mnml/client/src/components/anims/attack.charge.jsx
2019-06-20 16:25:03 +10:00

61 lines
1.6 KiB
JavaScript

const preact = require('preact');
const { Component } = require('preact');
const anime = require('animejs').default;
const charge = require('../svgs/charge');
const { TIMES } = require('../../constants');
const { randomPoints } = require('../../utils');
class AttackCharge extends Component {
constructor(props) {
super();
this.team = props.team;
this.colour = props.colour;
const points = randomPoints(7, 50, { x: 0, y: 0, width: 300, height: 400 });
this.charges = points.map(coord => charge(coord[0], coord[1], 6, this.colour));
}
render() {
return (
<svg
class={'skill-anim'}
version="1.1"
id="Layer_1"
xmlns="http://www.w3.org/2000/svg"
viewBox="0 0 300 400">
{this.charges}
</svg>
);
}
componentDidMount() {
const charges = document.querySelectorAll('#charge');
anime.set(charges, { fill: 'none' });
if (!this.team) {
anime.set('.skill-anim', {
rotate: 180,
});
} else {
anime.set('.skill-anim', {
rotate: 0,
});
}
this.anim = anime({
targets: charges,
fill: this.colour,
delay: anime.stagger(5, {
start: 100,
easing: 'linear',
}),
loop: false,
easing: 'easeInQuad',
});
}
componentWillUnmount() {
}
}
module.exports = AttackCharge;