2019-10-07 18:48:47 +11:00

89 lines
2.6 KiB
JavaScript

const preact = require('preact');
const { Component } = require('preact');
const anime = require('animejs').default;
const { connect } = require('preact-redux');
const { TIMES, COLOURS } = require('../../constants');
const { randomPoints } = require('../../utils');
const addState = connect(
function receiveState(state) {
const { animCb } = state;
return { animCb };
}
);
function projectile(x, y, radius, colour) {
return (
<circle
cx={x}
cy={y}
r={radius}
fill={colour}
stroke="none"
/>
);
}
class Heal extends Component {
constructor(props) {
super();
this.team = props.team;
this.animations = [];
const points = randomPoints(30, 10, { x: 0, y: 0, width: 300, height: 400 });
this.charges = points.map(coord => projectile(coord[0], coord[1], 12, COLOURS.GREEN));
}
render() {
return (
<svg
class='skill-animation'
id='heal'
version="1.1"
xmlns="http://www.w3.org/2000/svg"
viewBox="0 0 300 400">
<defs>
<filter id="healFilter">
<feGaussianBlur stdDeviation="3"/>
<feColorMatrix mode="matrix" values="1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 19 -9" result="cutoff"/>
<feComposite operator="atop" in="SourceGraphic" in2="cutoff"/>
</filter>
</defs>
<g filter="url(#healFilter)">
{this.charges}
</g>
</svg>
);
}
componentDidMount() {
this.animations.push(anime({
targets: ['#heal'],
opacity: [
{ value: 1, delay: TIMES.TARGET_DELAY_MS, duration: TIMES.TARGET_DURATION_MS * 0.2 },
{ value: 0, delay: TIMES.TARGET_DURATION_MS / 4, duration: TIMES.TARGET_DURATION_MS * 0.2 },
],
easing: 'easeInOutSine',
}));
this.animations.push(anime({
targets: ['#heal circle'],
cx: 150,
cy: 200,
delay: TIMES.TARGET_DELAY_MS * 4,
duration: TIMES.TARGET_DURATION_MS * 0.9,
easing: 'easeOutCirc',
direction: 'reverse',
}));
}
componentWillUnmount() {
for (let i = this.animations.length - 1; i >= 0; i--) {
this.animations[i].reset();
}
this.props.animCb && this.props.animCb();
}
}
module.exports = addState(Heal);