, "</g></svg>")?;
let dest = format!("/var/lib/mnml/public/imgs/{}.svg", id);
println!("molecule dest={:?}", dest);
let mut file = File::create(dest)?;
file.write_all(&svg)?;
Ok(id)
}
// #[cfg(test)]
// mod tests {
// use super::*;
// #[test]
// fn invader_img_test() {
// for i in 0..100 {
// invader_img_write(Uuid::new_v4()).unwrap();
// }
// }
// }
// function createColor() {
// //saturation is the whole color spectrum
// var h = Math.floor(rand() * 360);
// //saturation goes from 40 to 100, it avoids greyish colors
// var s = ((rand() * 60) + 40) + '%';
// //lightness can be anything from 0 to 100, but probabilities are a bell curve around 50%
// var l = ((rand()+rand()+rand()+rand()) * 25) + '%';
// var color = 'hsl(' + h + ',' + s + ',' + l + ')';
// return color;
// }
// function createImageData(size) {
// var width = size; // Only support square icons for now
// var height = size;
// var dataWidth = Math.ceil(width / 2);
// var mirrorWidth = width - dataWidth;
// var data = [];
// for(var y = 0; y < height; y++) {
// var row = [];
// for(var x = 0; x < dataWidth; x++) {
// // this makes foreground and background color to have a 43% (1/2.3) probability
// // spot color has 13% chance
// row[x] = Math.floor(rand()*2.3);
// }
// var r = row.slice(0, mirrorWidth);
// r.reverse();
// row = row.concat(r);
// for(var i = 0; i < row.length; i++) {
// data.push(row[i]);
// }
// }
// return data;
// }
// function buildOpts(opts) {
// var newOpts = {};
// newOpts.seed = opts.seed || Math.floor((Math.random()*Math.pow(10,16))).toString(16);
// seedrand(newOpts.seed);
// newOpts.size = opts.size || 8;
// newOpts.scale = opts.scale || 4;
// newOpts.color = opts.color || createColor();
// newOpts.bgcolor = opts.bgcolor || createColor();
// newOpts.spotcolor = opts.spotcolor || createColor();
// return newOpts;
// }
// ],
// - _ => vec![
// - (ItemAction::RerollStamina, 1),
// - (ItemAction::RerollPhysDamage, 1),
// - (ItemAction::RerollSpellDamage, 1),
// - (ItemAction::RerollSpeed, 1),
// - (ItemAction::RerollArmour, 1),
// - (ItemAction::RerollSpellShield, 1),
// - (ItemAction::RerollEvasion, 1),
// - ],
// + // _ => vec![
// + // (ItemAction::RerollStamina, 1),
// + // (ItemAction::RerollPhysDamage, 1),
// + // (ItemAction::RerollSpellDamage, 1),
// + // (ItemAction::RerollSpeed, 1),
// + // (ItemAction::RerollArmour, 1),
// + // (ItemAction::RerollSpellShield, 1),
// + // (ItemAction::RerollEvasion, 1),
// + // ],
// }
// }
// -pub fn item_drop(tx: &mut Transaction, account_id: Uuid, mode: GameMode) -> Result<Item, Error> {
// +pub fn item_drop(tx: &mut Transaction, account_id: Uuid, mode: GameMode) -> Result<(), Error> {
// let mut rng = thread_rng();
// - let actions = mode_drops(mode);
// + let log_normal = LogNormal::new(1.0, 1.0);
// + let num_drops = log_normal.sample(&mut rng).floor() as u16;
// +
// + println!("{:?} drops", num_drops);
// - let dist = WeightedIndex::new(actions.iter().map(|item| item.1)).unwrap();
// - let kind = actions[dist.sample(&mut rng)].0;
// - let item = Item::new(kind, account_id);
// + for _i in 0..num_drops {
// + let actions = mode_drops(mode);
// - println!("{:?} dropped {:?}", account_id, item);
// + let dist = WeightedIndex::new(actions.iter().map(|item| item.1)).unwrap();
// + let kind = actions[dist.sample(&mut rng)].0;
// + let item = Item::new(kind, account_id);
// - return item_create(item, tx, account_id);
// + println!("{:?} dropped {:?}", account_id, item);
// + item_create(item, tx, account_id)?;V