63 lines
1.7 KiB
JavaScript
63 lines
1.7 KiB
JavaScript
const preact = require('preact');
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const { Component } = require('preact');
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const anime = require('animejs').default;
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const {
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TIMES,
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COLOURS,
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} = require('../../constants');
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class Curse extends Component {
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constructor() {
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super();
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this.animations = [];
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}
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render() {
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return (
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<svg
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id='curse'
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class="skill-animation blue"
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version="1.1"
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xmlns="http://www.w3.org/2000/svg"
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viewBox="0 0 198 200">
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<ellipse cx="100" cy="100" rx="30" ry="30"/>
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<ellipse cx="100" cy="100" rx="60" ry="60"/>
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<ellipse cx="100" cy="100" rx="90" ry="90"/>
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</svg>
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);
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}
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componentDidMount() {
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this.animations.push(anime({
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targets: ['#curse'],
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opacity: 1,
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easing: 'easeOutExpo',
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delay: TIMES.TARGET_DELAY_MS,
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duration: TIMES.TARGET_DELAY_MS,
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}));
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this.animations.push(anime({
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targets: ['#curse'],
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scale: [0.5, 0.8],
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strokeWidth: [8, 0],
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easing: 'easeInOutSine',
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// delay: TIMES.TARGET_DELAY_MS,
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duration: TIMES.TARGET_DURATION_MS,
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}));
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}
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// this is necessary because
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// skipping / timing / unmounting race conditions
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// can cause the animations to cut short, this will ensure the values are reset
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// because preact will recycle all these components
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componentWillUnmount() {
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for (let i = this.animations.length - 1; i >= 0; i--) {
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this.animations[i].reset();
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}
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}
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}
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module.exports = Curse;
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