2019-07-02 14:50:37 +10:00

77 lines
2.8 KiB
JavaScript

const preact = require('preact');
const { Component } = require('preact');
const anime = require('animejs').default;
const { TIMES, COLOURS } = require('../../constants');
class Decay extends Component {
constructor() {
super();
this.animations = [];
}
render() {
return (
<svg
id='decay'
class="skill-animation white"
version="1.1"
xmlns="http://www.w3.org/2000/svg"
viewBox="0 0 300 300">
<g>
<rect x="135" y="135" width="30" height="30" />
<rect x="135" y="135" width="30" height="30" />
<rect x="135" y="135" width="30" height="30" />
<rect x="135" y="135" width="30" height="30" />
<rect x="135" y="135" width="30" height="30" />
<rect x="135" y="135" width="30" height="30" />
<rect x="135" y="135" width="30" height="30" />
<rect x="135" y="135" width="30" height="30" />
<rect x="135" y="135" width="30" height="30" />
<rect x="135" y="135" width="30" height="30" />
<rect x="135" y="135" width="30" height="30" />
<rect x="135" y="135" width="30" height="30" />
<rect x="135" y="135" width="30" height="30" />
<rect x="135" y="135" width="30" height="30" />
</g>
</svg>
);
}
componentDidMount() {
this.animations.push(anime({
targets: ['#decay'],
opacity: [
{ value: 1, delay: TIMES.TARGET_FADE_IN_DELAY, duration: TIMES.TARGET_FADE_IN_DURATION },
{ value: 0, delay: TIMES.TARGET_DURATION_MS - 1000, duration: TIMES.FADE_OUT_DURATION },
],
easing: 'easeInOutSine',
}));
this.animations.push(anime({
targets: ['#decay rect'],
x: () => anime.random(50, 250),
y: () => anime.random(50, 250),
stroke: [COLOURS.WHITE, COLOURS.BLUE],
strokeWidth: [4, 2],
transform: () => `rotate(${anime.random(-15, 15)})`,
filter: [`drop-shadow(0 0 5px ${COLOURS.WHITE}`, `drop-shadow(0 0 5px ${COLOURS.BLUE}`],
easing: 'easeOutSine',
delay: TIMES.TARGET_FADE_IN_DELAY,
duration: TIMES.TARGET_DURATION_MS,
}));
}
// this is necessary because
// skipping / timing / unmounting race conditions
// can cause the animations to cut short, this will ensure the values are reset
// because preact will recycle all these components
componentWillUnmount() {
for (let i = this.animations.length - 1; i >= 0; i--) {
this.animations[i].reset();
}
}
}
module.exports = Decay;