113 lines
3.3 KiB
JavaScript
113 lines
3.3 KiB
JavaScript
const preact = require('preact');
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const { Component } = require('preact');
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const anime = require('animejs').default;
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const { TIMES } = require('../../constants');
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const { randomPoints } = require('../../utils');
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const duration = TIMES.START_SKILL;
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function projectile(x, y, radius, colour) {
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return (
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<circle
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cx={x}
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cy={y}
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r={radius}
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fill="url(#grad1)"
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stroke-width="0.1"
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stroke={colour}
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id="projectile"
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/>
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);
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}
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class AttackCharge extends Component {
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constructor(props) {
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super();
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this.team = props.team;
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// this.colour = props.colour;
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this.colour = '#3498db';
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const points = new Array(15).fill(0);
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this.charges = points.map(() => projectile(150, 150, 7, '#1FF01F'));
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}
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render() {
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return (
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<svg
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class={'skill-anim'}
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version="1.1"
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id="Layer_1"
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xmlns="http://www.w3.org/2000/svg"
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viewBox="0 0 300 400">
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<filter id="blur">
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<feGaussianBlur in="SourceGraphic" stdDeviation="2" />
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</filter>
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<circle id="siphon" r="20" cx="150" cy="150" stroke="#3498db" stroke-width="2.5%" filter="url(#blur)"/>
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<defs>
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<radialGradient id="grad1" cx="50%" cy="0%" r="85%" fx="50%" fy="50%">
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<stop offset="0%" style="stop-color:#3498db;stop-opacity:0.4" />
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<stop offset="100%" style={'stop-color:#1FF01F;stop-opacity:1'} />
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</radialGradient>
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</defs>
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<filter id="explosion">
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<feGaussianBlur stdDeviation="4"/>
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<feTurbulence type="turbulence" baseFrequency="0.001" numOctaves="3" result="turbulence"/>
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<feDisplacementMap in2="turbulence" in="SourceGraphic" scale="1" xChannelSelector="A" yChannelSelector="A"/>
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</filter>
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{this.charges}
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</svg>
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);
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}
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componentDidMount() {
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if (!this.props.team) {
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anime.set('.skill-anim', {
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rotate: Math.random() * 45 + 90,
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});
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} else {
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anime.set('.skill-anim', {
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rotate: Math.random() * 45 + 270,
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});
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}
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anime.set('#projectile', {
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cx: 150,
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cy: 150,
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});
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anime.set('#siphon', {
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r: '80',
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stroke: '#3498db',
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});
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anime({
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targets: '#siphon',
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keyframes: [
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{ r: '50', stroke: '#3498db' },
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{ r: '20', stroke: '#3498db' },
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{ r: '0', stroke: '#3498db' },
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],
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duration: duration * 2 / 3,
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easing: 'easeInCubic',
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});
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const projectiles = document.querySelectorAll('#projectile');
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projectiles.forEach(proj => {
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anime({
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targets: proj,
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cx: Math.random() * 250 + 25,
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cy: Math.random() * 200 - 100,
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delay: (Math.random() * duration * 1 / 2),
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duration,
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easing: 'easeInQuad',
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});
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});
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}
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}
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module.exports = AttackCharge;
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