mnml/client/src/components/game.container.js
2018-10-30 20:20:08 +11:00

49 lines
1.4 KiB
JavaScript

const { connect } = require('preact-redux');
const actions = require('../actions');
const Game = require('./game');
const addState = connect(
function receiveState(state) {
const { ws, game, account, activeSkill, activeIncoming } = state;
function selectSkillTarget(targetTeamId) {
if (activeSkill) {
return ws.sendGameSkill(game.id, activeSkill.crypId, targetTeamId, activeSkill.skill.skill);
}
return false;
}
// intercept self casting skills
if (activeSkill && activeSkill.skill.self_targeting) {
ws.sendGameSkill(game.id, activeSkill.crypId, null, activeSkill.skill.skill);
}
function selectIncomingTarget(crypId) {
if (activeIncoming) {
return ws.sendGameTarget(game.id, crypId, activeIncoming);
}
return false;
}
return { game, account, activeSkill, activeIncoming, selectSkillTarget, selectIncomingTarget };
},
function receiveDispatch(dispatch) {
function setActiveSkill(crypId, skill) {
dispatch(actions.setActiveSkill(crypId, skill));
}
function setActiveIncoming(skillId) {
dispatch(actions.setActiveIncoming(skillId));
}
return { setActiveSkill, setActiveIncoming };
}
);
module.exports = addState(Game);