190 lines
6.3 KiB
JavaScript
190 lines
6.3 KiB
JavaScript
const preact = require('preact');
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const range = require('lodash/range');
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const reactStringReplace = require('react-string-replace');
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const { INFO } = require('./../constants');
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const { convertItem } = require('../utils');
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const shapes = require('./shapes');
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function InfoComponent(args) {
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const {
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itemInfo,
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player,
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info,
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} = args;
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// args.info = 'Life';
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// const { info } = args;
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function Info() {
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if (!info) {
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return (
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<div>
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<h2>VBOX phase</h2>
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<p>in this phase you strengthen and specialise your constructs by equipping items to them.</p>
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<p>double clicking items in the <b>VBOX</b> will purchase and move them to your <b>INVENTORY</b>.</p>
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<p>
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hover over an item to see its effects and combinations.<br />
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combine a <b>SKILL</b> or <b>SPEC</b> with 2 <b>COLOURS</b> to create an item.<br />
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combine 3 of the same item to upgrade it.<br />
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click an item and then click a construct to equip that item to it.<br />
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</p>
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<p>click the <b>READY</b> button on the right to progress to the <b>GAME PHASE</b>.</p>
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</div>
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);
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}
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const fullInfo = itemInfo.items.find(i => i.item === info) || INFO[info];
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if (!fullInfo) return false;
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const isSkill = fullInfo.skill;
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const isSpec = fullInfo.spec;
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if (isSkill) {
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const regEx = /(RedPower|BluePower|GreenPower|RedLife|BlueLife|GreenLife|SpeedStat)/;
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const infoDescription = reactStringReplace(fullInfo.description, regEx, match => shapes[match]());
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return (
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<div class="info-skill">
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<h2>{fullInfo.item}</h2>
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<h3>SKILL</h3>
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<div>{infoDescription}</div>
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</div>
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);
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}
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if (isSpec) {
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let red = 0;
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let blue = 0;
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let green = 0;
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player.constructs.forEach(construct => {
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red += construct.colours.red;
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blue += construct.colours.blue;
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green += construct.colours.green;
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});
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const teamColours = { red, blue, green };
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const colourReqs = fullInfo.values.bonuses || [];
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const thresholds = colourReqs.map((bonus, i) => {
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const colours = ['red', 'green', 'blue'];
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const colourGoals = {
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red: [],
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green: [],
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blue: [],
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};
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const overFlow = [];
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colours.forEach(c => {
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const colourReq = bonus.req[c];
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if (colourReqs === 0) return false;
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const start = i === 0
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? 0
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: colourReqs[i - 1].req[c];
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const dots = range(start, colourReq).map(j => {
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const unmet = teamColours[c] < j + 1;
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const reqClass = unmet
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? 'unmet'
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: '';
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if (j - start > 4) {
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overFlow.push(
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<figure key={j} alt={c.colour} class={reqClass} >
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{shapes.vboxColour(c)}
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</figure>
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);
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} else {
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colourGoals[c].push(
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<figure key={j} alt={c.colour} class={reqClass} >
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{shapes.vboxColour(c)}
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</figure>
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);
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}
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return true;
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});
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return dots;
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});
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const reqsMet = colours.every(c => teamColours[c] >= bonus.req[c]);
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const reqClass = reqsMet
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? ''
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: 'unmet';
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const goals = colours.map((c, j) => {
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if (colourGoals[c].length) {
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return (
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<div key={j}>{colourGoals[c]}</div>
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);
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}
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return false;
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});
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const overFlowObj = overFlow.length ? <div> {overFlow} </div> : null;
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return (
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<div key={i} class="spec-goal">
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{goals}
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{overFlowObj}
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<div class={`${reqClass} bonus`} >
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+ {bonus.bonus}
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</div>
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</div>
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);
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});
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const regEx = /(RedPower|BluePower|GreenPower|RedLife|BlueLife|GreenLife|SpeedStat)/;
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const infoDescription = reactStringReplace(fullInfo.description, regEx, match => shapes[match]());
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return (
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<div class="info-spec">
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<h2>{info}</h2>
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<h3>SPEC</h3>
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<div>{infoDescription}</div>
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<div class="thresholds">
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{thresholds}
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</div>
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</div>
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);
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}
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return (
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<div class="info-item">
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<h2>{fullInfo.item}</h2>
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<div>{fullInfo.description}</div>
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</div>
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);
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}
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function Combos() {
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if (!player) return false;
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if (!info) return false;
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const vboxCombos = itemInfo.combos.filter(c => c.components.includes(info));
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if (vboxCombos.length > 6) return false;
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return (
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<table class="combos">
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<tbody>
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{vboxCombos.map((c, i) =>
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<tr key={i} >
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<td class="highlight" >{convertItem(c.item)}</td>
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{c.components.map((u, j) => <td key={j} >{convertItem(u)}</td>)}
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</tr>
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)}
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</tbody>
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</table>
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);
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}
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return (
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<div class='info' >
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<Info />
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<Combos />
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</div>
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);
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}
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module.exports = InfoComponent;
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