58 lines
1.7 KiB
JavaScript
58 lines
1.7 KiB
JavaScript
const preact = require('preact');
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const { Component } = require('preact');
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const anime = require('animejs').default;
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const { TIMES } = require('../../constants');
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class Block extends Component {
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constructor() {
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super();
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this.animations = [];
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}
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render() {
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return (
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<svg
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class='skill-animation white'
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version="1.1"
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id="block"
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xmlns="http://www.w3.org/2000/svg"
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transform="rotate(180)"
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viewBox="0 0 256 256">
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<polygon
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points='128,168 80,240 176,240'
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id="charge"/>
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<polyline
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points='176,240 212,216 128,96 44,216 80,240'
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id="charge"/>
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<polyline
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points='212,216 248,192 128,24 8,192 44,216'
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id="charge"/>
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</svg>
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);
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}
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componentDidMount() {
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this.animations.push(anime({
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targets: ['#block'],
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opacity: [
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{ value: 1, delay: TIMES.TARGET_DELAY_MS, duration: TIMES.TARGET_DURATION_MS * 0.2 },
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{ value: 0, delay: TIMES.TARGET_DURATION_MS * 0.6, duration: TIMES.TARGET_DURATION_MS * 0.2 },
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],
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easing: 'easeInOutSine',
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}));
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}
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// this is necessary because
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// skipping / timing / unmounting race conditions
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// can cause the animations to cut short, this will ensure the values are reset
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// because preact will recycle all these components
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componentWillUnmount() {
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for (let i = this.animations.length - 1; i >= 0; i--) {
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this.animations[i].reset();
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}
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}
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}
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module.exports = Block;
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