mnml/client/src/components/instance.ctrl.jsx
2019-09-08 19:48:48 +10:00

93 lines
2.2 KiB
JavaScript

const preact = require('preact');
const { connect } = require('preact-redux');
const actions = require('../actions');
const PlayerBox = require('./player.box');
const addState = connect(
function receiveState(state) {
const {
ws,
instance,
account,
animating,
} = state;
function sendReady() {
document.activeElement.blur()
return ws.sendInstanceReady(instance.id);
return false;
}
return {
instance,
sendReady,
account,
animating,
};
},
function receiveDispatch(dispatch) {
function leave() {
dispatch(actions.setNav('play'));
dispatch(actions.setGame(null));
dispatch(actions.setInstance(null));
}
return { leave };
}
);
function Controls(args) {
const {
account,
instance,
sendReady,
leave,
} = args;
if (!instance) return false;
const opponent = instance.players.find(t => t.id !== account.id);
const player = instance.players.find(t => t.id === account.id);
const zero = Date.parse(instance.phase_start);
const now = Date.now();
const end = Date.parse(instance.phase_end);
const timerPct = instance.phase_end
? ((now - zero) / (end - zero) * 100)
: 100;
const displayColour = !instance.phase_end
? '#222'
: player.ready
? 'forestgreen'
: timerPct > 80
? 'red'
: 'whitesmoke';
const timerStyles = {
height: `${timerPct > 100 ? 100 : timerPct}%`,
background: displayColour,
};
const timer = (
<div class="timer-container">
<div class="timer" style={timerStyles} >&nbsp;</div>
</div>
);
return (
<aside>
{timer}
<div class="controls">
<PlayerBox player={opponent} />
<button class="ready" onClick={() => sendReady()}>Ready</button>
<PlayerBox player={player} isPlayer={true} leave={leave}/>
</div>
</aside>
);
}
module.exports = addState(Controls);