2019-07-02 15:14:46 +10:00

58 lines
1.7 KiB
JavaScript

const preact = require('preact');
const { Component } = require('preact');
const anime = require('animejs').default;
const { TIMES } = require('../../constants');
class Block extends Component {
constructor() {
super();
this.animations = [];
}
render() {
return (
<svg
class='skill-animation white'
version="1.1"
id="block"
xmlns="http://www.w3.org/2000/svg"
transform="rotate(180)"
viewBox="0 0 256 256">
<polygon
points='128,168 80,240 176,240'
id="charge"/>
<polyline
points='176,240 212,216 128,96 44,216 80,240'
id="charge"/>
<polyline
points='212,216 248,192 128,24 8,192 44,216'
id="charge"/>
</svg>
);
}
componentDidMount() {
this.animations.push(anime({
targets: ['#block'],
opacity: [
{ value: 1, delay: TIMES.TARGET_DELAY_MS, duration: TIMES.TARGET_DURATION_MS * 0.2 },
{ value: 0, delay: TIMES.TARGET_DURATION_MS * 0.6, duration: TIMES.TARGET_DURATION_MS * 0.2 },
],
easing: 'easeInOutSine',
}));
}
// this is necessary because
// skipping / timing / unmounting race conditions
// can cause the animations to cut short, this will ensure the values are reset
// because preact will recycle all these components
componentWillUnmount() {
for (let i = this.animations.length - 1; i >= 0; i--) {
this.animations[i].reset();
}
}
}
module.exports = Block;