Cryps ("creeps") // Creeptography
Setup
skill phase: 1.1 -> block (sp 10) -> on self 1.2 -> attack (sp 5) -> on team 2
2.1 -> hex (sp 3) -> on team 1 2.2 -> attack (sp 5) -> on team 1
target phase: team 2 targets 1.2 on 2.2
team 1 targets 2.1 on 1.1 team 1 targets 2.2 on 1.1
resolve phase: 1.1 <- block 1.1 <- attack (no effect because of block) 2.2 <- attack (normal resolve) 1.1 <- hexed (no skills for the rest of this turn and next)