mnml/server/src/cryp.rs
2019-01-17 19:34:41 +11:00

778 lines
22 KiB
Rust

use uuid::Uuid;
use rand::prelude::*;
use serde_cbor::{from_slice, to_vec};
use postgres::transaction::Transaction;
use failure::Error;
use failure::err_msg;
use account::Account;
use rpc::{CrypSpawnParams, CrypLearnParams, CrypForgetParams, CrypUnspecParams};
use skill::{Skill, Cooldown, Effect, Cast, Category, Immunity, Disable, ResolutionResult};
use spec::{Spec, SpecLevel};
use game::{Log};
#[derive(Debug,Clone,Copy,PartialEq,Serialize,Deserialize)]
pub struct CrypSkill {
pub skill: Skill,
pub self_targeting: bool,
pub cd: Cooldown,
}
impl CrypSkill {
pub fn new(skill: Skill) -> CrypSkill {
CrypSkill {
skill,
self_targeting: skill.self_targeting(),
cd: skill.base_cd(),
}
}
}
#[derive(Debug,Clone,PartialEq,Serialize,Deserialize)]
pub struct CrypEffect {
pub effect: Effect,
pub duration: u8,
pub tick: Option<Cast>,
}
#[derive(Debug,Clone,Copy,PartialEq,Serialize,Deserialize)]
pub enum Stat {
Str,
Agi,
Int,
Hp,
Speed,
Stamina,
PhysicalDamage,
PhysicalDamageTaken,
SpellDamage,
SpellDamageTaken,
Healing,
HealingTaken,
Armour,
SpellShield,
Evasion,
}
#[derive(Debug,Clone,Copy,PartialEq,Serialize,Deserialize)]
pub struct CrypStat {
base: u64,
value: u64,
pub stat: Stat,
}
impl CrypStat {
pub fn set(&mut self, v: u64, specs: &CrypSpecs) -> &mut CrypStat {
self.base = v;
self.recalculate(specs)
}
pub fn recalculate(&mut self, specs: &CrypSpecs) -> &mut CrypStat {
let specs = specs.affects(self.stat);
// applied with fold because it can be zeroed or multiplied
// but still needs access to the base amount
let value = specs.iter().fold(self.base, |acc, s| s.apply(acc, self.base));
self.value = value;
self
}
pub fn reduce(&mut self, amt: u64) -> &mut CrypStat {
self.value = self.value.saturating_sub(amt);
self
}
pub fn increase(&mut self, amt: u64) -> &mut CrypStat {
self.value = self.value.saturating_add(amt);
self
}
pub fn force(&mut self, v: u64) -> &mut CrypStat {
self.base = v;
self.value = v;
self
}
}
#[derive(Debug,Clone,Serialize,Deserialize)]
pub struct CrypSpecs {
common: Vec<Spec>,
uncommon: Vec<Spec>,
rare: Vec<Spec>,
}
impl CrypSpecs {
fn new() -> CrypSpecs {
CrypSpecs {
common: vec![],
uncommon: vec![],
rare: vec![],
}
}
fn affects(&self, stat: Stat) -> Vec<Spec> {
[&self.common, &self.uncommon, &self.rare]
.iter()
.flat_map(|specs| specs.iter().filter(|s| s.affects == stat))
.map(|s| *s)
.collect::<Vec<Spec>>()
}
}
#[derive(Debug,Clone,Serialize,Deserialize)]
pub struct CrypRecover {
pub id: Uuid,
pub account: Uuid,
pub xp: u64,
pub lvl: u8,
pub name: String,
}
#[derive(Debug,Clone,Serialize,Deserialize)]
pub struct Cryp {
pub id: Uuid,
pub account: Uuid,
pub phys_dmg: CrypStat,
pub spell_dmg: CrypStat,
pub speed: CrypStat,
pub stamina: CrypStat,
pub hp: CrypStat,
pub armour: CrypStat,
pub spell_shield: CrypStat,
pub evasion: CrypStat,
pub xp: u64,
pub lvl: u8,
pub skills: Vec<CrypSkill>,
pub effects: Vec<CrypEffect>,
pub specs: CrypSpecs,
pub name: String,
pub ko_logged: bool,
}
fn check_lvl(lvl: u8) -> u8 {
if lvl > 64 { return 64; }
return lvl;
}
impl Cryp {
pub fn new() -> Cryp {
let id = Uuid::new_v4();
return Cryp {
id,
account: id,
phys_dmg: CrypStat { base: 0, value: 0, stat: Stat::PhysicalDamage },
spell_dmg: CrypStat { base: 0, value: 0, stat: Stat::SpellDamage },
speed: CrypStat { base: 0, value: 0, stat: Stat::Speed },
stamina: CrypStat { base: 0, value: 0, stat: Stat::Stamina },
hp: CrypStat { base: 0, value: 0, stat: Stat::Hp },
armour: CrypStat { base: 0, value: 0, stat: Stat::Armour },
spell_shield: CrypStat { base: 0, value: 0, stat: Stat::SpellShield },
evasion: CrypStat { base: 0, value: 0, stat: Stat::Evasion },
lvl: 0,
xp: 0,
skills: vec![],
effects: vec![],
specs: CrypSpecs::new(),
name: String::new(),
ko_logged: false,
};
}
pub fn named(mut self, name: &String) -> Cryp {
self.name = name.clone();
self
}
pub fn set_account(mut self, account: Uuid) -> Cryp {
self.account = account;
self
}
pub fn level(mut self, lvl: u8) -> Cryp {
self.lvl = check_lvl(lvl);
self
}
pub fn learn(mut self, s: Skill) -> Cryp {
self.skills.push(CrypSkill::new(s));
self
}
pub fn forget(mut self, skill: Skill) -> Result<Cryp, Error> {
match self.skills.iter().position(|s| s.skill == skill) {
Some(i) => {
self.skills.remove(i);
return Ok(self);
},
None => Err(format_err!("{:?} does not know {:?}", self.name, skill)),
}
}
// pub fn add_xp(mut self) -> Cryp {
// self.xp = self.xp.saturating_add(1);
// if self.xp.is_power_of_two() {
// return self.level_up();
// }
// self
// }
// pub fn level_up(mut self) -> Cryp {
// self.lvl = self.lvl.saturating_add(1);
// self.create()
// }
pub fn roll_stat(&mut self, stat: Stat) -> &mut Cryp {
let mut rng = thread_rng();
let stam_min = 512u64.saturating_mul(self.lvl.into());
let stam_max = 1024u64.saturating_mul(self.lvl.into());
let stat_min = 128u64.saturating_mul(self.lvl.into());
let stat_max = 256u64.saturating_mul(self.lvl.into());
let evasion_min = 1u64;
let evasion_max = 5;
match stat {
Stat::PhysicalDamage => self.phys_dmg.set(rng.gen_range(stat_min, stat_max), &self.specs),
Stat::SpellDamage => self.spell_dmg.set(rng.gen_range(stat_min, stat_max), &self.specs),
Stat::Speed => self.speed.set(rng.gen_range(stat_min, stat_max), &self.specs),
Stat::Stamina => {
self.stamina.set(rng.gen_range(stam_min, stam_max), &self.specs);
self.hp.set(self.stamina.base, &self.specs)
},
Stat::SpellShield => self.spell_shield.set(rng.gen_range(stat_min, stat_max), &self.specs),
Stat::Armour => self.armour.set(rng.gen_range(stat_min, stat_max), &self.specs),
Stat::Evasion => self.evasion.set(rng.gen_range(evasion_min, evasion_max), &self.specs),
_ => panic!("{:?} not a rollable stat", stat),
};
self
}
pub fn create(mut self) -> Cryp {
let xp = match self.lvl == 64 {
true => u64::max_value(),
false => 2_u64.pow(self.lvl.into()),
};
self.xp = xp;
self.roll_stat(Stat::PhysicalDamage);
self.roll_stat(Stat::SpellDamage);
self.roll_stat(Stat::Speed);
self.roll_stat(Stat::Stamina);
self
}
pub fn spec_add(&mut self, spec: Spec) -> Result<&mut Cryp, Error> {
let max_common = 20;
let max_uncommon = 10;
let max_rare = 5;
match spec.level {
SpecLevel::Common => {
if self.specs.common.len() >= max_common {
return Err(format_err!("cryp at maximum common specalisations ({:})", max_common))
}
self.specs.common.push(spec);
},
SpecLevel::Uncommon => {
if self.specs.uncommon.len() >= max_uncommon {
return Err(format_err!("cryp at maximum uncommon specalisations ({:})", max_uncommon))
}
self.specs.uncommon.push(spec);
},
SpecLevel::Rare => {
if self.specs.rare.len() >= max_rare {
return Err(format_err!("cryp at maximum rare specalisations ({:})", max_rare))
}
if self.specs.rare.iter().find(|s| s.spec == spec.spec).is_some() {
return Err(format_err!("duplicate rare specialisation {:?}", spec.spec));
}
self.specs.rare.push(spec);
},
};
return Ok(self.recalculate_stats());
}
pub fn spec_remove(mut self, spec: Spec) -> Result<Cryp, Error> {
let find_spec = |spec_v: &Vec<Spec>| spec_v.iter().position(|s| s.spec == spec.spec);
match spec.level {
SpecLevel::Common => match find_spec(&self.specs.common) {
Some(p) => self.specs.common.remove(p),
None => return Err(err_msg("spec not found")),
},
SpecLevel::Uncommon => match find_spec(&self.specs.uncommon) {
Some(p) => self.specs.uncommon.remove(p),
None => return Err(err_msg("spec not found")),
},
SpecLevel::Rare => match find_spec(&self.specs.rare) {
Some(p) => self.specs.rare.remove(p),
None => return Err(err_msg("spec not found")),
},
};
Ok(self)
}
fn recalculate_stats(&mut self) -> &mut Cryp {
self.stamina.recalculate(&self.specs);
self.hp.recalculate(&self.specs);
self.phys_dmg.recalculate(&self.specs);
self.spell_dmg.recalculate(&self.specs);
self.evasion.recalculate(&self.specs);
self.armour.recalculate(&self.specs);
self.spell_shield.recalculate(&self.specs);
self.speed.recalculate(&self.specs);
self
}
pub fn is_ko(&self) -> bool {
self.hp.value == 0
}
pub fn immune(&self, skill: Skill) -> Immunity {
if self.is_ko() {
return Immunity { immune: true, effects: vec![Effect::Ko]};
}
let immunities = self.effects.iter()
.filter(|e| e.effect.immune(skill))
.map(|e| e.effect)
.collect::<Vec<Effect>>();
if immunities.len() > 0 {
return Immunity { immune: true, effects: immunities};
}
return Immunity { immune: false, effects: vec![]};
}
pub fn disabled(&self, skill: Skill) -> Disable {
if self.is_ko() && !skill.ko_castable() {
return Disable { disabled: true, effects: vec![Effect::Ko]};
}
let disables = self.effects.iter()
.filter(|e| e.effect.disables_skill(skill))
.map(|e| e.effect)
.collect::<Vec<Effect>>();
if disables.len() > 0 {
return Disable { disabled: true, effects: disables};
}
return Disable { disabled: false, effects: vec![]};
}
pub fn is_stunned(&self) -> bool {
self.effects.iter().any(|s| s.effect == Effect::Stun)
}
pub fn available_skills(&self) -> Vec<&CrypSkill> {
self.skills.iter()
.filter(|s| s.cd.is_none())
.filter(|s| !self.disabled(s.skill).disabled)
.collect()
}
pub fn mob_select_skill(&self) -> Option<Skill> {
let available = self.available_skills();
if available.len() == 0 {
return None;
}
let highest_cd = available.iter()
.filter(|s| s.skill.base_cd().is_some())
.max_by_key(|s| s.skill.base_cd().unwrap());
return match highest_cd {
Some(s) => Some(s.skill),
None => Some(available[0].skill),
};
}
pub fn knows(&self, skill: Skill) -> bool {
self.skills.iter().any(|s| s.skill == skill)
}
pub fn skill_on_cd(&self, skill: Skill) -> Option<&CrypSkill> {
self.skills.iter().find(|s| s.skill == skill && s.cd.is_some())
}
pub fn skill_set_cd(&mut self, skill: Skill) -> &mut Cryp {
let i = self.skills.iter().position(|s| s.skill == skill).unwrap();
self.skills.remove(i);
self.skills.push(CrypSkill::new(skill));
self
}
pub fn reduce_cooldowns(&mut self) -> &mut Cryp {
for skill in self.skills.iter_mut() {
// if used cooldown
if skill.skill.base_cd().is_some() {
// what is the current cd
if let Some(current_cd) = skill.cd {
// if it's 1 set it to none
if current_cd == 1 {
skill.cd = None;
continue;
}
// otherwise decrement it
skill.cd = Some(current_cd.saturating_sub(1));
}
}
}
self
}
pub fn reduce_effect_durations(&mut self, _log: &mut Log) -> &mut Cryp {
self.effects = self.effects.clone().into_iter().filter_map(|mut effect| {
effect.duration = effect.duration.saturating_sub(1);
if effect.duration == 0 {
return None;
}
// println!("reduced effect {:?}", effect);
return Some(effect);
}).collect::<Vec<CrypEffect>>();
self
}
// pub fn rez(&mut self) -> &mut Cryp {
// self.hp.set(self.stamina.base);
// self
// }
// Stats
pub fn phys_dmg(&self) -> u64 {
let phys_dmg_mods = self.effects.iter()
.filter(|e| e.effect.modifications().contains(&Stat::PhysicalDamage))
.map(|cryp_effect| cryp_effect.effect)
.collect::<Vec<Effect>>();
let modified_phys_dmg = phys_dmg_mods.iter().fold(self.phys_dmg.value, |acc, m| m.apply(acc));
return modified_phys_dmg;
}
pub fn spell_dmg(&self) -> u64 {
let spell_dmg_mods = self.effects.iter()
.filter(|e| e.effect.modifications().contains(&Stat::SpellDamage))
.map(|cryp_effect| cryp_effect.effect)
.collect::<Vec<Effect>>();
let modified_spell_dmg = spell_dmg_mods.iter().fold(self.spell_dmg.value, |acc, m| m.apply(acc));
return modified_spell_dmg;
}
pub fn skill_speed(&self, s: Skill) -> u64 {
self.speed().saturating_mul(s.speed() as u64)
}
pub fn speed(&self) -> u64 {
let speed_mods = self.effects.iter()
.filter(|e| e.effect.modifications().contains(&Stat::Speed))
.map(|cryp_effect| cryp_effect.effect)
.collect::<Vec<Effect>>();
let modified_speed = speed_mods.iter().fold(self.speed.value, |acc, m| m.apply(acc));
return modified_speed;
}
pub fn hp(&self) -> u64 {
self.hp.value
}
pub fn stamina(&self) -> u64 {
self.stamina.value
}
pub fn heal(&mut self, skill: Skill, amount: u64) -> ResolutionResult {
let immunity = self.immune(skill);
let immune = immunity.immune;
if immune {
ResolutionResult::Healing {
amount: 0,
overhealing: 0,
category: Category::PhysHeal,
immunity: immunity.clone(),
};
}
let healing_mods = self.effects.iter()
.filter(|e| e.effect.modifications().contains(&Stat::HealingTaken))
.map(|cryp_effect| cryp_effect.effect)
.collect::<Vec<Effect>>();
// println!("{:?}", healing_mods);
let modified_healing = healing_mods.iter().fold(amount, |acc, m| m.apply(acc));
let current_hp = self.hp();
let new_hp = *[
self.hp().saturating_add(modified_healing),
self.stamina()
].iter().min().unwrap();
let healing = new_hp - current_hp;
let overhealing = amount - healing;
self.hp.increase(healing);
return ResolutionResult::Healing {
amount: healing,
overhealing,
category: Category::PhysHeal,
immunity,
};
}
pub fn deal_phys_dmg(&mut self, skill: Skill, amount: u64) -> ResolutionResult {
let immunity = self.immune(skill);
let immune = immunity.immune;
if immune {
return ResolutionResult::Damage {
amount: 0,
mitigation: 0,
category: Category::PhysDmg,
immunity,
};
}
let phys_dmg_mods = self.effects.iter()
.filter(|e| e.effect.modifications().contains(&Stat::PhysicalDamageTaken))
.map(|cryp_effect| cryp_effect.effect)
.collect::<Vec<Effect>>();
// println!("{:?}", phys_dmg_mods);
let modified_dmg = phys_dmg_mods.iter().fold(amount, |acc, m| m.apply(acc));
// calculate amount of damage armour will not absorb
// eg 50 armour 25 dmg -> 0 remainder 25 mitigation
// 50 armour 100 dmg -> 50 remainder 50 mitigation
// 50 armour 5 dmg -> 0 remainder 5 mitigation
let remainder = modified_dmg.saturating_sub(self.armour.value);
let mitigation = modified_dmg.saturating_sub(remainder);
// reduce armour by mitigation amount
self.armour.reduce(mitigation);
// deal remainder to hp
self.hp.reduce(remainder);
return ResolutionResult::Damage {
amount: remainder,
mitigation,
category: Category::PhysDmg,
immunity,
};
}
pub fn deal_spell_dmg(&mut self, skill: Skill, amount: u64) -> ResolutionResult {
let immunity = self.immune(skill);
let immune = immunity.immune;
if immune {
return ResolutionResult::Damage {
amount: 0,
mitigation: 0,
category: Category::SpellDmg,
immunity,
};
}
let spell_dmg_mods = self.effects.iter()
.filter(|e| e.effect.modifications().contains(&Stat::SpellDamageTaken))
.map(|cryp_effect| cryp_effect.effect)
.collect::<Vec<Effect>>();
// println!("{:?}", spell_dmg_mods);
let modified_dmg = spell_dmg_mods.iter().fold(amount, |acc, m| m.apply(acc));
let remainder = modified_dmg.saturating_sub(self.armour.value);
let mitigation = modified_dmg.saturating_sub(remainder);
self.armour.reduce(mitigation);
self.hp.reduce(remainder);
return ResolutionResult::Damage {
amount: remainder,
mitigation,
category: Category::SpellDmg,
immunity,
};
}
pub fn add_effect(&mut self, skill: Skill, effect: CrypEffect) -> ResolutionResult {
let immunity = self.immune(skill);
let immune = immunity.immune;
// todo modified durations cause of buffs
let result = ResolutionResult::Effect {
effect: effect.effect,
duration: effect.effect.duration(),
immunity,
};
if !immune {
// println!("{:?} {:?} adding effect", self.name, effect.effect);
self.effects.push(effect);
}
return result;
}
pub fn evade(&self, skill: Skill) -> Option<ResolutionResult> {
if self.evasion.value == 0 {
return None;
}
let mut rng = thread_rng();
let hp_pct = (self.hp.value * 100) / self.stamina.value;
let evasion_rating = (self.evasion.value * hp_pct) / 100;
let roll = rng.gen_range(0, 100);
println!("{:} < {:?}", roll, evasion_rating);
match roll < evasion_rating {
true => Some(ResolutionResult::Evasion {
skill,
evasion_rating: evasion_rating,
}),
false => None,
}
}
}
pub fn cryp_get(tx: &mut Transaction, id: Uuid, account_id: Uuid) -> Result<Cryp, Error> {
let query = "
SELECT data
FROM cryps
WHERE id = $1
AND account = $2;
";
let result = tx
.query(query, &[&id, &account_id])?;
let result = result.iter().next().ok_or(format_err!("cryp {:} not found", id))?;
let cryp_bytes: Vec<u8> = result.get(0);
let cryp = from_slice::<Cryp>(&cryp_bytes)?;
return Ok(cryp);
}
pub fn cryp_spawn(params: CrypSpawnParams, tx: &mut Transaction, account: &Account) -> Result<Cryp, Error> {
let cryp = Cryp::new()
.named(&params.name)
.learn(Skill::Attack)
.level(1)
.set_account(account.id)
.create();
let cryp_bytes = to_vec(&cryp)?;
let query = "
INSERT INTO cryps (id, account, data)
VALUES ($1, $2, $3)
RETURNING id, account;
";
let result = tx
.query(query, &[&cryp.id, &account.id, &cryp_bytes])?;
let _returned = result.iter().next().ok_or(err_msg("no row returned"))?;
// println!("{:?} spawned cryp {:}", account.id, cryp.id);
return Ok(cryp);
}
pub fn cryp_learn(params: CrypLearnParams, tx: &mut Transaction, account: &Account) -> Result<Cryp, Error> {
let mut cryp = cryp_get(tx, params.id, account.id)?;
// done here because i teach them a tonne of skills for tests
let max_skills = 4;
if cryp.skills.len() >= max_skills {
return Err(format_err!("cryp at max skills ({:?})", max_skills));
}
cryp = cryp.learn(params.skill);
return cryp_write(cryp, tx);
}
pub fn cryp_forget(params: CrypForgetParams, tx: &mut Transaction, account: &Account) -> Result<Cryp, Error> {
let mut cryp = cryp_get(tx, params.id, account.id)?;
cryp = cryp.forget(params.skill)?;
return cryp_write(cryp, tx);
}
pub fn cryp_unspec(params: CrypUnspecParams, tx: &mut Transaction, account: &Account) -> Result<Cryp, Error> {
let mut cryp = cryp_get(tx, params.id, account.id)?;
cryp = cryp.spec_remove(params.spec)?;
return cryp_write(cryp, tx);
}
pub fn cryp_write(cryp: Cryp, tx: &mut Transaction) -> Result<Cryp, Error> {
let cryp_bytes = to_vec(&cryp)?;
let query = "
UPDATE cryps
SET data = $1
WHERE id = $2
RETURNING id, account, data;
";
let result = tx
.query(query, &[&cryp_bytes, &cryp.id])?;
let _returned = result.iter().next().expect("no row returned");
// println!("{:?} wrote cryp", cryp.id);
return Ok(cryp);
}
#[cfg(test)]
mod tests {
use cryp::*;
// use skill::*;
#[test]
fn create_cryp_test() {
let max_level = Cryp::new()
.named(&"hatchling".to_string())
.level(64)
// .learn(Skill::Stoney)
.create();
assert_eq!(max_level.lvl, 64);
return;
}
}