Cryps ("creeps") // Creeptography
Items
Rolling
stat & rng block hash or totally random roll server that prints a roll every second?
friendship on ties?
Def 0001011011001100110101000000101111100110101111110100100001000001 - roll 0000000000000000000000000000000000000000000000000000000000001111 ^ steel armour 0000000000000000000000000000000000000000000000000000001111000000 ^ stoney trait 0001011011001100110101000000101111100110101111110100101111001111 = modified roll 0000000000000000000000000000000000000000000000000000000111000010 & def attribute 0000000000000000000000000000000000000000000000000000000111000010 = roll w/ stats
0000000000000000000000000000000000000000000000000000000001000000 = roll w/out stats
missions
also the idea is like the currency is kinda like path right you're trying to get like chaos to reroll some stat or some item so maybe like a sword has 5 bits of damage it can guarantee but a badman-sabre has 16 bits and you keep blowing chaos on it til it gets 1111111111 MashyToday at 9:04 PM yeah that would be cool natureToday at 9:05 PM i feel like that would make it kinda p2w so probably needs limits MashyToday at 9:05 PM I was thinking the p2w more just like making the needs and missions quicker right so like instead of feeding your dude you get some item where hes fed for 2 days or something or you could reduce the mission time which is like kinda pay to win but not really natureToday at 9:06 PM well what do the missions give you MashyToday at 9:06 PM well thats what i was thinking you'd do to get items so instead of doing a zone in an rpg and getting all this loot you send your dude out and you got a notification 4 hours later like success / failure this is what you got back natureToday at 9:07 PM i was thinking aobut that i don't really like the possibility of failure on a mission imagine sending your dude out on a mission for 2 days and it ceoms back like "nope wrong" i'd just fucken rq MashyToday at 9:08 PM Yeah natureToday at 9:08 PM BUT a better thing is like playing off crypto MashyToday at 9:08 PM its something like this https://www.youtube.com/watch?v=bXLW9dF7LN8 YouTube Tommy J WoW: Garrison Mission Chance - How it Works
natureToday at 9:08 PM missions are like MashyToday at 9:08 PM so you get told before hand the % chance for success natureToday at 9:08 PM go and do 2000 overkill damage to some monster and your dude is out there using his items and rolling so it can happen quick if you're lucky or slow if you're not but still will eventually happen and then you get like easy limits for missions right MashyToday at 9:09 PM yeah that would be better actually natureToday at 9:09 PM like a creep that onl deals 100 dmg can't finish that mission i feel like that would be good cause then if you have like a defensive cryp it could have a defensive kinda mission like go and block 40000 damage in pve and then it gets some baller shield and is like speccing into defense MashyToday at 9:10 PM sounds better natureToday at 9:10 PM and like an offensive cryp could do that too but it might keep getting KOd and you hvae to pay to revive it