mnml/server/src/instance.rs
2019-03-01 14:44:27 +11:00

449 lines
12 KiB
Rust

use uuid::Uuid;
use serde_cbor::{from_slice, to_vec};
use postgres::transaction::Transaction;
use failure::Error;
use failure::err_msg;
use std::iter;
use rpc::{InstanceJoinParams, InstanceReadyParams};
use account::Account;
use player::{Player, player_create, player_get, player_update};
use cryp::{Cryp, cryp_get};
use mob::{instance_mobs};
use game::{Game, Team, game_get, game_write, game_instance_new, game_instance_join};
#[derive(Debug,Clone,Copy,PartialEq,Serialize,Deserialize)]
enum InstancePhase {
Open,
Vbox,
Games,
Finished,
}
#[derive(Debug,Clone,Serialize,Deserialize)]
struct Round {
player_ids: Vec<Uuid>,
game_id: Uuid,
outcome: Option<(Uuid, Uuid)>,
}
#[derive(Debug,Clone,Serialize,Deserialize)]
pub struct Instance {
id: Uuid,
players: Vec<Player>,
phase: InstancePhase,
rounds: Vec<Vec<Round>>,
open: bool,
pve: bool,
}
impl Instance {
fn new() -> Instance {
Instance {
id: Uuid::new_v4(),
players: vec![],
rounds: vec![],
phase: InstancePhase::Open,
open: true,
pve: false,
}
}
fn add_bots(mut self) -> Instance {
self.pve = true;
self.players = iter::repeat_with(|| {
let bot_id = Uuid::new_v4();
let cryps = instance_mobs(bot_id);
Player::new(bot_id, self.id, cryps).set_bot(true)
})
.take(15)
.collect::<Vec<Player>>();
self
}
fn add_player(&mut self, player: Player) -> &mut Instance {
self.players.push(player);
self
}
fn player_ready(mut self, mut player: Player) -> Result<Instance, Error> {
if self.phase != InstancePhase::Vbox {
panic!("instance not in vbox phase");
}
let i = self.players
.iter()
.position(|p| p.id == player.id)
.ok_or(err_msg("player_id not found"))?;
player.set_ready(true);
self.players[i] = player;
Ok(self)
}
fn bot_vs_player_game(&self, player: &Player) -> Game {
let current_round = self.current_round(player);
let plr = self.players.clone().into_iter().find(|p| p.id == player.id).unwrap();
let bot = self.players.clone().into_iter().find(|p| p.id != player.id).unwrap();
let mut game = Game::new();
game.id = current_round.game_id;
game
.set_pve(true)
.set_team_num(2)
.set_team_size(3);
// add the players
let mut plr_team = Team::new(plr.account);
plr_team.set_cryps(plr.cryps);
let mut bot_team = Team::new(bot.account);
bot_team.set_cryps(bot.cryps);
bot_team.set_bot();
game
.team_add(plr_team).unwrap()
.team_add(bot_team).unwrap();
game.start();
game
}
fn can_start(&self) -> bool {
match self.pve {
true => self.players.len() == 16,
false => self.players.len() == 2,
}
}
fn start(&mut self) -> &mut Instance {
// self.players.sort_unstable_by_key(|p| p.id);
self.generate_rounds();
self.open = false;
self.phase = InstancePhase::Vbox;
self.vbox_phase_start()
}
fn vbox_phase_start(&mut self) -> &mut Instance {
// match self.rounds.last() {
// Some(r) => {
// for round in r {
// {
// let winner = self.players.iter_mut().find(|p| p.account == round.outcome.unwrap().0).unwrap();
// winner.add_win();
// }
// {
// let loser = self.players.iter_mut().find(|p| p.account == round.outcome.unwrap().1).unwrap();
// loser.add_loss();
// }
// }
// }
// None => (),
// }
self.bot_vbox_phase();
self
}
fn vbox_phase_finished(&self) -> bool {
self.players.iter().all(|p| p.ready)
}
// requires no input
// just do it
fn games_phase_start(&mut self) -> &mut Instance {
if self.phase != InstancePhase::Vbox {
panic!("instance not in vbox phase");
}
assert!(self.vbox_phase_finished());
self.phase = InstancePhase::Games;
self.bot_games_phase();
self
}
fn games_phase_finished(&self) -> bool {
match self.rounds.last() {
Some(r) => r.iter().all(|g| g.outcome.is_some()),
None => true,
}
}
fn bot_vbox_phase(&mut self) -> &mut Instance {
for bot in self.players.iter_mut().filter(|p| p.bot) {
bot.set_ready(true);
}
self
}
fn bot_games_phase(&mut self) -> &mut Instance {
if self.phase != InstancePhase::Games {
panic!("instance not in games phase");
}
if self.pve {
let r = self.rounds.len() - 1;
for mut round in self.rounds[r].iter_mut() {
if self.players
.iter()
.filter(|p| round.player_ids.contains(&p.id) && p.bot)
.count() == 2 {
println!("should play a game between {:?}", round.player_ids);
let a = self.players.clone().into_iter().find(|p| p.id == round.player_ids[0]).unwrap();
let b = self.players.clone().into_iter().find(|p| p.id == round.player_ids[1]).unwrap();
let mut game = Game::new();
game
.set_pve(true)
.set_team_num(2)
.set_team_size(3);
// add the players
let mut a_team = Team::new(a.id);
a_team.set_cryps(a.cryps);
a_team.set_bot();
let mut b_team = Team::new(b.id);
b_team.set_cryps(b.cryps);
b_team.set_bot();
game
.team_add(a_team).unwrap()
.team_add(b_team).unwrap();
game.start();
assert!(game.finished());
round.outcome = Some((game.winner().unwrap().id, Uuid::new_v4()));
}
}
}
self
}
fn generate_rounds(&mut self) -> &mut Instance {
let round_num = self.rounds.len();
let mut matched_players = self.players
.iter()
.map(|p| p.id)
.collect::<Vec<Uuid>>();
if round_num > 0 {
matched_players.rotate_right(round_num);
matched_players.swap(0,1);
}
// only set up for even player numbers atm
// no byes
let np = matched_players.len();
println!("{:?} players in instance", np);
let current_round = matched_players[0..(np / 2)]
.iter()
.enumerate()
.map(|(i, id)| Round {
player_ids: vec![*id, matched_players[np - (i + 1)]],
game_id: Uuid::new_v4(),
outcome: None,
})
.collect::<Vec<Round>>();
self.rounds.push(current_round);
self
}
fn current_round(&self, player: &Player) -> &Round {
let round_num = self.rounds.len() - 1;
let current_round = self.rounds[round_num]
.iter()
.find(|g| g.player_ids.contains(&player.id))
.unwrap();
current_round
}
}
pub fn instance_create(instance: Instance, tx: &mut Transaction) -> Result<Instance, Error> {
let instance_bytes = to_vec(&instance)?;
let query = "
INSERT INTO instances (id, data)
VALUES ($1, $2)
RETURNING id;
";
let result = tx
.query(query, &[&instance.id, &instance_bytes])?;
result.iter().next().ok_or(format_err!("no instances written"))?;
return Ok(instance);
}
pub fn instance_write(instance: Instance, tx: &mut Transaction) -> Result<Instance, Error> {
let instance_bytes = to_vec(&instance)?;
let query = "
UPDATE instances
SET data = $1, open = $2
WHERE id = $3
RETURNING id, data;
";
let result = tx
.query(query, &[&instance_bytes, &instance.open, &instance.id])?;
result.iter().next().ok_or(err_msg("no instance row returned"))?;
// println!("{:?} wrote instance", instance.id);
return Ok(instance);
}
pub fn instance_get(tx: &mut Transaction, instance_id: Uuid) -> Result<Instance, Error> {
let query = "
SELECT *
FROM instances
WHERE id = $1;
";
let result = tx
.query(query, &[&instance_id])?;
let returned = match result.iter().next() {
Some(row) => row,
None => return Err(err_msg("instance not found")),
};
let instance_bytes: Vec<u8> = returned.get("data");
let instance = from_slice::<Instance>(&instance_bytes)?;
return Ok(instance);
}
pub fn instance_get_open(tx: &mut Transaction) -> Result<Instance, Error> {
let query = "
SELECT *
FROM instances
WHERE open = true;
";
let result = tx
.query(query, &[])?;
let returned = match result.iter().next() {
Some(row) => row,
None => return Err(err_msg("instance not found")),
};
let instance_bytes: Vec<u8> = returned.get("data");
let instance = from_slice::<Instance>(&instance_bytes)?;
return Ok(instance);
}
pub fn instance_join(params: InstanceJoinParams, tx: &mut Transaction, account: &Account) -> Result<Player, Error> {
let mut instance = match params.pve {
true => instance_create(Instance::new().add_bots(), tx)?,
false => match instance_get_open(tx) {
Ok(i) => i,
Err(_) => instance_create(Instance::new(), tx)?,
},
};
let cryps = params.cryp_ids
.iter()
.map(|id| cryp_get(tx, *id, account.id))
.collect::<Result<Vec<Cryp>, Error>>()?;
if cryps.len() != 3 {
return Err(format_err!("incorrect team size. ({:})", 3));
}
let player = Player::new(account.id, instance.id, cryps);
player_create(tx, &player, account)?;
instance.add_player(player.clone());
if instance.can_start() {
instance.start();
}
instance_write(instance, tx)?;
return Ok(player);
}
pub fn instance_ready(params: InstanceReadyParams, tx: &mut Transaction, account: &Account) -> Result<Game, Error> {
let player = player_get(tx, account.id, params.instance_id)?;
let instance = instance_get(tx, params.instance_id)?
.player_ready(player.clone())?;
let game_id = instance.current_round(&player).game_id;
let game = match instance.pve {
true => match game_get(tx, game_id) {
Ok(g) => g,
Err(_) => {
let game = instance.bot_vs_player_game(&player);
game_write(&game, tx)?;
game
},
},
false => match game_get(tx, game_id) {
Ok(_g) => game_instance_join(tx, player.clone(), game_id)?,
Err(_) => game_instance_new(tx, player.clone(), game_id)?,
}
};
player_update(tx, player)?;
instance_write(instance, tx)?;
return Ok(game);
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn instance_pve_test() {
let mut instance = Instance::new().add_bots();
let player_id = Uuid::new_v4();
let cryps = instance_mobs(player_id);
let player = Player::new(player_id, instance.id, cryps).set_bot(true);
instance.add_player(player);
assert!(instance.can_start());
instance.start();
assert_eq!(instance.rounds[0].len(), 8);
let player = instance.players.clone().into_iter().find(|p| p.account == player_id).unwrap();
let mut instance = instance.player_ready(player).unwrap();
assert!(instance.vbox_phase_finished());
instance.games_phase_start();
println!("{:?}", instance.rounds);
assert!(instance.games_phase_finished());
}
}