mnml/client/src/components/instance.constructs.jsx
2019-06-06 11:53:06 +10:00

264 lines
7.0 KiB
JavaScript

const { connect } = require('preact-redux');
const preact = require('preact');
const range = require('lodash/range');
const shapes = require('./shapes');
const { STATS } = require('../utils');
const { ConstructAvatar } = require('./construct');
const actions = require('../actions');
const addState = connect(
function receiveState(state) {
const { ws, instance, player, account, itemInfo, itemEquip, activeConstruct } = state;
function sendInstanceReady() {
return ws.sendInstanceReady(instance.id);
}
function sendVboxApply(constructId, i) {
return ws.sendVboxApply(instance.id, constructId, i);
}
function sendUnequip(constructId, item) {
return ws.sendVboxUnequip(instance.id, constructId, item);
}
return {
instance,
player,
account,
sendInstanceReady,
sendVboxApply,
itemInfo,
itemEquip,
activeConstruct,
sendUnequip,
};
},
function receiveDispatch(dispatch) {
function quit() {
dispatch(actions.setInstance(null));
}
function setInfo(item) {
dispatch(actions.setInfo(item));
}
function setActiveConstruct(value) {
dispatch(actions.setActiveConstruct(value));
}
function clearInfo() {
return dispatch(actions.setInfo(null));
}
function setItemEquip(v) {
return dispatch(actions.setItemEquip(v));
}
function setItemUnequip(v) {
return dispatch(actions.setItemUnequip(v));
}
return { quit, clearInfo, setInfo, setActiveConstruct, setItemUnequip, setItemEquip };
}
);
function Construct(props) {
const {
activeConstruct,
itemEquip,
construct,
player,
sendVboxApply,
setActiveConstruct,
setItemUnequip,
setItemEquip,
itemInfo,
setInfo,
sendUnequip,
} = props;
function onClick(e) {
e.stopPropagation();
e.preventDefault();
console.log('const click eA')
if (itemEquip !== null) sendVboxApply(construct.id, itemEquip);
setItemEquip(null);
return setActiveConstruct(construct);
}
function hoverInfo(e, info) {
if (!info) return false;
e.stopPropagation();
return setInfo(info);
}
const { vbox } = player;
const skillList = itemInfo.items.filter(v => v.skill).map(v => v.item);
const specList = itemInfo.items.filter(v => v.spec).map(v => v.item);
const skills = range(0, 3).map(i => {
const skill = construct.skills[i];
const s = skill
? skill.skill
: (<span class="gray">+</span>);
function skillClick(e) {
if (!skill) return false;
setItemUnequip(skill.skill);
setActiveConstruct(construct);
e.stopPropagation();
return true;
}
function skillDblClick(e) {
if (!skill) return false;
sendUnequip(construct.id, skill.skill);
setActiveConstruct(null);
setItemUnequip(null);
e.stopPropagation();
e.preventDefault();
return true;
}
// const action = skill ? '' : 'action';
const equip = skillList.includes(vbox.bound[itemEquip]) && !skill ? 'equipping' : '';
const classes = `${equip}`;
return (
<button
key={i}
disabled={!skill && itemEquip === null}
class={classes}
onClick={skillClick}
onDblClick={skillDblClick}
onMouseOver={e => hoverInfo(e, skill && skill.skill)} >
{s}
</button>
);
});
const specs = range(0, 6).map(i => {
const s = construct.specs[i];
if (!s) {
const equip = specList.includes(vbox.bound[itemEquip]) ? 'equip-spec' : 'gray';
return (
<figure key={i} class={equip} >
{shapes.diamond(equip)}
<figcaption>&nbsp;</figcaption>
</figure>
);
}
const specInfo = itemInfo.items.find(i => i.item === s);
function specClick(e) {
e.stopPropagation();
setItemUnequip(s);
setActiveConstruct(construct);
}
function specDblClick(e) {
sendUnequip(construct.id, s);
setActiveConstruct(null);
setItemUnequip(null);
e.stopPropagation();
e.preventDefault();
return true;
}
return (
<figure
key={i}
onClick={specClick}
onDblClick={specDblClick}
onMouseOver={e => hoverInfo(e, s)} >
{shapes[s]()}
<figcaption>{s}</figcaption>
</figure>
);
});
const stats = Object.keys(STATS).map(s => {
const stat = STATS[s];
const info = (s === 'Speed' && 'Speed')
|| (s.includes('Power') && 'Power')
|| (s.includes('Life') && 'Life');
return <div key={stat.stat}
alt={stat.stat}
class={stat.stat}
onMouseOver={e => hoverInfo(e, info)} >
{shapes[s]()}
<div>{construct[stat.stat].value}</div>
</div>;
});
return (
<div key={construct.id} class="instance-construct" onClick={onClick} >
<ConstructAvatar name={construct.name} id={construct.id} />
<h2 class="name" >{construct.name}</h2>
<div class="skills" onMouseOver={e => hoverInfo(e, 'constructSkills')} >
{skills}
</div>
<div class="specs" onMouseOver={e => hoverInfo(e, 'constructSpecs')} >
{specs}
</div>
<div class="stats">
{stats}
</div>
</div>
);
}
function InstanceConstructs(props) {
const {
activeConstruct,
itemEquip,
player,
instance,
// clearInfo,
setInfo,
setActiveConstruct,
sendVboxApply,
itemInfo,
setVboxHighlight,
setItemUnequip,
setItemEquip,
sendUnequip,
} = props;
if (!player) return false;
if (instance.phase === 'Lobby') return false;
const constructs = player.constructs.map((c, i) => Construct({
construct: c,
activeConstruct,
itemEquip,
setItemUnequip,
setItemEquip,
player,
sendVboxApply,
setInfo,
setActiveConstruct,
itemInfo,
setVboxHighlight,
sendUnequip,
}));
const classes = `construct-list`;
return (
<div class={classes} onClick={() => setActiveConstruct(null)}>
{constructs}
</div>
);
}
module.exports = addState(InstanceConstructs);