mnml/client/src/animations.socket.jsx
2019-09-16 15:26:44 +10:00

150 lines
5.1 KiB
JavaScript

const cbor = require('borc');
const toast = require('izitoast');
const eachSeries = require('async/eachSeries');
const actions = require('./actions');
const { TIMES } = require('./constants');
const animations = require('./animations.utils');
const { removeTier } = require('./utils');
const SOCKET_URL = process.env.NODE_ENV === 'production' ? 'wss://mnml.gg/api/ws' : 'ws://localhost/api/ws';
function createSocket(store) {
let ws = null;
// -------------
// Outgoing
// -------------
function send(msg) {
if (msg.method !== 'ping') console.log('outgoing msg', msg);
ws.send(cbor.encode(msg));
}
function sendDevResolve(a, b, skill) {
send(['DevResolve', { a, b, skill }]);
}
function onDevResolutions(newRes) {
const { game, account, animating } = store.getState();
if (animating) return false;
store.dispatch(actions.setAnimating(true));
// stop fetching the game state til animations are done
return eachSeries(newRes, (r, cb) => {
if (['Disable', 'TargetKo'].includes(r.event[0])) return cb();
// convert server enum into anims keywords
// todo make serersideonly
const sequence = animations.getSequence(r);
const timeout = animations.getTime(sequence);
const anims = animations.getObjects(r, sequence, game, account);
const text = animations.getText(r, sequence);
store.dispatch(actions.setAnimFocus(animations.getFocusTargets(r, game)));
if (sequence.includes('START_SKILL') && anims.animSource) store.dispatch(actions.setAnimSource(anims.animSource));
if (sequence.includes('END_SKILL') && anims.animTarget) {
store.dispatch(actions.setAnimTarget(anims.animTarget));
if (!['Banish', 'Invert'].includes(removeTier(anims.animTarget.skill))) store.dispatch(actions.setAnimCb(cb));
}
if (sequence.includes('POST_SKILL' && text)) {
// timeout to prevent text classes from being added too soon
setTimeout(
() => store.dispatch(actions.setAnimText(text)),
timeout - TIMES.POST_SKILL_DURATION_MS
);
}
return setTimeout(() => {
store.dispatch(actions.setAnimSource(null));
store.dispatch(actions.setAnimTarget(null));
store.dispatch(actions.setAnimText(null));
store.dispatch(actions.setAnimFocus([]));
if (!sequence.includes('END_SKILL')
|| ['Banish', 'Invert'].includes(removeTier(anims.animTarget.skill))) return cb();
return true;
}, timeout);
}, err => {
if (err) return console.error(err);
// clear animation state
store.dispatch(actions.setAnimSource(null));
store.dispatch(actions.setAnimTarget(null));
store.dispatch(actions.setAnimText(null));
store.dispatch(actions.setAnimating(false));
store.dispatch(actions.setSkip(false));
// set the game state so resolutions don't fire twice
store.dispatch(actions.setGame(game));
return true;
});
}
const handlers = {
DevResolutions: onDevResolutions,
};
// decodes the cbor and
// calls the handlers defined above based on message type
function onMessage(event) {
// decode binary msg from server
const blob = new Uint8Array(event.data);
const res = cbor.decode(blob);
// if (res.err) return errHandler(res.err);
const [msgType, params] = res;
if (msgType !== 'Pong') console.log(res);
// check for error and split into response type and data
if (!handlers[msgType]) return console.error(`${msgType} handler missing`);
return handlers[msgType](params);
}
// Connection opened
function onOpen() {
toast.info({
message: 'connected',
position: 'topRight',
});
return true;
}
function onError(event) {
console.error('WebSocket error', event);
}
function onClose(event) {
console.error('WebSocket closed', event);
toast.warning({
message: 'disconnected',
position: 'topRight',
});
return setTimeout(connect, 5000);
}
function connect() {
if (ws) {
ws.removeEventListener('open', onOpen);
ws.removeEventListener('message', onMessage);
ws.removeEventListener('error', onError);
ws.removeEventListener('close', onClose);
ws = null;
}
ws = new WebSocket(SOCKET_URL);
ws.binaryType = 'arraybuffer';
// Listen for messages
ws.addEventListener('open', onOpen);
ws.addEventListener('message', onMessage);
ws.addEventListener('error', onError);
ws.addEventListener('close', onClose);
return ws;
}
return {
sendDevResolve,
connect,
};
}
module.exports = createSocket;