mnml/client/src/components/info.component.jsx
2019-05-20 17:55:28 +10:00

191 lines
5.5 KiB
JavaScript

const preact = require('preact');
const range = require('lodash/range');
const { ITEMS: { SPECS: SPEC_CONSTANT }, INFO } = require('./../constants');
const { COLOUR_ICONS, convertItem } = require('../utils');
function Info(args) {
const {
info,
itemInfo,
combiner,
instance,
player,
} = args;
function Info() {
if (!info) return false;
const fullInfo = itemInfo.items.find(i => i.item === info) || INFO[info];
if (!fullInfo) return false;
const isSkill = fullInfo.skill;
const isSpec = fullInfo.spec;
let red = 0;
let blue = 0;
let green = 0;
player.cryps.forEach(cryp => {
red += cryp.colours.red;
blue += cryp.colours.blue;
green += cryp.colours.green;
});
const teamColours = { red, blue, green };
if (isSkill) {
return (
<div className="info-skill">
<h2>{fullInfo.item}</h2>
<div>{fullInfo.description}</div>
</div>
);
}
if (isSpec) {
const breaks = SPEC_CONSTANT[info].thresholds;
const colourReqs = SPEC_CONSTANT[info].colours || [];
const thresholdEl = colourReqs.map((c, i) => {
const numIcons = Math.max(...breaks);
const dots = range(0, numIcons).map(j => {
const unmet = teamColours[c] < j + 1;
const caption = breaks.includes(j + 1)
? '+ x'
: '';
const reqClass = unmet
? 'unmet'
: '';
return (
<figure key={j} alt={c.colour} className={reqClass} >
{COLOUR_ICONS[c].svg(`stat-icon ${COLOUR_ICONS[c].colour}`)}
<figcaption>{caption}</figcaption>
</figure>
);
});
return (
<div key={i} className="spec-goals">
{dots}
</div>
);
});
return (
<div className="info-spec">
<div>{info}</div>
<div>{fullInfo.description}</div>
<div className="thresholds">
{thresholdEl}
</div>
</div>
);
}
return (
<div className="info-item">
<h2>{fullInfo.item}</h2>
<div>{fullInfo.description}</div>
</div>
);
}
function playerRound(id) {
if (!instance.rounds.length) return null;
return instance.rounds[instance.rounds.length - 1].find(r => r.player_ids.includes(id));
}
function playerText(p) {
const round = playerRound(p.id);
if (!round) {
return p.ready
? 'ready'
: '';
}
if (round.finished) return 'finished';
if (round.game_id) return 'in game';
return p.ready
? 'ready'
: '';
}
function ScoreBoard() {
if (info[0]) return null;
const players = instance.players.map((p, i) => {
const pText = playerText(p);
return (
<tr key={i}
className={p.ready ? 'ready' : ''}>
<td>{p.name}</td>
<td>{p.score.wins} / {p.score.losses}</td>
<td>{pText}</td>
</tr>
);
});
return (
<table>
<tbody>
{players}
</tbody>
</table>
);
}
function Combos() {
if (info) return false;
if (!player) return false;
if (!(combiner.every(u => u === null))) {
const filteredCombos = itemInfo.combos
.filter(combo => combiner.every(u => u === null
|| combo.units.includes(player.vbox.bound[u])));
if (filteredCombos.length > 6) return false;
return (
<table>
<tbody>
{filteredCombos.map((c, i) =>
<tr key={i} >
<td className="highlight" >{convertItem(c.item)}</td>
{c.units.map((u, j) => <td key={j}>{convertItem(u)}</td>)}
</tr>
)}
</tbody>
</table>
);
}
const vboxCombos = itemInfo.combos.filter(c => c.units.includes(info));
if (vboxCombos.length > 6) return false;
return (
<table>
<tbody>
{vboxCombos.map((c, i) =>
<tr key={i} >
<td className="highlight" >{convertItem(c.item)}</td>
{c.units.map((u, j) => <td key={j} >{convertItem(u)}</td>)}
</tr>
)}
</tbody>
</table>
);
}
// const beginningHdr = instance.phase === 'Lobby'
// ? <h2>game beginning...</h2>
// : null;
return (
<div className='info' >
<Info />
<Combos />
</div>
);
}
// <ScoreBoard /> Takes up too much space maybe a context switch
module.exports = Info;