92 lines
2.8 KiB
JavaScript
92 lines
2.8 KiB
JavaScript
const Phaser = require('phaser');
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const HomeConstructs = require('./home.constructs');
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const HomeNavigation = require('./home.navigation');
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const HomeRankings = require('./home.rankings');
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const HomeNews = require('./home.news');
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const HomeShop = require('./home.shop');
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const HomeInstances = require('./home.instances');
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const FIXED_SCENES = [
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'HomeConstructs',
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'HomeNavigation',
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];
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const VAR_SCENES = [
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'HomeRankings',
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'HomeNews',
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'HomeShop',
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'HomeInstances',
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];
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class Home extends Phaser.Scene {
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constructor() {
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super({ key: 'Home', active: true });
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}
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create() {
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this.registry.get('ws').sendAccountInstances();
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this.registry.events.on('changedata', this.updateData, this);
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this.registry.events.on('setdata', this.updateData, this);
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this.scene.manager.add('HomeConstructs', HomeConstructs, true);
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this.scene.manager.add('HomeNavigation', HomeNavigation, true);
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return true;
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}
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updateData(parent, key, data) {
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if (!data) return false;
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// Controls which scene shows in the main top right section
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switch (key) {
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case 'game': return this.cleanUp();
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case 'menu': return this.cleanUp();
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case 'homeInstances': return this.newMainScene('HomeInstances', HomeInstances, data);
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case 'homeRankings': return this.newMainScene('HomeRankings', HomeRankings, data);
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case 'homeNews': return this.newMainScene('HomeNews', HomeNews, data);
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case 'homeShop': return this.newMainScene('HomeShop', HomeShop, data);
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default: return false;
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}
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}
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newMainScene(key, scene, data) {
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let addScene = true;
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// List of scenes which could be occupying the main section of the menu
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VAR_SCENES.forEach((sKey) => {
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if (this.scene.manager.keys[sKey]) {
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if (key === sKey) {
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// If there is new data for the current scene restart
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this.scene.manager.keys[sKey].scene.restart(data);
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addScene = false;
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} else {
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// Delete the old scene
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this.scene.manager.keys[sKey].cleanUp();
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}
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}
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});
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if (addScene) this.scene.manager.add(key, scene, true, data);
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}
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cleanUp() {
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this.registry.events.off('changedata', this.updateData, this);
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this.registry.events.off('setdata', this.updateData, this);
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// Delete scenes which could be showing before switching to battle scene
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const removeScenes = (sKey) => {
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if (this.scene.get(sKey)) this.scene.get(sKey).cleanUp();
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};
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FIXED_SCENES.forEach(removeScenes);
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VAR_SCENES.forEach(removeScenes);
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this.scene.remove();
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}
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}
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module.exports = Home;
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