142 lines
4.7 KiB
JavaScript
Executable File
142 lines
4.7 KiB
JavaScript
Executable File
// Skill function called by phaser combat
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const Phaser = require('phaser');
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function skills(skill, img, location, spd) {
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if (this.combat) {
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return;
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}
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this.combat = true;
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const particles = this.add.particles(img);
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switch (skill) {
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case 'blast':
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this.proj = this.physics.add.image(-100, 300, 'proj');
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this.emitter = particles.createEmitter({
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speed: 25,
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scale: { start: 1, end: 0 },
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blendMode: 'ADD',
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});
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this.emitter.startFollow(this.proj);
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this.physics.add.overlap(this.proj, this.players, this.explode, null, this);
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this.proj.x = location;
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this.proj.setVelocity(spd, 0);
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break;
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case 'wall':
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this.emitter = particles.createEmitter({
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x: location,
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y: { min: 200, max: 350 },
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lifespan: 2000,
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speedX: { min: spd, max: spd * 2 },
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scale: { start: 0.4, end: 0 },
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quantity: 4,
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blendMode: 'ADD',
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});
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this.time.delayedCall(1000, () => { this.emitter.stop(); }, [], this);
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break;
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case 'spit':
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if (location > 250) {
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this.angleMin = 180;
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this.angleMax = 220;
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} else {
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this.angleMin = 320;
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this.angleMax = 360;
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}
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this.emitter = particles.createEmitter({
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x: location,
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y: 300,
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lifespan: 2000,
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angle: { min: this.angleMin, max: this.angleMax },
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speed: spd * 2,
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scale: { start: 0.4, end: 1 },
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gravityY: 250,
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quantity: 4,
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blendMode: 'ADD',
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});
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this.time.delayedCall(1000, () => { this.emitter.stop(); }, [], this);
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break;
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case 'gravBomb':
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this.well = particles.createGravityWell({
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x: 150,
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y: 150,
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power: 4,
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gravity: 500,
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});
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this.emitter = particles.createEmitter({
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x: 150,
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y: 150,
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lifespan: 1500,
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speed: 1000,
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scale: { start: 0.7, end: 1 },
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blendMode: 'ADD',
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});
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this.time.delayedCall(1000, () => {
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this.emitter.stop();
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this.well.active = false;
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}, [], this);
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break;
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case 'gravBlast':
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this.well = particles.createGravityWell({
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x: 400,
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y: 300,
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power: 4,
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gravity: 500,
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});
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this.emitter = particles.createEmitter({
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x: 400,
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y: 300,
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lifespan: 2000,
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speed: 1000,
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scale: { start: 0.7, end: 1 },
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blendMode: 'ADD',
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bounds: {
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x: 0, y: 250, w: 450, h: 150,
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},
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});
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this.time.delayedCall(1000, () => {
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this.emitter.stop();
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this.well.x = 100;
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}, [], this);
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this.time.delayedCall(3000, () => {
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this.well.active = false;
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}, [], this);
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break;
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case 'chargeBall':
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this.emitter = particles.createEmitter({
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x: -400,
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y: -100,
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lifespan: 1000,
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moveToX: 450,
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moveToY: 150,
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scale: 0.75,
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quantity: 4,
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_frequency: 20,
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blendMode: 'ADD',
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emitZone: { source: new Phaser.Geom.Rectangle(0, 0, 1600, 700) },
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});
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this.emitter2 = particles.createEmitter({
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radial: false,
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x: { min: 450, max: 50, steps: 256 },
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y: { min: 150, max: 300, steps: 256 },
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lifespan: 1000,
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speedX: { min: 200, max: 400 },
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quantity: 4,
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gravityY: 0,
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scale: { start: 1.5, end: 0, ease: 'Power3' },
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blendMode: 'ADD',
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active: false,
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});
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this.time.delayedCall(1000, () => { this.emitter.stop(); }, [], this);
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this.time.delayedCall(2000, () => { this.emitter2.active = true; }, [], this);
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this.time.delayedCall(3000, () => { this.emitter2.stop(); }, [], this);
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break;
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default:
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break;
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}
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}
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module.exports = skills;
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