212 lines
5.8 KiB
JavaScript
Executable File
212 lines
5.8 KiB
JavaScript
Executable File
const { toast } = require('bulma-toast');
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const cbor = require('borc');
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const actions = require('./actions');
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const SOCKET_URL = process.env.NODE_ENV === 'production' ? 'wss://cryps.gg/ws' : 'ws://localhost:40000';
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function errorToast(err) {
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console.error(err);
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return toast({
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message: err,
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type: 'is-warning',
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duration: 5000,
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});
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}
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// Create WebSocket connection.
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// requires the redux store in order to push updates
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// to components
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function createSocket(store) {
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let ws;
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let gameStateTimeout;
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function connect() {
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ws = new WebSocket(SOCKET_URL);
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ws.binaryType = 'arraybuffer';
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// Connection opened
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ws.addEventListener('open', (event) => {
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send({ method: 'account_login', params: { name: 'ntr', password: 'grepgrepgrep' } });
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});
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// Listen for messages
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ws.addEventListener('message', onMessage);
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ws.addEventListener('error', (event) => {
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console.error('WebSocket error', event);
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account = null;
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// return setTimeout(connect, 5000);
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});
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ws.addEventListener('close', (event) => {
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console.error('WebSocket closed', event);
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account = null;
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return setTimeout(connect, 5000);
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});
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return ws;
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}
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// handle account auth within the socket itself
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// https://www.christian-schneider.net/CrossSiteWebSocketHijacking.html
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let account = null;
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// -------------
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// Incoming
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// -------------
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function accountLogin(res) {
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const [struct, login] = res;
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account = login;
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store.dispatch(actions.setAccount(login));
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// send({ method: 'cryp_spawn', params: { name: 'bees' } });
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send({ method: 'account_cryps', params: {} });
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send({ method: 'item_list', params: {} });
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console.log(account);
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}
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function accountCryps(response) {
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const [structName, cryps] = response;
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store.dispatch(actions.setCryps(cryps));
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console.log('got my cryps', cryps);
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}
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function gameState(response) {
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const [structName, game] = response;
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clearInterval(gameStateTimeout);
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gameStateTimeout = setTimeout(() => sendGameState(game.id), 1000);
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store.dispatch(actions.setGame(game));
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}
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function crypSpawn(response) {
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const [structName, cryp] = response;
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console.log('got a new cryp', cryp);
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}
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function gamePve(response) {
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const [structName, game] = response;
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console.log('got a new game', game);
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}
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function itemList(response) {
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const [structName, items] = response;
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store.dispatch(actions.setItems(items));
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}
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// -------------
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// Outgoing
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// -------------
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function send(msg) {
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console.log('outgoing msg', msg);
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msg.token = account && account.token;
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ws.send(cbor.encode(msg));
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}
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function sendAccountLogin(name, password) {
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send({ method: 'account_login', params: { name, password } });
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}
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function sendAccountRegister(name, password) {
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send({ method: 'account_create', params: { name, password } });
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}
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function sendCrypSpawn(name) {
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send({ method: 'cryp_spawn', params: { name } });
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}
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function sendGameState(id) {
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send({ method: 'game_state', params: { id } });
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}
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function sendGamePve(id) {
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send({ method: 'game_pve', params: { id } });
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}
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function sendGamePvp(crypIds) {
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send({ method: 'game_pvp', params: { cryp_ids: crypIds } });
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}
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function sendGameJoin(gameId, crypIds) {
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send({ method: 'game_join', params: { game_id: gameId, cryp_ids: crypIds } });
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}
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function sendGameSkill(gameId, crypId, targetTeamId, skill) {
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send({
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method: 'game_skill',
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params: {
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game_id: gameId, cryp_id: crypId, target_team_id: targetTeamId, skill,
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},
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});
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store.dispatch(actions.setActiveSkill(null));
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}
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function sendGameTarget(gameId, crypId, skillId) {
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send({ method: 'game_target', params: { game_id: gameId, cryp_id: crypId, skill_id: skillId } });
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store.dispatch(actions.setActiveIncoming(null));
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}
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function sendItemUse(item, target) {
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console.log(item, target);
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send({ method: 'item_use', params: { item, target } });
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store.dispatch(actions.setActiveItem(null));
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}
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// -------------
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// Events
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// -------------
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function clearGameStateInterval() {
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clearInterval(gameStateTimeout);
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}
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// -------------
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// Handling
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// -------------
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// when the server sends a reply it will have one of these message types
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// this object wraps the reply types to a function
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const handlers = {
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cryp_spawn: crypSpawn,
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game_pve: gamePve,
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game_state: gameState,
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account_login: accountLogin,
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account_create: accountLogin,
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account_cryps: accountCryps,
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item_list: itemList,
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};
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// decodes the cbor and
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// calls the handlers defined above based on message type
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function onMessage(event) {
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// decode binary msg from server
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const blob = new Uint8Array(event.data);
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const res = cbor.decode(blob);
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console.log(res);
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// check for error and split into response type and data
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if (res.err) return errorToast(res.err);
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const { method, params } = res;
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if (!handlers[method]) return errorToast(`${method} handler missing`);
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return handlers[method](params);
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}
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return {
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clearGameStateInterval,
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sendAccountLogin,
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sendAccountRegister,
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sendGameState,
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sendGamePve,
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sendGamePvp,
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sendGameJoin,
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sendGameSkill,
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sendGameTarget,
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sendCrypSpawn,
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sendItemUse,
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connect,
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};
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}
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module.exports = createSocket;
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