2019-07-01 14:53:27 +10:00

63 lines
1.7 KiB
JavaScript

const preact = require('preact');
const { Component } = require('preact');
const anime = require('animejs').default;
const {
TIMES,
COLOURS,
} = require('../../constants');
class Curse extends Component {
constructor() {
super();
this.animations = [];
}
render() {
return (
<svg
id='curse'
class="skill-animation blue"
version="1.1"
xmlns="http://www.w3.org/2000/svg"
viewBox="0 0 198 200">
<ellipse cx="100" cy="100" rx="30" ry="30"/>
<ellipse cx="100" cy="100" rx="60" ry="60"/>
<ellipse cx="100" cy="100" rx="90" ry="90"/>
</svg>
);
}
componentDidMount() {
this.animations.push(anime({
targets: ['#curse'],
opacity: 1,
easing: 'easeOutExpo',
delay: TIMES.TARGET_DELAY_MS,
duration: TIMES.TARGET_DELAY_MS,
}));
this.animations.push(anime({
targets: ['#curse'],
scale: [0.5, 0.8],
strokeWidth: [8, 0],
easing: 'easeInOutSine',
// delay: TIMES.TARGET_DELAY_MS,
duration: TIMES.TARGET_DURATION_MS,
}));
}
// this is necessary because
// skipping / timing / unmounting race conditions
// can cause the animations to cut short, this will ensure the values are reset
// because preact will recycle all these components
componentWillUnmount() {
for (let i = this.animations.length - 1; i >= 0; i--) {
this.animations[i].reset();
}
}
}
module.exports = Curse;