mnml/client/src/components/info.component.jsx
2019-05-29 15:57:04 +10:00

171 lines
5.2 KiB
JavaScript

const preact = require('preact');
const range = require('lodash/range');
const { INFO } = require('./../constants');
const { convertItem } = require('../utils');
const shapes = require('./shapes');
function InfoComponent(args) {
const {
info,
itemInfo,
combiner,
instance,
account,
} = args;
const player = instance.players.find(p => p.id === account.id);
function Info() {
if (!info) return false;
const fullInfo = itemInfo.items.find(i => i.item === info) || INFO[info];
if (!fullInfo) return false;
const isSkill = fullInfo.skill;
const isSpec = fullInfo.spec;
if (isSkill) {
return (
<div className="info-skill">
<h2>{fullInfo.item}</h2>
<div>{fullInfo.description}</div>
</div>
);
}
if (isSpec) {
let red = 0;
let blue = 0;
let green = 0;
player.constructs.forEach(construct => {
red += construct.colours.red;
blue += construct.colours.blue;
green += construct.colours.green;
});
const teamColours = { red, blue, green };
const colourReqs = fullInfo.values.bonuses || [];
const thresholds = colourReqs.map((bonus, i) => {
const colours = ['red', 'green', 'blue'];
const colourGoals = colours.map(c => {
const colourReq = bonus.req[c];
if (colourReqs === 0) return false;
const start = i === 0
? 0
: colourReqs[i - 1].req[c];
const dots = range(start, colourReq).map(j => {
const unmet = teamColours[c] < j + 1;
const reqClass = unmet
? 'unmet'
: '';
return (
<figure key={j} alt={c.colour} className={reqClass} >
{shapes.square([c])}
</figure>
);
});
return (
<div key={c}>
{dots}
</div>
);
});
const reqsMet = colours.every(c => teamColours[c] >= bonus.req[c]);
const reqClass = reqsMet
? ''
: 'unmet';
return (
<div key={i} className="spec-goal">
<div className="colour-reqs">
{colourGoals}
</div>
<div className={reqClass}>
+ {bonus.bonus}
<hr />
</div>
</div>
);
});
return (
<div className="info-spec">
<h2>{info}</h2>
<div>{fullInfo.description}</div>
<div className="thresholds">
{thresholds}
</div>
</div>
);
}
return (
<div className="info-item">
<h2>{fullInfo.item}</h2>
<div>{fullInfo.description}</div>
</div>
);
}
function Combos() {
if (!player) return false;
// show recipe for what's in combiner
if (combiner.some(u => u !== null)) {
const filteredCombos = itemInfo.combos
.filter(combo => combiner.every(u => u === null
|| combo.components.includes(player.vbox.bound[u])));
if (filteredCombos.length > 6) return false;
return (
<table>
<tbody>
{filteredCombos.map((c, i) =>
<tr key={i} >
<td className="highlight" >{convertItem(c.item)}</td>
{c.components.map((u, j) => <td key={j}>{convertItem(u)}</td>)}
</tr>
)}
</tbody>
</table>
);
}
if (!info) return false;
const vboxCombos = itemInfo.combos.filter(c => c.components.includes(info));
if (vboxCombos.length > 6) return false;
return (
<table className="combos">
<tbody>
{vboxCombos.map((c, i) =>
<tr key={i} >
<td className="highlight" >{convertItem(c.item)}</td>
{c.components.map((u, j) => <td key={j} >{convertItem(u)}</td>)}
</tr>
)}
</tbody>
</table>
);
}
// const beginningHdr = instance.phase === 'Lobby'
// ? <h2>game beginning...</h2>
// : null;
return (
<div className='info' >
<Info />
<Combos />
</div>
);
}
module.exports = InfoComponent;