96 lines
3.0 KiB
JavaScript
96 lines
3.0 KiB
JavaScript
const preact = require('preact');
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const { Component } = require('preact');
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const { connect } = require('preact-redux');
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const anime = require('animejs').default;
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const { TIMES } = require('../../constants');
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const addState = connect(
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function receiveState(state) {
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const { animCb } = state;
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return { animCb };
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}
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);
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// shamelessly lifted from teh anime docs
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// https://animejs.com/documentation/#svgAttr
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class Hex extends Component {
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constructor() {
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super();
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this.animations = [];
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}
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render() {
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return (
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<svg
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class='skill-animation blue'
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version="1.1"
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id="hex"
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xmlns="http://www.w3.org/2000/svg"
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viewBox="0 0 128 128">
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<defs>
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<filter id="hexFilter">
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<feGaussianBlur in="SourceGraphic" stdDeviation="5" />
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<feMerge>
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<feMergeNode />
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<feMergeNode in="SourceGraphic" />
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</feMerge>
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</filter>
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</defs>
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<polygon
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class='blue'
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points="64 68.64 8.574 100 63.446 67.68 64 4 64.554 67.68 119.426 100"
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filter="url(#hexFilter)">
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</polygon>
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<polygon
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class='white'
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points="64 68.64 8.574 100 63.446 67.68 64 4 64.554 67.68 119.426 100">
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</polygon>
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</svg>
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);
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}
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componentDidMount() {
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this.animations.push(anime({
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targets: ['#hex'],
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opacity: [
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{ value: 1, delay: TIMES.TARGET_DELAY_MS, duration: TIMES.TARGET_DURATION_MS * 0.2 },
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{ value: 0, delay: TIMES.TARGET_DURATION_MS * 0.6, duration: TIMES.TARGET_DURATION_MS * 0.2 },
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],
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easing: 'easeInOutSine',
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}));
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this.animations.push(anime({
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targets: ['#hex polygon'],
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points: '64 124.94732621931382 8.574 96.00354944613788 8.62269130211947 32.03166105954991 64 4 119.37730869788052 32.03166105954991 119.426 96.00354944613788',
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easing: 'easeOutExpo',
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delay: TIMES.TARGET_DELAY_MS,
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duration: TIMES.TARGET_DURATION_MS,
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}));
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this.animations.push(anime({
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targets: ['#hex polygon.white'],
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strokeWidth: [2, 1],
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easing: 'easeInOutSine',
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direction: 'alternate',
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delay: TIMES.TARGET_DELAY_MS,
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duration: TIMES.TARGET_DURATION_MS,
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}));
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}
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// this is necessary because
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// skipping / timing / unmounting race conditions
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// can cause the animations to cut short, this will ensure the values are reset
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// because preact will recycle all these components
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componentWillUnmount() {
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for (let i = this.animations.length - 1; i >= 0; i--) {
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this.animations[i].reset();
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}
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this.props.animCb();
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}
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}
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module.exports = addState(Hex);
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