42 lines
1.1 KiB
JavaScript
42 lines
1.1 KiB
JavaScript
const preact = require('preact');
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const { Component } = require('preact');
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const anime = require('animejs').default;
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const { TIMES } = require('../../constants');
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class Invert extends Component {
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constructor(props) {
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super();
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this.id = props.id;
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this.animations = [];
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}
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render() {
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// Need this so unmount triggers
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return <svg id='invert'></svg>;
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}
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componentDidMount() {
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this.animations.push(anime({
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targets: [document.getElementById(this.id)],
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rotate: 180,
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delay: TIMES.TARGET_DELAY_MS,
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duration: TIMES.TARGET_DURATION_MS * 0.45,
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easing: 'easeInOutElastic',
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direction: 'alternate',
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}));
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}
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// this is necessary because
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// skipping / timing / unmounting race conditions
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// can cause the animations to cut short, this will ensure the values are reset
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// because preact will recycle all these components
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componentWillUnmount() {
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for (let i = this.animations.length - 1; i >= 0; i--) {
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this.animations[i].reset();
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}
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}
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}
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module.exports = Invert;
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