101 lines
3.3 KiB
JavaScript

const preact = require('preact');
const { Component } = require('preact');
const anime = require('animejs').default;
const { connect } = require('preact-redux');
const { TIMES } = require('../../constants');
const addState = connect(
function receiveState(state) {
const { animCb } = state;
return { animCb };
}
);
class Curse extends Component {
constructor() {
super();
this.animations = [];
}
render() {
return (
<svg
class="skill-animation"
version="1.1"
id="curse"
xmlns="http://www.w3.org/2000/svg"
viewBox="0 0 198 200">
<defs>
<filter id="curseFilter">
<feGaussianBlur in="SourceGraphic" stdDeviation="5" />
<feMerge>
<feMergeNode />
<feMergeNode in="SourceGraphic" />
</feMerge>
</filter>
</defs>
<g filter="url(#curseFilter)" class="blue" >
<circle id="curseFilterOne" cx="100" cy="100" r="0" />
<circle id="curseFilterTwo" cx="100" cy="100" r="0" />
<circle id="curseFilterThree" cx="100" cy="100" r="0" />
</g>
<g class="white" style={{ strokeWidth: '2px' }}>
<circle id="curseCircleOne" cx="100" cy="100" r="0" />
<circle id="curseCircleTwo" cx="100" cy="100" r="0" />
<circle id="curseCircleThree" cx="100" cy="100" r="0" />
</g>
</svg>
);
}
componentDidMount() {
this.animations.push(anime({
targets: ['#curse'],
opacity: [
{ value: 1, delay: TIMES.TARGET_DELAY_MS, duration: TIMES.TARGET_DURATION_MS * 0.2 },
{ value: 0, delay: TIMES.TARGET_DURATION_MS * 0.6, duration: TIMES.TARGET_DURATION_MS * 0.2 },
],
easing: 'easeInOutSine',
}));
this.animations.push(anime({
targets: ['#curseCircleOne', '#curseFilterOne'],
r: 30,
easing: 'easeInOutSine',
delay: TIMES.TARGET_DELAY_MS,
duration: TIMES.TARGET_DURATION_MS,
}));
this.animations.push(anime({
targets: ['#curseCircleTwo', '#curseFilterTwo'],
r: 60,
easing: 'easeInOutSine',
delay: TIMES.TARGET_DELAY_MS,
duration: TIMES.TARGET_DURATION_MS,
}));
this.animations.push(anime({
targets: ['#curseCircleThree', '#curseFilterThree'],
r: 90,
easing: 'easeInOutSine',
delay: TIMES.TARGET_DELAY_MS,
duration: TIMES.TARGET_DURATION_MS,
}));
}
// this is necessary because
// skipping / timing / unmounting race conditions
// can cause the animations to cut short, this will ensure the values are reset
// because preact will recycle all these components
componentWillUnmount() {
for (let i = this.animations.length - 1; i >= 0; i--) {
this.animations[i].reset();
}
this.props.animCb && this.props.animCb();
}
}
module.exports = addState(Curse);