97 lines
2.3 KiB
JavaScript
97 lines
2.3 KiB
JavaScript
const preact = require('preact');
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const { connect } = require('preact-redux');
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const Vbox = require('./vbox.component');
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const InfoContainer = require('./info.container');
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const InstanceConstructsContainer = require('./instance.constructs');
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const EquipmentContainer = require('./instance.equip');
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const actions = require('../actions');
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const addState = connect(
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function receiveState(state) {
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const { ws, instance, nav } = state;
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return { instance, nav };
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},
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function receiveDispatch(dispatch) {
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function setInfo(c) {
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return dispatch(actions.setInfo(c));
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}
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return {
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setInfo,
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};
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}
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);
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function Instance(args) {
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const {
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instance,
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setInfo,
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nav,
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} = args;
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if (!instance) return false;
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function playerRound(id) {
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if (!instance.rounds.length) return null;
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return instance.rounds[instance.rounds.length - 1].find(r => r.player_ids.includes(id));
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}
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function playerText(p) {
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const round = playerRound(p.id);
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if (!round) {
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return p.ready
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? 'ready'
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: '';
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}
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if (round.finished) return 'finished';
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if (round.game_id) return 'in game';
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return p.ready
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? 'ready'
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: '';
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}
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function ScoreBoard() {
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if (instance.phase !== 'Lobby') return null;
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const players = instance.players.map((p, i) => {
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const pText = playerText(p);
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return (
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<tr key={i}
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className={p.ready ? 'ready' : ''}>
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<td>{p.name}</td>
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<td>{p.score.wins} / {p.score.losses}</td>
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<td>{pText}</td>
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</tr>
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);
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});
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return (
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<table className="scoreboard" >
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<tbody>
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{players}
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</tbody>
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</table>
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);
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}
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const instanceClasses = `instance ${nav === 'constructs' ? 'constructs-visible' : ''}`;
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return (
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<main className={instanceClasses} onMouseOver={() => setInfo(null)} >
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<ScoreBoard />
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<Vbox />
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<InfoContainer />
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<EquipmentContainer />
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<InstanceConstructsContainer />
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</main>
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);
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}
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module.exports = addState(Instance);
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