241 lines
8.3 KiB
JavaScript
241 lines
8.3 KiB
JavaScript
const preact = require('preact');
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const actions = require('./actions');
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function tutorialConstructDisplay(player, instance, tutorial, i) {
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if (instance.time_control === 'Practice' && instance.rounds.length === 1 && tutorial && tutorial < 6) {
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if (tutorial <= 2 || (tutorial > 2 && i > 0)) {
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const classes = 'instance-construct';
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return (<div key={player.constructs[i].id} class={classes}></div>);
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}
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}
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return false;
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}
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function tutorialShouldDisableEquip(tutorial, iter, instance, construct) {
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return tutorial && tutorial === 6 && iter === 0 && construct.skills.length !== 0
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&& instance.time_control === 'Practice' && instance.rounds.length === 1;
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}
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function tutorialVbox(player, store, tutorial) {
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let stage = tutorial;
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const { vbox } = player;
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if (stage === 1) {
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if (vbox.bits < 29) {
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stage += 1;
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} else {
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for (let i = 2; i < 6; i += 1) {
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delete vbox.store.Colours[i];
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}
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vbox.store.Skills = {};
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vbox.store.Specs = {};
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delete vbox.stash[0];
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delete vbox.stash[1];
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delete vbox.stash[2];
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}
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}
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if (stage === 2) {
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if (!(vbox.stash[0] === 'Attack' && vbox.stash[1] === 'Attack' && vbox.stash[2] === 'Attack')) {
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stage += 1;
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} else {
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vbox.store.Colours = {};
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vbox.store.Skills = {};
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vbox.store.Specs = {};
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delete vbox.stash[0];
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delete vbox.stash[1];
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}
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}
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if (stage === 3) {
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if (player.constructs[0].skills.length !== 0) {
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stage += 1;
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} else {
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vbox.store.Colours = {};
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vbox.store.Skills = {};
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vbox.store.Specs = {};
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delete vbox.stash[0];
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delete vbox.stash[1];
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}
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}
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if (stage === 4) {
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if (!vbox.store.Specs[0] || vbox.bits < 24) {
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stage += 1;
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} else {
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vbox.store.Colours = {};
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vbox.store.Skills = {};
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delete vbox.store.Specs[1];
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delete vbox.store.Specs[2];
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delete vbox.stash[0];
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delete vbox.stash[1];
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}
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}
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if (stage === 5) {
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if (player.constructs[0].specs.length !== 0) {
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stage += 1;
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} else {
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vbox.store.Colours = {};
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vbox.store.Skills = {};
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vbox.store.Specs = {};
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delete vbox.stash[0];
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delete vbox.stash[1];
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}
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}
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if (stage === 6) {
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if (player.constructs.every(c => c.skills.length !== 0)) {
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stage += 1;
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} else {
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vbox.store.Colours = {};
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vbox.store.Skills = {};
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vbox.store.Specs = {};
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}
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}
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if (stage === 7) {
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if (vbox.bits < 25) {
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stage += 1;
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} else {
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vbox.store.Colours = {};
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vbox.store.Skills = {};
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vbox.store.Specs = {};
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}
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}
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store.dispatch(actions.setTutorial(stage));
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}
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function tutorialStage(tutorial, clearTutorial, instance) {
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if (!(instance.time_control === 'Practice' && instance.rounds.length === 1)) return false;
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const exit = () => clearTutorial();
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const tutorialText = () => {
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if (tutorial === 1) {
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return (
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<div class='info-item'>
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<h1>Welcome to MNML</h1>
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<p> This is the <b>VBOX Phase</b> tutorial.</p>
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<p> In the <b>VBOX Phase</b> you customise your constructs' skills and specialisations. </p>
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<p> Colours are used to create powerful combinations with base items. </p>
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<p> Buy the two colours from the store to continue. </p>
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</div>
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);
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}
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if (tutorial === 2) {
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return (
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<div class='info-item'>
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<h2>Combining Items</h2>
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<p> You start the game with the base <b>Attack</b> skill item. </p>
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<p> Highlight the <b>Attack</b> and the two <b> colours</b> then click <b> combine</b> </p>
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</div>
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);
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}
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if (tutorial === 3) {
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const constructOne = instance.players[0].constructs[0].name;
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return (
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<div class='info-item'>
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<h2>Equipping Items</h2>
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<p> The first construct on your team is <b>{constructOne}</b>. </p>
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<p> Skill items can be equipped to your constructs to be used in the combat phase. </p>
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<p> Click your new skill from the stash. <br />
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Once selected click the flashing <b>SKILL</b> slot or the construct img to equip the skill. </p>
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</div>
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);
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}
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if (tutorial === 4) {
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return (
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<div class='info-item'>
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<h2>Specialisations</h2>
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<p> You can also buy specialisation items for your constructs. <br />
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Specialisation items increase stats including power, speed and life. </p>
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<p> Buy the specialisation item from the store to continue. </p>
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</div>
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);
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}
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if (tutorial === 5) {
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return (
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<div class='info-item'>
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<h2>Specialisations</h2>
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<p> Equipping specialisation items will increase the stats of your constructs.</p>
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<p> These can also be combined with colours for further specialisation. </p>
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<p> Click the specialisation item in the stash.<br />
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Once selected click the flashing <b>SPEC</b> slot to equip the specialisation. </p>
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<p> <b>PRO TIP:</b> while selecting an item in the shop, click on your construct to buy and equip in one step. </p>
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</div>
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);
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}
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if (tutorial === 6) {
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const constructTwo = instance.players[0].constructs[1].name;
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const constructThree = instance.players[0].constructs[2].name;
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return (
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<div class='info-item'>
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<h2>Skills</h2>
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<p> You have now created a construct with an upgraded skill and base spec. </p>
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<p> The goal is to create three powerful constructs for combat. </p>
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<p> Equip your other constructs <b>{constructTwo}</b> and <b>{constructThree}</b> with the Attack skill. <br />
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Ensure each construct has a single skill to continue. </p>
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<p> <b>PRO TIP:</b> Select a skill or spec on a construct and click another construct to swap it. </p>
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</div>
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);
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}
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if (tutorial === 7) {
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return (
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<div class='info-item'>
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<h2>Economy</h2>
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<p> Each round you start with 30 bits and a store full of different skills, specs and colours. </p>
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<p> Bits are your currency for buying items. <br />
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You can refill the store by pressing the refill button for 2b. <br />
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</p>
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<p> Press the <b>REFILL</b> button to buy new items. </p>
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</div>
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);
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}
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if (tutorial === 8) {
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if (window.innerWidth < 1000) {
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return exit();
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}
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return (
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<div class='info-item'>
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<h2>GLHF</h2>
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<p>That completes the VBOX Tutorial.</p>
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<p>Press the green <b>READY</b> button in the bottom right to progress to the <b>GAME PHASE</b> <br />
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or continue creating new items to upgrade your constructs further. </p>
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</div>
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);
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}
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return false;
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};
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const exitTutorial = tutorial === 8 ?
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<button
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class='focus'
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onClick={e => e.stopPropagation()}
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onMouseDown={exit}> Continue </button>
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: null;
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return (
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<div class='tutorial'>
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{tutorialText()}
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<figure>
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{exitTutorial}
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</figure>
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</div>);
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}
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module.exports = {
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tutorialConstructDisplay,
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tutorialVbox,
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tutorialStage,
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tutorialShouldDisableEquip,
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};
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