2019-07-01 18:36:44 +10:00

83 lines
2.1 KiB
JavaScript

const preact = require('preact');
const { Component } = require('preact');
const anime = require('animejs').default;
const dagger = require('../svgs/dagger');
const { TIMES } = require('../../constants');
const duration = TIMES.TARGET_DURATION_MS;
class Attack extends Component {
constructor(props) {
super();
this.props = props;
}
render() {
return (
<svg
class={'attack-anim'}
version="1.1"
id="Layer_1"
xmlns="http://www.w3.org/2000/svg"
viewBox="0 0 300 400">
{dagger(10, 250, 40, 150)}
{dagger(50, 250, 40, 150)}
{dagger(90, 250, 40, 150)}
{dagger(130, 250, 40, 150)}
{dagger(170, 250, 40, 150)}
{dagger(210, 250, 40, 150)}
{dagger(250, 250, 40, 150)}
</svg>
);
}
componentDidMount() {
let y = 0;
const daggers = document.querySelectorAll('.attack-anim .dagger');
anime.set(daggers, {
y: 250,
});
y = -150;
if (!this.props.team) {
anime.set('.attack-anim', {
rotate: 180,
});
} else {
anime.set('.attack-anim', {
rotate: 0,
});
}
// if (this.props.stage === 'END_SKILL') {
// anime.set(daggers, {
// y: 400,
// });
// y = -150;
// if (!this.props.team) {
// anime.set('.attack-anim', {
// rotate: 0,
// });
// } else {
// anime.set('.attack-anim', {
// rotate: 180,
// });
// }
// }
anime({
targets: daggers,
delay: anime.stagger(250, {
start: 250,
grid: [1, 7],
from: 'center',
easing: 'linear',
}),
y,
duration,
});
}
}
module.exports = Attack;