338 lines
9.4 KiB
JavaScript
338 lines
9.4 KiB
JavaScript
const toast = require('izitoast');
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const cbor = require('borc');
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const SOCKET_URL = process.env.NODE_ENV === 'production' ? 'wss://mnml.gg/api/ws' : 'ws://localhost:40000/api/ws';
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function errorToast(err) {
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console.error(err);
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return toast.error({
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title: 'BEEP BOOP',
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message: err,
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position: 'topRight',
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});
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}
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function createSocket(events) {
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let ws;
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// // handle account auth within the socket itself
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// // https://www.christian-schneider.net/CrossSiteWebSocketHijacking.html
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// let account;
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// try {
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// account = JSON.parse(localStorage.getItem('account'));
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// } catch (e) {
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// localStorage.removeItem('account');
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// }
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// -------------
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// Outgoing
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// -------------
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function send(msg) {
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if (msg.method !== 'ping') console.log('outgoing msg', msg);
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ws.send(cbor.encode(msg));
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}
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let ping;
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function sendPing() {
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ping = Date.now();
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send({ method: 'ping', params: {} });
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}
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function sendAccountLogin(name, password) {
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send({ method: 'account_login', params: { name, password } });
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}
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function sendAccountCreate(name, password, code) {
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send({ method: 'account_create', params: { name, password, code } });
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}
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function sendAccountConstructs() {
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send({ method: 'account_constructs', params: {} });
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}
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function sendAccountInstances() {
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send({ method: 'account_instances', params: {} });
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}
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function sendConstructSpawn(name) {
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send({ method: 'construct_spawn', params: { name } });
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}
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function sendConstructDelete(id) {
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send({ method: 'construct_delete', params: { id } });
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}
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function sendGameState(id) {
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send({ method: 'game_state', params: { id } });
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}
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function sendGameReady(id) {
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send({ method: 'game_ready', params: { id } });
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}
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function sendInstanceState(instanceId) {
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send({ method: 'instance_state', params: { instance_id: instanceId } });
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}
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function sendInstanceList() {
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send({ method: 'instance_list', params: {} });
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}
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function sendVboxAccept(instanceId, group, index) {
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send({ method: 'vbox_accept', params: { instance_id: instanceId, group, index } });
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events.clearInstance();
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}
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function sendVboxApply(instanceId, constructId, index) {
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send({ method: 'vbox_apply', params: { instance_id: instanceId, construct_id: constructId, index } });
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events.clearInstance();
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}
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function sendVboxUnequip(instanceId, constructId, target) {
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send({ method: 'vbox_unequip', params: { instance_id: instanceId, construct_id: constructId, target } });
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events.clearInstance();
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}
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function sendVboxDiscard(instanceId) {
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send({ method: 'vbox_discard', params: { instance_id: instanceId } });
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events.clearInstance();
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}
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function sendVboxCombine(instanceId, indices) {
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send({ method: 'vbox_combine', params: { instance_id: instanceId, indices } });
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events.clearCombiner();
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}
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function sendVboxReclaim(instanceId, index) {
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send({ method: 'vbox_reclaim', params: { instance_id: instanceId, index } });
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events.clearInstance();
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}
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function sendItemInfo() {
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send({ method: 'item_info', params: {} });
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}
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function sendGameSkill(gameId, constructId, targetConstructId, skill) {
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send({
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method: 'game_skill',
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params: {
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game_id: gameId, construct_id: constructId, target_construct_id: targetConstructId, skill,
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},
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});
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events.setActiveSkill(null);
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}
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function sendGameTarget(gameId, constructId, skillId) {
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send({ method: 'game_target', params: { game_id: gameId, construct_id: constructId, skill_id: skillId } });
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events.setActiveSkill(null);
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}
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function sendInstanceJoin(instanceId, constructs) {
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send({ method: 'instance_join', params: { instance_id: instanceId, construct_ids: constructs } });
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}
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function sendInstanceNew(constructs, name, pve) {
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send({ method: 'instance_new', params: { construct_ids: constructs, name, pve } });
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}
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function sendInstanceReady(instanceId) {
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send({ method: 'instance_ready', params: { instance_id: instanceId } });
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}
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// -------------
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// Incoming
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// -------------
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function onAccount(login) {
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events.setAccount(login);
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sendAccountConstructs();
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sendAccountInstances();
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}
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function onAccountInstances(list) {
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events.setAccountInstances(list);
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setTimeout(sendAccountInstances, 5000);
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}
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function onAccountConstructs(constructs) {
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events.setConstructList(constructs);
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}
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function onGameState(game) {
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events.setGame(game);
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}
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let gameStateTimeout;
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function startGameStateTimeout(id) {
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clearTimeout(gameStateTimeout);
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gameStateTimeout = setTimeout(() => sendGameState(id), 1000);
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return true;
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}
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function clearGameStateTimeout() {
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clearTimeout(gameStateTimeout);
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}
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let instanceStateTimeout;
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function startInstanceStateTimeout(id) {
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clearTimeout(instanceStateTimeout);
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instanceStateTimeout = setTimeout(() => sendInstanceState(id), 1000);
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return true;
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}
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function onInstanceState(instance) {
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events.setInstance(instance);
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return true;
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}
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function onOpenInstances(list) {
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events.setInstanceList(list);
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return true;
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}
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function clearInstanceStateTimeout() {
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clearTimeout(instanceStateTimeout);
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}
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function onItemInfo(info) {
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events.setItemInfo(info);
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}
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let pongTimeout;
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function onPong() {
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events.setPing(Date.now() - ping);
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pongTimeout = setTimeout(sendPing, 1000);
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}
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// -------------
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// Setup
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// -------------
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// when the server sends a reply it will have one of these message types
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// this object wraps the reply types to a function
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const handlers = {
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AccountState: onAccount,
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AccountConstructs: onAccountConstructs,
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AccountInstances: onAccountInstances,
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GameState: onGameState,
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InstanceState: onInstanceState,
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ItemInfo: onItemInfo,
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OpenInstances: onOpenInstances,
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Pong: onPong,
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};
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function logout() {
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localStorage.removeItem('account');
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account = null;
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event.setAccount(null);
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}
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function errHandler(error) {
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switch (error) {
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case 'invalid token': return logout();
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case 'no constructs selected': return events.errorPrompt('select_constructs');
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case 'node requirements not met': return events.errorPrompt('complete_nodes');
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case 'construct at max skills (4)': return events.errorPrompt('max_skills');
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default: return errorToast(error);
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}
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}
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// decodes the cbor and
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// calls the handlers defined above based on message type
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function onMessage(event) {
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// decode binary msg from server
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const blob = new Uint8Array(event.data);
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const res = cbor.decode(blob);
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const [msgType, params] = res;
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if (msgType !== 'Pong') console.log(res);
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// check for error and split into response type and data
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if (res.err) return errHandler(res.err);
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if (!handlers[msgType]) return errorToast(`${msgType} handler missing`);
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return handlers[msgType](params);
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}
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// Connection opened
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function onOpen() {
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toast.info({
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message: 'connected',
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position: 'topRight',
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});
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sendPing();
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sendItemInfo();
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return true;
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}
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function onError(event) {
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console.error('WebSocket error', event);
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}
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function onClose(event) {
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console.error('WebSocket closed', event);
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toast.warning({
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message: 'disconnected',
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position: 'topRight',
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});
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return setTimeout(connect, 5000);
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}
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function connect() {
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if (ws) {
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clearGameStateTimeout();
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clearInstanceStateTimeout();
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clearTimeout(pongTimeout);
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ws.removeEventListener('open', onOpen);
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ws.removeEventListener('message', onMessage);
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ws.removeEventListener('error', onError);
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ws.removeEventListener('close', onClose);
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ws = null;
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}
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ws = new WebSocket(SOCKET_URL);
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ws.binaryType = 'arraybuffer';
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// Listen for messages
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ws.addEventListener('open', onOpen);
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ws.addEventListener('message', onMessage);
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ws.addEventListener('error', onError);
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ws.addEventListener('close', onClose);
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return ws;
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}
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return {
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clearGameStateTimeout,
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clearInstanceStateTimeout,
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sendAccountLogin,
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sendAccountCreate,
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sendAccountConstructs,
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sendAccountInstances,
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sendGameState,
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sendGameReady,
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sendGameSkill,
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sendGameTarget,
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sendConstructSpawn,
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sendConstructDelete,
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sendInstanceJoin,
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sendInstanceList,
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sendInstanceReady,
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sendInstanceNew,
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sendInstanceState,
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sendVboxAccept,
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sendVboxApply,
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sendVboxReclaim,
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sendVboxCombine,
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sendVboxDiscard,
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sendVboxUnequip,
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sendItemInfo,
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startInstanceStateTimeout,
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startGameStateTimeout,
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connect,
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};
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}
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module.exports = createSocket;
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