2019-04-02 18:19:33 +11:00

133 lines
3.6 KiB
JavaScript

const Phaser = require('phaser');
const { TEXT } = require('.././constants');
const BOX = `
#ifdef GL_ES
precision mediump float;
#endif
#extension GL_OES_standard_derivatives : enable
#ifdef GL_ES
precision mediump float;
#endif
#extension GL_OES_standard_derivatives : enable
uniform float time;
uniform vec2 resolution;
uniform vec2 dimensions;
uniform vec2 offset;
uniform vec3 colour;
uniform sampler2D uMainSampler;
varying vec2 outTexCoord;
varying vec4 outTint;
float sdBox( in vec2 p, in vec2 b )
{
vec2 d = abs(p)-b;
return length(max(d,vec2(0))) + min(max(d.x,d.y),0.0);
}
void main()
{
vec2 p = (gl_FragCoord.xy / resolution.xy);
p.x -= offset.x / resolution.x + dimensions.x / (2.0 * resolution.x);
p.y -= -1.0 * offset.y / resolution.y + ((resolution.y - dimensions.y) / (2.0 * resolution.y)) + 0.5;
vec2 dim = 0.5 * dimensions / resolution.xy;
float d = sdBox(p, dim);
float tb = abs(sin(time)) + 0.9;
vec3 col = tb * colour - sign(d) * vec3(0.1);
col *= 0.0 + exp(-100.0 * abs(d));
col += colour * 0.8;
vec4 texel = texture2D(uMainSampler, outTexCoord);
texel *= vec4(outTint.rgb * outTint.a, outTint.a);
gl_FragColor = vec4(col, 1.0);
}
`;
class CustomPipeline extends Phaser.Renderer.WebGL.Pipelines.TextureTintPipeline {
constructor(game) {
super({ game, renderer: game.renderer, fragShader: BOX });
}
}
function rgbToHex(rgb) {
const getHex = (c) => {
const hex = Math.floor(c * 255).toString(16);
return hex.length === 1 ? `0${hex}` : hex;
};
return `0x${getHex(rgb[0])}${getHex(rgb[1])}${getHex(rgb[2])}`;
}
class BoxEffect extends Phaser.GameObjects.Graphics {
constructor(scene, x, y, width, height, colour, tag) {
super(scene);
this.tag = tag;
this.customPipeline = scene.game.renderer.addPipeline(tag, new CustomPipeline(scene.game));
this.customPipeline.setFloat2('resolution', 1600, 1000);
this.customPipeline.setFloat2('offset', x, y);
this.customPipeline.setFloat2('dimensions', width, height);
this.customPipeline.setFloat3('colour', colour[0], colour[1], colour[2]);
this.bgTime = 10.0;
const radius = height / 2;
this.fillStyle(rgbToHex(colour), 1.0);
this.fillRect(x + radius, y, width - radius * 2, height);
this.fillCircle(x + radius, y + radius, radius);
this.fillCircle(x + width - radius, y + radius, radius);
this.on('destroy', () => {
scene.game.renderer.removePipeline(tag);
});
}
activate() {
this.setPipeline(this.tag);
}
deactivate() {
this.resetPipeline();
}
update() {
this.bgTime += 0.05;
this.customPipeline.setFloat1('time', this.bgTime);
}
}
class Button extends Phaser.GameObjects.Group {
constructor(scene, props) {
const {
x, y, width, height, colour, glTag, bText, callback,
} = props;
super(scene, { classType: BoxEffect, runChildUpdate: true });
const leaveGame = scene.add
.rectangle(x, y, width, height, 0xaaaaaa, 0xffffff)
.setInteractive()
.setOrigin(0);
const effect = scene.add.existing(new BoxEffect(scene, x, y, width, height, colour, glTag));
this.add(effect);
leaveGame
.on('pointerdown', callback)
.on('pointerover', () => effect.activate())
.on('pointerout', () => effect.deactivate());
this.buttonText = scene.add.text(leaveGame.getCenter().x, leaveGame.getCenter().y, bText, TEXT.HEADER).setOrigin(0.5, 0.5);
}
}
module.exports = Button;