530 lines
16 KiB
Rust
Executable File
530 lines
16 KiB
Rust
Executable File
use tungstenite::Message;
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use tungstenite::protocol::WebSocket;
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use tungstenite::Message::Binary;
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use postgres::transaction::Transaction;
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use std::net::{TcpStream};
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use serde_cbor::{from_slice, to_vec};
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use uuid::Uuid;
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use failure::Error;
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use failure::err_msg;
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use net::Db;
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use cryp::{Cryp, cryp_spawn, cryp_learn, cryp_forget};
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use game::{Game, game_state, game_pve, game_pvp, game_join, game_joinable_list, game_skill, game_target};
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use account::{Account, account_create, account_login, account_from_token, account_cryps};
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use item::{Item, items_list, item_use};
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use skill::{Skill};
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pub struct Rpc;
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impl Rpc {
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pub fn receive(&self, msg: Message, db: &Db, client: &mut WebSocket<TcpStream>) -> Result<RpcResponse, Error> {
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// consume the ws data into bytes
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let data = msg.into_data();
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// cast the msg to this type to receive method name
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match from_slice::<RpcMessage>(&data) {
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Ok(v) => {
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let mut tx = db.transaction()?;
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let account: Option<Account> = match v.token {
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Some(t) => Some(account_from_token(t, &mut tx)?),
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None => None,
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};
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println!("{:?}", account);
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// now we have the method name
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// match on that to determine what fn to call
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let response = match v.method.as_ref() {
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"cryp_spawn" => Rpc::cryp_spawn(data, &mut tx, account, client),
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"cryp_learn" => Rpc::cryp_learn(data, &mut tx, account, client),
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"cryp_forget" => Rpc::cryp_forget(data, &mut tx, account, client),
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"game_state" => Rpc::game_state(data, &mut tx, account, client),
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"game_pve" => Rpc::game_pve(data, &mut tx, account, client),
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"game_pvp" => Rpc::game_pvp(data, &mut tx, account, client),
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"game_join" => Rpc::game_join(data, &mut tx, account, client),
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"game_joinable_list" => Rpc::game_joinable_list(data, &mut tx, account, client),
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"game_skill" => Rpc::game_skill(data, &mut tx, account, client),
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"game_target" => Rpc::game_target(data, &mut tx, account, client),
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"account_create" => Rpc::account_create(data, &mut tx, account, client),
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"account_login" => Rpc::account_login(data, &mut tx, account, client),
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"account_cryps" => Rpc::account_cryps(data, &mut tx, account, client),
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"item_list" => Rpc::item_list(data, &mut tx, account, client),
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"item_use" => Rpc::item_use(data, &mut tx, account, client),
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_ => Err(err_msg("unknown method")),
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};
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tx.commit()?;
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return response;
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},
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Err(_e) => Err(err_msg("invalid message")),
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}
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}
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fn send_msg(client: &mut WebSocket<TcpStream>, msg: RpcResponse) -> Result<(), Error> {
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let bytes = to_vec(&msg)?;
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match client.write_message(Binary(bytes)) {
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Ok(()) => Ok(()),
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Err(e) => Err(err_msg(e))
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}
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}
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fn game_state(data: Vec<u8>, tx: &mut Transaction, account: Option<Account>, _client: &mut WebSocket<TcpStream>) -> Result<RpcResponse, Error> {
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let a = match account {
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Some(a) => a,
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None => return Err(err_msg("auth required")),
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};
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let msg = from_slice::<GameStateMsg>(&data).or(Err(err_msg("invalid params")))?;
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let game_response = RpcResponse {
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method: "game_state".to_string(),
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params: RpcResult::GameState(game_state(msg.params, tx, &a)?)
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};
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return Ok(game_response);
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}
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fn game_pve(data: Vec<u8>, tx: &mut Transaction, account: Option<Account>, client: &mut WebSocket<TcpStream>) -> Result<RpcResponse, Error> {
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let a = match account {
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Some(a) => a,
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None => return Err(err_msg("auth required")),
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};
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let msg = from_slice::<GamePveMsg>(&data).or(Err(err_msg("invalid params")))?;
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let game_response = RpcResponse {
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method: "game_state".to_string(),
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params: RpcResult::GameState(game_pve(msg.params, tx, &a)?)
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};
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Rpc::send_msg(client, RpcResponse {
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method: "account_cryps".to_string(),
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params: RpcResult::CrypList(account_cryps(tx, &a)?)
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})?;
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return Ok(game_response);
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}
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fn game_pvp(data: Vec<u8>, tx: &mut Transaction, account: Option<Account>, _client: &mut WebSocket<TcpStream>) -> Result<RpcResponse, Error> {
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let a = match account {
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Some(a) => a,
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None => return Err(err_msg("auth required")),
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};
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let msg = from_slice::<GamePvpMsg>(&data).or(Err(err_msg("invalid params")))?;
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let game_response = RpcResponse {
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method: "game_state".to_string(),
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params: RpcResult::GameState(game_pvp(msg.params, tx, &a)?)
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};
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return Ok(game_response);
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}
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fn game_join(data: Vec<u8>, tx: &mut Transaction, account: Option<Account>, _client: &mut WebSocket<TcpStream>) -> Result<RpcResponse, Error> {
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let a = match account {
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Some(a) => a,
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None => return Err(err_msg("auth required")),
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};
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let msg = from_slice::<GameJoinMsg>(&data).or(Err(err_msg("invalid params")))?;
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let game_response = RpcResponse {
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method: "game_state".to_string(),
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params: RpcResult::GameState(game_join(msg.params, tx, &a)?)
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};
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return Ok(game_response);
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}
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fn game_joinable_list(_data: Vec<u8>, tx: &mut Transaction, account: Option<Account>, _client: &mut WebSocket<TcpStream>) -> Result<RpcResponse, Error> {
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let a = match account {
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Some(a) => a,
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None => return Err(err_msg("auth required")),
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};
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// let msg = from_slice::<GameJoinMsg>(&data).or(Err(err_msg("invalid params")))?;
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let game_list = RpcResponse {
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method: "game_joinable_list".to_string(),
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params: RpcResult::GameJoinableList(game_joinable_list(tx, &a)?)
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};
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return Ok(game_list);
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}
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fn game_skill(data: Vec<u8>, tx: &mut Transaction, account: Option<Account>, _client: &mut WebSocket<TcpStream>) -> Result<RpcResponse, Error> {
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let a = match account {
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Some(a) => a,
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None => return Err(err_msg("auth required")),
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};
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let msg = from_slice::<GameSkillMsg>(&data).or(Err(err_msg("invalid params")))?;
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let game_response = RpcResponse {
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method: "game_state".to_string(),
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params: RpcResult::GameState(game_skill(msg.params, tx, &a)?)
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};
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// Rpc::send_msg(client, RpcResponse {
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// method: "account_cryps".to_string(),
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// params: RpcResult::CrypList(account_cryps(tx, &a)?)
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// })?;
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return Ok(game_response);
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}
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fn game_target(data: Vec<u8>, tx: &mut Transaction, account: Option<Account>, _client: &mut WebSocket<TcpStream>) -> Result<RpcResponse, Error> {
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let a = match account {
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Some(a) => a,
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None => return Err(err_msg("auth required")),
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};
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let msg = from_slice::<GameTargetMsg>(&data).or(Err(err_msg("invalid params")))?;
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let game_response = RpcResponse {
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method: "game_state".to_string(),
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params: RpcResult::GameState(game_target(msg.params, tx, &a)?)
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};
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// Rpc::send_msg(client, RpcResponse {
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// method: "account_cryps".to_string(),
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// params: RpcResult::CrypList(account_cryps(tx, &a)?)
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// })?;
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return Ok(game_response);
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}
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fn cryp_spawn(data: Vec<u8>, tx: &mut Transaction, account: Option<Account>, client: &mut WebSocket<TcpStream>) -> Result<RpcResponse, Error> {
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let a = match account {
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Some(a) => a,
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None => return Err(err_msg("auth required")),
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};
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let msg = from_slice::<CrypSpawnMsg>(&data).or(Err(err_msg("invalid params")))?;
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Rpc::send_msg(client, RpcResponse {
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method: "cryp_spawn".to_string(),
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params: RpcResult::CrypSpawn(cryp_spawn(msg.params, tx, &a)?)
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})?;
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let cryp_list = RpcResponse {
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method: "account_cryps".to_string(),
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params: RpcResult::CrypList(account_cryps(tx, &a)?)
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};
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Ok(cryp_list)
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}
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fn cryp_learn(data: Vec<u8>, tx: &mut Transaction, account: Option<Account>, client: &mut WebSocket<TcpStream>) -> Result<RpcResponse, Error> {
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let a = match account {
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Some(a) => a,
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None => return Err(err_msg("auth required")),
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};
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let msg = from_slice::<CrypLearnMsg>(&data).or(Err(err_msg("invalid params")))?;
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Rpc::send_msg(client, RpcResponse {
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method: "cryp_learn".to_string(),
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params: RpcResult::CrypLearn(cryp_learn(msg.params, tx, &a)?)
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})?;
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let cryp_list = RpcResponse {
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method: "account_cryps".to_string(),
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params: RpcResult::CrypList(account_cryps(tx, &a)?)
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};
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Ok(cryp_list)
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}
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fn cryp_forget(data: Vec<u8>, tx: &mut Transaction, account: Option<Account>, client: &mut WebSocket<TcpStream>) -> Result<RpcResponse, Error> {
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let a = match account {
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Some(a) => a,
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None => return Err(err_msg("auth required")),
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};
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let msg = from_slice::<CrypForgetMsg>(&data).or(Err(err_msg("invalid params")))?;
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Rpc::send_msg(client, RpcResponse {
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method: "cryp_forget".to_string(),
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params: RpcResult::CrypForget(cryp_forget(msg.params, tx, &a)?)
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})?;
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let cryp_list = RpcResponse {
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method: "account_cryps".to_string(),
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params: RpcResult::CrypList(account_cryps(tx, &a)?)
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};
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Ok(cryp_list)
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}
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fn account_create(data: Vec<u8>, tx: &mut Transaction, _account: Option<Account>, _client: &mut WebSocket<TcpStream>) -> Result<RpcResponse, Error> {
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match from_slice::<AccountCreateMsg>(&data) {
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Ok(v) => Ok(RpcResponse {
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method: v.method,
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params: RpcResult::Account(account_create(v.params, tx)?)
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}),
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Err(_e) => Err(err_msg("invalid params")),
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}
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}
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fn account_login(data: Vec<u8>, tx: &mut Transaction, _account: Option<Account>, _client: &mut WebSocket<TcpStream>) -> Result<RpcResponse, Error> {
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match from_slice::<AccountLoginMsg>(&data) {
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Ok(v) => Ok(RpcResponse {
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method: v.method,
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params: RpcResult::Account(account_login(v.params, tx)?)
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}),
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Err(_e) => Err(err_msg("invalid params")),
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}
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}
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fn account_cryps(_data: Vec<u8>, tx: &mut Transaction, account: Option<Account>, _client: &mut WebSocket<TcpStream>) -> Result<RpcResponse, Error> {
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match account {
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Some(a) => Ok(RpcResponse {
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method: "account_cryps".to_string(),
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params: RpcResult::CrypList(account_cryps(tx, &a)?)
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}),
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None => Err(err_msg("auth required")),
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}
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}
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fn item_list(_data: Vec<u8>, tx: &mut Transaction, account: Option<Account>, _client: &mut WebSocket<TcpStream>) -> Result<RpcResponse, Error> {
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match account {
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Some(a) => Ok(RpcResponse {
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method: "item_list".to_string(),
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params: RpcResult::ItemList(items_list(tx, &a)?)
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}),
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None => Err(err_msg("auth required")),
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}
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}
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fn item_use(data: Vec<u8>, tx: &mut Transaction, account: Option<Account>, _client: &mut WebSocket<TcpStream>) -> Result<RpcResponse, Error> {
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let a = match account {
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Some(a) => a,
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None => return Err(err_msg("auth required")),
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};
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let msg = from_slice::<ItemUseMsg>(&data).or(Err(err_msg("invalid params")))?;
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item_use(msg.params, tx, &a)?;
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let cryps_list = RpcResponse {
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method: "account_cryps".to_string(),
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params: RpcResult::CrypList(account_cryps(tx, &a)?)
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};
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return Ok(cryps_list);
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}
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}
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#[derive(Debug,Clone,Serialize,Deserialize)]
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pub struct RpcResponse {
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method: String,
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params: RpcResult,
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}
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#[derive(Debug,Clone,Serialize,Deserialize)]
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pub enum RpcResult {
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CrypSpawn(Cryp),
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CrypForget(Cryp),
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CrypLearn(Cryp),
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Account(Account),
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CrypList(Vec<Cryp>),
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GameState(Game),
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GameJoinableList(Vec<Game>),
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ItemList(Vec<Item>),
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ItemUse(()),
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}
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#[derive(Debug,Clone,Serialize,Deserialize)]
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pub struct RpcMessage {
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method: String,
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token: Option<String>,
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}
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#[derive(Debug,Clone,Serialize,Deserialize)]
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struct CrypSpawnMsg {
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method: String,
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params: CrypSpawnParams,
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}
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#[derive(Debug,Clone,Serialize,Deserialize)]
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pub struct CrypSpawnParams {
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pub name: String,
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}
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#[derive(Debug,Clone,Serialize,Deserialize)]
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struct CrypLearnMsg {
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method: String,
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params: CrypLearnParams,
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}
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#[derive(Debug,Clone,Serialize,Deserialize)]
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pub struct CrypLearnParams {
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pub id: Uuid,
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pub skill: Skill,
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}
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#[derive(Debug,Clone,Serialize,Deserialize)]
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pub struct CrypForgetParams {
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pub id: Uuid,
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pub skill: Skill,
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}
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#[derive(Debug,Clone,Serialize,Deserialize)]
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struct CrypForgetMsg {
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method: String,
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params: CrypForgetParams,
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}
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#[derive(Debug,Clone,Serialize,Deserialize)]
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struct GameStateMsg {
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method: String,
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params: GameStateParams,
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}
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#[derive(Debug,Clone,Serialize,Deserialize)]
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pub struct GameStateParams {
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pub id: Uuid,
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}
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#[derive(Debug,Clone,Serialize,Deserialize)]
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struct GamePveMsg {
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method: String,
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params: GamePveParams,
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}
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#[derive(Debug,Clone,Serialize,Deserialize)]
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pub struct GamePveParams {
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pub cryp_ids: Vec<Uuid>,
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}
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#[derive(Debug,Clone,Serialize,Deserialize)]
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struct GamePvpMsg {
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method: String,
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params: GamePvpParams,
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}
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#[derive(Debug,Clone,Serialize,Deserialize)]
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pub struct GamePvpParams {
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pub cryp_ids: Vec<Uuid>,
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}
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#[derive(Debug,Clone,Serialize,Deserialize)]
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struct GameJoinMsg {
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method: String,
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params: GameJoinParams,
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}
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#[derive(Debug,Clone,Serialize,Deserialize)]
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pub struct GameJoinParams {
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pub game_id: Uuid,
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pub cryp_ids: Vec<Uuid>,
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}
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#[derive(Debug,Clone,Serialize,Deserialize)]
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struct GameJoinableListMsg {
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method: String,
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params: (),
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}
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#[derive(Debug,Clone,Serialize,Deserialize)]
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struct GameTargetMsg {
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method: String,
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params: GameTargetParams,
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}
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#[derive(Debug,Clone,Serialize,Deserialize)]
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pub struct GameTargetParams {
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pub game_id: Uuid,
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pub cryp_id: Uuid,
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pub skill_id: Uuid,
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}
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#[derive(Debug,Clone,Serialize,Deserialize)]
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struct GameSkillMsg {
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method: String,
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params: GameSkillParams,
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}
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#[derive(Debug,Clone,Serialize,Deserialize)]
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pub struct GameSkillParams {
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pub game_id: Uuid,
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pub cryp_id: Uuid,
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pub target_team_id: Option<Uuid>,
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pub skill: Skill,
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}
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#[derive(Debug,Clone,Serialize,Deserialize)]
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struct AccountCreateMsg {
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method: String,
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params: AccountCreateParams,
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}
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#[derive(Debug,Clone,Serialize,Deserialize)]
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pub struct AccountCreateParams {
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pub name: String,
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pub password: String,
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}
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#[derive(Debug,Clone,Serialize,Deserialize)]
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struct AccountLoginMsg {
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method: String,
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params: AccountLoginParams,
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}
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#[derive(Debug,Clone,Serialize,Deserialize)]
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pub struct AccountLoginParams {
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pub name: String,
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pub password: String,
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}
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#[derive(Debug,Clone,Serialize,Deserialize)]
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struct AccountCrypsMsg {
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method: String,
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params: (),
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}
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#[derive(Debug,Clone,Serialize,Deserialize)]
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struct ItemListMsg {
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method: String,
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params: (),
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}
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#[derive(Debug,Clone,Serialize,Deserialize)]
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struct ItemUseMsg {
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method: String,
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params: ItemUseParams,
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}
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#[derive(Debug,Clone,Serialize,Deserialize)]
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pub struct ItemUseParams {
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pub item: Uuid,
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pub target: Uuid,
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}
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// #[cfg(test)]
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// mod tests {
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// use super::*;
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// use serde_cbor::to_vec;
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// #[test]
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// fn rpc_parse() {
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// let rpc = Rpc {};
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// let msg = GenerateMsg { method: "cryp_generate".to_string(), params: GenerateParams { level: 64 } };
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// let v = to_vec(&msg).unwrap();
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// let received = rpc.receive(Message::Binary(v));
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// }
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// }
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