1139 lines
34 KiB
Rust
1139 lines
34 KiB
Rust
use rand::{thread_rng, Rng};
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use uuid::Uuid;
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use cryp::{Cryp, CrypEffect, Stat};
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#[derive(Debug,Clone,PartialEq,Serialize,Deserialize)]
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pub struct Cast {
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pub id: Uuid,
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pub skill: Skill,
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pub source_team_id: Uuid,
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pub source_cryp_id: Uuid,
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pub target_cryp_id: Uuid,
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pub resolution: Resolution,
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}
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impl Cast {
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pub fn new(source_cryp_id: Uuid, source_team_id: Uuid, target_cryp_id: Uuid, skill: Skill) -> Cast {
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return Cast {
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id: Uuid::new_v4(),
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source_cryp_id,
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source_team_id,
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target_cryp_id,
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skill,
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resolution: Resolution::new(skill),
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};
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}
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pub fn new_tick(source: &mut Cryp, target: &mut Cryp, skill: Skill) -> Cast {
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Cast::new(source.id, source.account, target.id, skill)
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}
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pub fn set_resolution(&mut self, cryp: &mut Cryp, target: &mut Cryp) -> &mut Cast {
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self.resolution = self.skill.resolve(cryp, target);
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self
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}
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pub fn used_cooldown(&self) -> bool {
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return self.skill.base_cd().is_some();
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}
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}
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#[derive(Debug,Clone,PartialEq,Serialize,Deserialize)]
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pub struct Immunity {
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pub immune: bool,
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pub effects: Vec<Effect>
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}
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impl Immunity {
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fn new() -> Immunity {
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Immunity { immune: false, effects: vec![] }
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}
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}
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#[derive(Debug,Clone,PartialEq,Serialize,Deserialize)]
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pub struct Disable {
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pub disabled: bool,
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pub effects: Vec<Effect>
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}
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impl Disable {
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fn new() -> Disable {
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Disable { disabled: false, effects: vec![] }
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}
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}
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#[derive(Debug,Clone,PartialEq,Serialize,Deserialize)]
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pub enum ResolutionResult {
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Damage { amount: u64, mitigation: u64, category: Category , immunity: Immunity },
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Healing { amount: u64, overhealing: u64, category: Category , immunity: Immunity },
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Effect { effect: Effect, duration: u8, immunity: Immunity },
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Removal { effect: Effect, immunity: Immunity },
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Evasion { skill: Skill, evasion_rating: u64 },
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}
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#[derive(Debug,Clone,PartialEq,Serialize,Deserialize)]
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pub struct Resolution {
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pub skill: Skill,
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pub disable: Disable,
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pub speed: u64,
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pub results: Vec<ResolutionResult>,
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}
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impl Resolution {
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fn new(skill: Skill) -> Resolution {
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Resolution { skill, results: vec![], disable: Disable::new(), speed: 0 }
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}
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}
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pub type Cooldown = Option<u8>;
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#[derive(Debug,Clone,Copy,PartialEq,Serialize,Deserialize)]
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pub enum Effect {
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// physical
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Stun,
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Parry,
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Block,
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Bleed,
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Leech,
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Airborne,
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Untouchable,
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Deadly,
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Vulnerable,
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Fury,
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Blind,
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Snare,
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Empower,
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// magic
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Hex,
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Curse,
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Banish,
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Slow,
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Haste,
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Enslave,
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Mesmerise,
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Amplify,
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Silence,
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// magic immunity
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Shield,
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// effects over time
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Triage,
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Decay,
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Regen,
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Drain,
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SpeedDrain,
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SpeedIncrease,
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Ko,
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}
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impl Effect {
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pub fn immune(&self, skill: Skill) -> bool {
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match self {
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Effect::Parry => match skill.category() {
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Category::Spell => false,
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Category::Physical => true,
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_ => false,
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},
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Effect::Shield => match skill.category() {
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Category::Spell => true,
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Category::Physical => false,
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_ => false,
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},
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Effect::Banish => true,
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_ => false,
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}
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}
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pub fn disables_skill(&self, skill: Skill) -> bool {
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match self {
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Effect::Stun => true,
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Effect::Hex => true,
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Effect::Banish => true,
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Effect::Silence => match skill.category() {
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Category::Spell => true,
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Category::Physical => false,
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_ => false,
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},
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Effect::Snare => match skill.category() {
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Category::Spell => false,
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Category::Physical => true,
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_ => false,
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},
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Effect::Ko => match skill.category() {
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Category::SpellTick => false,
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_ => true,
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},
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_ => false,
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}
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}
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pub fn modifications(&self) -> Vec<Stat> {
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match self {
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Effect::Empower => vec![Stat::PhysicalDamage],
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Effect::Vulnerable => vec![Stat::PhysicalDamageTaken],
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Effect::Block => vec![Stat::PhysicalDamageTaken],
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Effect::Amplify => vec![Stat::SpellDamage],
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Effect::Curse => vec![Stat::SpellDamageTaken],
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Effect::Haste => vec![Stat::Speed],
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Effect::Slow => vec![Stat::Speed],
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_ => vec![],
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}
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}
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// maybe increase by rng
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// roll little endian bits
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// and OR with base stat
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pub fn apply(&self, value: u64) -> u64 {
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match self {
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Effect::Empower => value << 1,
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Effect::Vulnerable => value << 1,
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Effect::Block => value >> 1,
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Effect::Amplify => value << 1,
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Effect::Curse => value << 1,
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Effect::Haste => value << 1,
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Effect::Slow => value >> 1,
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_ => {
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println!("{:?} does not have a mod effect", self);
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return value;
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},
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}
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}
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pub fn category(&self) -> Category {
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match self {
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// physical
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Effect::Stun => Category::PhysDebuff,
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Effect::Block => Category::PhysBuff,
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Effect::Parry => Category::PhysBuff,
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Effect::Bleed => Category::PhysDebuff,
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Effect::Leech => Category::PhysDebuff,
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Effect::Airborne => Category::PhysDebuff,
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Effect::Untouchable => Category::PhysBuff,
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Effect::Deadly => Category::PhysBuff,
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Effect::Vulnerable => Category::PhysDebuff,
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Effect::Fury => Category::PhysBuff,
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Effect::Blind => Category::PhysDebuff,
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Effect::Snare => Category::PhysDebuff,
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Effect::Empower => Category::PhysBuff,
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// magic
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Effect::Hex => Category::SpellDebuff,
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Effect::Curse => Category::SpellDebuff,
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Effect::Banish => Category::SpellDebuff, // todo randomise
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Effect::Slow => Category::SpellDebuff,
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Effect::Haste => Category::SpellBuff,
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Effect::Enslave => Category::SpellDebuff,
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Effect::Mesmerise => Category::SpellDebuff,
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Effect::Amplify => Category::SpellBuff,
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Effect::Silence => Category::SpellDebuff,
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// magic immunity
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Effect::Shield => Category::SpellBuff,
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// effects over time
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Effect::Triage => Category::SpellBuff,
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Effect::Decay => Category::SpellDebuff,
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Effect::Regen => Category::SpellBuff,
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Effect::Drain => Category::SpellDebuff,
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Effect::SpeedDrain => Category::SpellDebuff,
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Effect::SpeedIncrease => Category::SpellBuff,
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Effect::Ko => Category::Ko,
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}
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}
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pub fn duration(&self) -> u8 {
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match self {
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Effect::Block => 1,
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Effect::Parry => 1,
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Effect::Stun => 2,
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Effect::Vulnerable => 2,
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Effect::Snare => 1,
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Effect::Empower => 2,
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Effect::Shield => 2,
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Effect::Decay => 2,
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Effect::Drain => 2,
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Effect::Triage => 2,
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Effect::Amplify => 2,
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Effect::Silence => 2,
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Effect::Curse => 2,
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Effect::Haste => 2,
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Effect::Slow => 2,
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_ => {
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println!("{:?} does not have a duration", self);
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return 1;
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},
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}
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}
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}
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#[derive(Debug,Clone,Copy,PartialEq,Serialize,Deserialize)]
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pub enum Category {
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Physical,
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PhysHeal,
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PhysDmg,
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PhysDebuff,
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PhysBuff,
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PhysTick,
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Spell,
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SpellDmg,
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SpellHeal,
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SpellDebuff,
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SpellBuff,
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SpellTick,
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Ko,
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}
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#[derive(Debug,Clone,Copy,PartialEq,Serialize,Deserialize)]
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pub enum Skill {
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Attack,
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// -----------------
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// Nature
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// -----------------
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Block, // reduce dmg
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Parry, // avoid all dmg
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Snare,
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Paralyse,
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Strangle, // physical dot and disable
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Stun,
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// Evade, // actively evade
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// -----------------
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// Technology
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// -----------------
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Replicate,
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Swarm,
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Orbit,
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Repair,
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Scan, // track?
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// -----------------
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// Nonviolence
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// -----------------
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Heal,
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Triage, // hot
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TriageTick,
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Throw, // no dmg stun, adds vulnerable
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Charm,
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Calm,
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Rez,
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// Sleep,
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// Nightmare,
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// -------------------
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// Destruction
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// -------------------
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Blast,
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Amplify,
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Decay, // dot
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DecayTick, // dot
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Drain,
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DrainTick,
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Curse,
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Plague, // aoe dot
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Ruin, // aoe
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// -----------------
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// Purity
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// -----------------
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Empower,
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Slay,
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Shield,
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Silence,
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Inquiry,
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Purify,
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Purge,
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// Precision,
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// -----------------
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// Chaos
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// -----------------
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Banish,
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Hex,
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Fear,
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Taunt,
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Pause, // speed slow
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Haste,
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Slow,
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// used by tests, no cd, no dmg
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TestTouch,
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TestStun,
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TestBlock,
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TestParry,
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TestDrain,
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}
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impl Skill {
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pub fn base_cd(&self) -> Cooldown {
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match self {
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Skill::Attack => None,
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// -----------------
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// Nature
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// -----------------
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Skill::Block => None, // reduce dmg
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Skill::Parry => None, // avoid all dmg
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Skill::Snare => Some(1),
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Skill::Paralyse => Some(1),
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Skill::Strangle => Some(2),
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// Strangle
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Skill::Stun => Some(1),
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// -----------------
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// Technology
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// -----------------
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Skill::Replicate => None,
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Skill::Swarm => Some(2),
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Skill::Orbit => Some(1),
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Skill::Repair => None,
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Skill::Scan => Some(1), // track?
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// -----------------
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// Preservation
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// -----------------
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Skill::Heal => None,
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Skill::Triage => None, // hot
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Skill::TriageTick => None,
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Skill::Throw => Some(1), // no dmg stun, adds vulnerable
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Skill::Charm => Some(1),
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Skill::Calm => None,
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Skill::Rez => Some(2),
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// -----------------
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// Destruction
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// -----------------
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Skill::Blast => None,
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Skill::Amplify => Some(1),
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Skill::Decay => None, // dot
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Skill::DecayTick => None,
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Skill::Drain => Some(1),
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Skill::DrainTick => None,
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Skill::Curse => Some(1),
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Skill::Plague => Some(1), // aoe dot
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Skill::Ruin => Some(2), // aoe
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// -----------------
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// Purity
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// -----------------
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// Skill::Precision => None,
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Skill::Empower => Some(1),
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Skill::Slay => None,
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Skill::Shield => None,
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Skill::Silence => Some(1),
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Skill::Inquiry => Some(1),
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Skill::Purify => None,
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Skill::Purge => None,
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// -----------------
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// Chaos
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// -----------------
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Skill::Banish => Some(1),
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Skill::Hex => None,
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Skill::Fear => None,
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Skill::Taunt => Some(1),
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Skill::Pause => Some(1), // speed slow
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Skill::Haste => None,
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Skill::Slow => None,
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// -----------------
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// Test
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// -----------------
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Skill::TestTouch => None,
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Skill::TestStun => None,
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Skill::TestBlock => None,
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Skill::TestDrain => None,
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Skill::TestParry => None,
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}
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}
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pub fn category(&self) -> Category {
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match self {
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Skill::Attack => Category::Physical,
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// -----------------
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// Nature
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// -----------------
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Skill::Block => Category::Physical, // reduce dmg
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Skill::Parry => Category::Physical, // avoid all dmg
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Skill::Snare => Category::Physical,
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Skill::Paralyse => Category::Physical,
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Skill::Strangle => Category::Physical,
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// Strangle
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Skill::Stun => Category::Physical,
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// -----------------
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// Technology
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// -----------------
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Skill::Replicate => Category::Physical,
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Skill::Swarm => Category::Physical,
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Skill::Orbit => Category::Physical,
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Skill::Repair => Category::Physical,
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Skill::Scan => Category::Physical, // track?
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// -----------------
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// Preservation
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// -----------------
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Skill::Heal => Category::Physical,
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Skill::Triage => Category::Spell, // hot
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Skill::TriageTick => Category::SpellTick, // hot
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Skill::Throw => Category::Physical, // no dmg stun, adds vulnerable
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Skill::Charm => Category::Spell,
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Skill::Calm => Category::Physical,
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Skill::Rez => Category::Spell,
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// -----------------
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// Destruction
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// -----------------
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Skill::Blast => Category::Spell,
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Skill::Amplify => Category::Spell,
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Skill::Decay => Category::Spell, // dot
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Skill::DecayTick => Category::SpellTick, // hot
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Skill::Drain => Category::Spell,
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Skill::DrainTick => Category::SpellTick, // hot
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Skill::Curse => Category::Spell,
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Skill::Plague => Category::Spell, // aoe dot
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Skill::Ruin => Category::Spell, // aoe
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// -----------------
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// Purity
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// -----------------
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// Skill::Precision => 1,
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Skill::Empower => Category::Physical,
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Skill::Slay => Category::Physical,
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Skill::Shield => Category::Spell,
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Skill::Silence => Category::Spell,
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Skill::Inquiry => Category::Spell,
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Skill::Purify => Category::Spell,
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Skill::Purge => Category::Spell,
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// -----------------
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// Chaos
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// -----------------
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Skill::Banish => Category::Spell,
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Skill::Hex => Category::Spell,
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Skill::Fear => Category::Spell,
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Skill::Taunt => Category::Spell,
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Skill::Pause => Category::Spell, // extend durations
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// Skill::Lag => 2, //
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Skill::Haste => Category::Spell,
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Skill::Slow => Category::Spell,
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|
|
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// -----------------
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// Test
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// -----------------
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Skill::TestTouch => Category::Physical,
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Skill::TestStun => Category::Physical,
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Skill::TestParry => Category::Physical,
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Skill::TestBlock => Category::Physical,
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Skill::TestDrain => Category::Spell,
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}
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}
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|
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pub fn ko_castable(&self) -> bool {
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match self {
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Skill::TriageTick => true,
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Skill::DecayTick => true,
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Skill::DrainTick => true,
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_ => false,
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}
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}
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|
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pub fn speed(&self) -> u8 {
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match self {
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|
|
// defensive block
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Skill::Block => 10, // reduce dmg
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Skill::Parry => 10, // avoid all dmg
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Skill::Snare => 10,
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Skill::Shield => 10, // avoid magic dmg,
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// fast phys combat
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Skill::Attack => 5,
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Skill::Paralyse => 5,
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Skill::Strangle => 5,
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Skill::Banish => 5,
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Skill::Blast => 5,
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Skill::Decay => 5, // dot
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|
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// magic combat trickery
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Skill::Triage => 3, // hot
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Skill::Slow => 3,
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Skill::Fear => 2,
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Skill::Amplify => 3,
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Skill::Curse => 3,
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Skill::Empower => 3,
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Skill::Haste => 3,
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|
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// general combat
|
|
Skill::DecayTick => 2, // hot
|
|
Skill::Drain => 2,
|
|
Skill::DrainTick => 2, // hot
|
|
Skill::Hex => 2,
|
|
Skill::Pause => 2, // extend durations
|
|
Skill::Plague => 2, // aoe dot
|
|
Skill::Silence => 2,
|
|
Skill::Stun => 2,
|
|
Skill::Throw => 2, // no dmg stun, adds vulnerable
|
|
Skill::TriageTick => 2, // hot
|
|
|
|
Skill::Heal => 1,
|
|
Skill::Purify => 1,
|
|
Skill::Purge => 1,
|
|
|
|
// unimplemented
|
|
// Skill::Precision => 1,
|
|
// Skill::Lag => 2, //
|
|
Skill::Taunt => 10,
|
|
Skill::Ruin => 3, // aoe
|
|
Skill::Slay => 1,
|
|
Skill::Charm => 2,
|
|
Skill::Calm => 2,
|
|
Skill::Inquiry => 2,
|
|
Skill::Rez => 4,
|
|
Skill::Replicate => 1,
|
|
Skill::Swarm => 3,
|
|
Skill::Orbit => 2,
|
|
Skill::Repair => 1,
|
|
Skill::Scan => 2, // track?
|
|
|
|
// -----------------
|
|
// Test
|
|
// -----------------
|
|
Skill::TestTouch => 10,
|
|
Skill::TestStun => 5,
|
|
Skill::TestBlock => 10,
|
|
Skill::TestParry => 10,
|
|
Skill::TestDrain => 10,
|
|
}
|
|
}
|
|
|
|
pub fn resolve(&self, source: &mut Cryp, target: &mut Cryp) -> Resolution {
|
|
let mut rng = thread_rng();
|
|
let _base: u64 = rng.gen();
|
|
|
|
let speed = source.skill_speed(*self);
|
|
|
|
let mut resolution = Resolution { skill: *self, results: vec![], disable: source.disabled(*self), speed };
|
|
|
|
if target.is_ko() {
|
|
return resolution;
|
|
}
|
|
|
|
if resolution.disable.disabled {
|
|
return resolution;
|
|
}
|
|
|
|
match self.category() == Category::Physical {
|
|
true => {
|
|
if let Some(evasion) = target.evade(*self) {
|
|
resolution.results.push(evasion);
|
|
return resolution;
|
|
}
|
|
},
|
|
false => (),
|
|
}
|
|
|
|
match self {
|
|
Skill::Attack => attack(source, target, resolution),
|
|
// -----------------
|
|
// Nature
|
|
// -----------------
|
|
Skill::Block => block(source, target, resolution),
|
|
Skill::Parry => parry(source, target, resolution),
|
|
Skill::Snare => snare(source, target, resolution), // TODO prevent physical moves
|
|
|
|
Skill::Paralyse => panic!("nyi"), // no physical moves
|
|
Skill::Strangle => panic!("nyi"), // no physical moves
|
|
|
|
Skill::Stun => stun(source, target, resolution),
|
|
|
|
// -----------------
|
|
// Technology
|
|
// -----------------
|
|
Skill::Replicate => panic!("nyi"),
|
|
Skill::Swarm => panic!("nyi"),
|
|
Skill::Orbit => panic!("nyi"),
|
|
Skill::Repair => panic!("nyi"),
|
|
Skill::Scan => panic!("nyi"), // track?
|
|
|
|
// -----------------
|
|
// Preservation
|
|
// -----------------
|
|
Skill::Heal => heal(source, target, resolution),
|
|
Skill::Triage => triage(source, target, resolution), // hot
|
|
Skill::TriageTick => triage_tick(source, target, resolution), // hot
|
|
Skill::Throw => throw(source, target, resolution), // no dmg stun, adds vulnerable
|
|
Skill::Charm => panic!("nyi"), // target casts random spell on teammate
|
|
Skill::Calm => panic!("nyi"), // physical fear, taunt removal
|
|
Skill::Rez => panic!("nyi"),
|
|
|
|
// -----------------
|
|
// Destruction
|
|
// -----------------
|
|
Skill::Blast => blast(source, target, resolution),
|
|
Skill::Amplify => amplify(source, target, resolution), // increase magic dmg
|
|
Skill::Decay => decay(source, target, resolution), // dot
|
|
Skill::DecayTick => decay_tick(source, target, resolution), // dot
|
|
Skill::Drain => drain(source, target, resolution),
|
|
Skill::DrainTick => drain_tick(source, target, resolution), // hot
|
|
Skill::Curse => curse(source, target, resolution),
|
|
Skill::Plague => panic!("nyi"), // dot that spreads every turn
|
|
Skill::Ruin => panic!("nyi"), // aoe version of blast
|
|
|
|
// -----------------
|
|
// Purity
|
|
// -----------------
|
|
// Skill::Precision => panic!("nyi"),
|
|
Skill::Empower => empower(source, target, resolution), // increased phys dmg
|
|
Skill::Slay => panic!("nyi"), // phys dmg mult by target magic dmg
|
|
Skill::Shield => shield(source, target, resolution), // target is immune to magic dmg and fx
|
|
Skill::Silence => silence(source, target, resolution), // target cannot cast spells
|
|
Skill::Inquiry => panic!("nyi"), //
|
|
Skill::Purify => purify(source, target, resolution), // dispel all debuffs
|
|
Skill::Purge => purge(source, target, resolution), // dispel all buffs
|
|
|
|
// -----------------
|
|
// Chaos
|
|
// -----------------
|
|
Skill::Banish => banish(source, target, resolution), // TODO prevent all actions
|
|
Skill::Hex => hex(source, target, resolution), // todo prevent casting
|
|
Skill::Fear => panic!("nyi"), // cast random spell on self
|
|
Skill::Taunt => panic!("nyi"), // target forced to attack
|
|
Skill::Pause => panic!("nyi"), // speed slow
|
|
Skill::Haste => haste(source, target, resolution), // speed slow
|
|
Skill::Slow => slow(source, target, resolution), // speed slow
|
|
|
|
// -----------------
|
|
// Test
|
|
// -----------------
|
|
Skill::TestTouch => Resolution { skill: Skill::TestTouch, results: vec![], disable: Disable::new(), speed: 0 },
|
|
Skill::TestStun => stun(source, target, resolution),
|
|
Skill::TestBlock => block(source, target, resolution),
|
|
Skill::TestParry => parry(source, target, resolution),
|
|
Skill::TestDrain => drain(source, target, resolution),
|
|
}
|
|
}
|
|
|
|
pub fn self_targeting(&self) -> bool {
|
|
match self {
|
|
Skill::Block => true,
|
|
Skill::Parry => true,
|
|
Skill::TestBlock => true,
|
|
Skill::TestParry => true,
|
|
_ => false,
|
|
}
|
|
}
|
|
|
|
pub fn defensive(&self) -> bool {
|
|
match self {
|
|
Skill::Heal |
|
|
Skill::Triage |
|
|
Skill::Empower |
|
|
Skill::Purify |
|
|
Skill::Calm |
|
|
Skill::Parry |
|
|
Skill::Block => true,
|
|
_ => false,
|
|
}
|
|
}
|
|
}
|
|
|
|
fn attack(cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) -> Resolution {
|
|
let amount = cryp.phys_dmg();
|
|
resolution.results.push(target.deal_phys_dmg(Skill::Attack, amount));
|
|
return resolution;
|
|
}
|
|
|
|
fn stun(_cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) -> Resolution {
|
|
let effect = CrypEffect { effect: Effect::Stun, duration: Effect::Stun.duration(), tick: None };
|
|
resolution.results.push(target.add_effect(Skill::Stun, effect));
|
|
return resolution;
|
|
}
|
|
|
|
fn throw(_cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) -> Resolution {
|
|
let stun = CrypEffect { effect: Effect::Stun, duration: Effect::Stun.duration(), tick: None };
|
|
let vulnerable = CrypEffect { effect: Effect::Vulnerable, duration: Effect::Vulnerable.duration(), tick: None };
|
|
|
|
resolution.results.push(target.add_effect(Skill::Throw, stun));
|
|
resolution.results.push(target.add_effect(Skill::Throw, vulnerable));
|
|
|
|
return resolution;
|
|
}
|
|
|
|
|
|
fn block(_cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) -> Resolution {
|
|
let block = CrypEffect { effect: Effect::Block, duration: Effect::Block.duration(), tick: None };
|
|
resolution.results.push(target.add_effect(Skill::Block, block));
|
|
return resolution;
|
|
}
|
|
|
|
fn parry(_cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) -> Resolution {
|
|
let effect = CrypEffect { effect: Effect::Parry, duration: Effect::Parry.duration(), tick: None };
|
|
resolution.results.push(target.add_effect(Skill::Parry, effect));
|
|
return resolution;
|
|
}
|
|
|
|
|
|
fn snare(_cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) -> Resolution {
|
|
let snare = CrypEffect { effect: Effect::Snare, duration: Effect::Snare.duration(), tick: None };
|
|
resolution.results.push(target.add_effect(Skill::Snare, snare));
|
|
return resolution;
|
|
}
|
|
|
|
fn empower(_cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) -> Resolution {
|
|
let empower = CrypEffect { effect: Effect::Empower, duration: Effect::Empower.duration(), tick: None };
|
|
resolution.results.push(target.add_effect(Skill::Empower, empower));
|
|
return resolution;
|
|
}
|
|
|
|
fn heal(cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) -> Resolution {
|
|
let amount = cryp.spell_dmg();
|
|
resolution.results.push(target.heal(Skill::Heal, amount));
|
|
return resolution;
|
|
}
|
|
|
|
fn triage(cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) -> Resolution {
|
|
let triage = CrypEffect {
|
|
effect: Effect::Triage,
|
|
duration: Effect::Triage.duration(),
|
|
tick: Some(Cast::new_tick(cryp, target, Skill::TriageTick)),
|
|
};
|
|
let immunity = target.immune(Skill::Triage);
|
|
let immune = immunity.immune;
|
|
|
|
let snare_result = ResolutionResult::Effect {
|
|
effect: triage.effect,
|
|
duration: triage.duration,
|
|
immunity,
|
|
};
|
|
|
|
resolution.results.push(snare_result);
|
|
|
|
if !immune {
|
|
target.effects.push(triage);
|
|
}
|
|
|
|
return resolution;
|
|
}
|
|
|
|
fn triage_tick(cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) -> Resolution {
|
|
let amount = cryp.spell_dmg().wrapping_div(2);
|
|
resolution.results.push(target.heal(Skill::TriageTick, amount));
|
|
return resolution;
|
|
}
|
|
|
|
fn blast(cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) -> Resolution {
|
|
let amount = cryp.spell_dmg();
|
|
resolution.results.push(target.deal_spell_dmg(Skill::Blast, amount));
|
|
return resolution;
|
|
}
|
|
|
|
fn amplify(_cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) -> Resolution {
|
|
let amplify = CrypEffect { effect: Effect::Amplify, duration: Effect::Amplify.duration(), tick: None };
|
|
resolution.results.push(target.add_effect(Skill::Amplify, amplify));
|
|
return resolution;;
|
|
}
|
|
|
|
fn haste(_cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) -> Resolution {
|
|
let effect = CrypEffect { effect: Effect::Haste, duration: Effect::Haste.duration(), tick: None };
|
|
resolution.results.push(target.add_effect(Skill::Haste, effect));
|
|
return resolution;;
|
|
}
|
|
|
|
fn slow(_cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) -> Resolution {
|
|
let effect = CrypEffect { effect: Effect::Slow, duration: Effect::Slow.duration(), tick: None };
|
|
resolution.results.push(target.add_effect(Skill::Slow, effect));
|
|
return resolution;;
|
|
}
|
|
|
|
fn decay(cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) -> Resolution {
|
|
let decay = CrypEffect {
|
|
effect: Effect::Decay,
|
|
duration: Effect::Decay.duration(),
|
|
tick: Some(Cast::new_tick(cryp, target, Skill::DecayTick)),
|
|
};
|
|
resolution.results.push(target.add_effect(Skill::Decay, decay));
|
|
return resolution;
|
|
}
|
|
|
|
fn decay_tick(cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) -> Resolution {
|
|
let amount = cryp.spell_dmg();
|
|
resolution.results.push(target.deal_spell_dmg(Skill::DecayTick, amount));
|
|
return resolution;
|
|
}
|
|
|
|
fn hex(_cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) -> Resolution {
|
|
let hex = CrypEffect { effect: Effect::Hex, duration: Effect::Hex.duration(), tick: None };
|
|
resolution.results.push(target.add_effect(Skill::Hex, hex));
|
|
return resolution;;
|
|
}
|
|
|
|
fn curse(_cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) -> Resolution {
|
|
let curse = CrypEffect { effect: Effect::Curse, duration: Effect::Curse.duration(), tick: None };
|
|
resolution.results.push(target.add_effect(Skill::Curse, curse));
|
|
return resolution;;
|
|
}
|
|
|
|
fn drain(cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) -> Resolution {
|
|
let drain = CrypEffect {
|
|
effect: Effect::Drain,
|
|
duration: Effect::Drain.duration(),
|
|
tick: Some(Cast::new_tick(cryp, target, Skill::DrainTick)),
|
|
};
|
|
resolution.results.push(target.add_effect(Skill::Drain, drain));
|
|
return resolution;;
|
|
}
|
|
|
|
fn drain_tick(cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) -> Resolution {
|
|
let amount = cryp.spell_dmg();
|
|
let drain_dmg = target.deal_spell_dmg(Skill::DrainTick, amount);
|
|
resolution.results.push(drain_dmg.clone());
|
|
|
|
match drain_dmg {
|
|
ResolutionResult::Damage { amount, mitigation, category: _, immunity } => {
|
|
if !immunity.immune {
|
|
resolution.results.push(cryp.heal(Skill::Heal, amount));
|
|
}
|
|
},
|
|
_ => panic!("drain tick dmg not dealt {:?}", drain_dmg),
|
|
}
|
|
|
|
return resolution;
|
|
}
|
|
|
|
fn shield(_cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) -> Resolution {
|
|
let shield = CrypEffect { effect: Effect::Shield, duration: Effect::Shield.duration(), tick: None };
|
|
resolution.results.push(target.add_effect(Skill::Shield, shield));
|
|
return resolution;
|
|
}
|
|
|
|
fn silence(_cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) -> Resolution {
|
|
let silence = CrypEffect { effect: Effect::Silence, duration: Effect::Silence.duration(), tick: None };
|
|
resolution.results.push(target.add_effect(Skill::Silence, silence));
|
|
return resolution;
|
|
}
|
|
|
|
fn purge(_cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) -> Resolution {
|
|
let immunity = target.immune(Skill::Purge);
|
|
let immune = immunity.immune;
|
|
|
|
if !immune {
|
|
for (i, ce) in target.effects.clone().iter_mut().enumerate() {
|
|
if ce.effect.category() == Category::SpellBuff {
|
|
target.effects.remove(i);
|
|
resolution.results.push(ResolutionResult::Removal { effect: ce.effect, immunity: immunity.clone() });
|
|
}
|
|
}
|
|
}
|
|
|
|
return resolution;
|
|
}
|
|
|
|
fn purify(_cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) -> Resolution {
|
|
let immunity = target.immune(Skill::Purify);
|
|
let immune = immunity.immune;
|
|
|
|
if !immune {
|
|
for (i, ce) in target.effects.clone().iter_mut().enumerate() {
|
|
if ce.effect.category() == Category::SpellDebuff {
|
|
target.effects.remove(i);
|
|
resolution.results.push(ResolutionResult::Removal { effect: ce.effect, immunity: immunity.clone() });
|
|
}
|
|
}
|
|
}
|
|
|
|
return resolution;
|
|
}
|
|
|
|
fn banish(_cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) -> Resolution {
|
|
let banish = CrypEffect { effect: Effect::Banish, duration: Effect::Banish.duration(), tick: None };
|
|
resolution.results.push(target.add_effect(Skill::Banish, banish));
|
|
return resolution;
|
|
}
|
|
|
|
|
|
#[cfg(test)]
|
|
mod tests {
|
|
use skill::*;
|
|
|
|
#[test]
|
|
fn heal_test() {
|
|
let mut x = Cryp::new()
|
|
.named(&"muji".to_string())
|
|
.level(8)
|
|
.learn(Skill::Heal)
|
|
.create();
|
|
|
|
let mut y = Cryp::new()
|
|
.named(&"camel".to_string())
|
|
.level(8)
|
|
.learn(Skill::Heal)
|
|
.create();
|
|
|
|
x.deal_phys_dmg(Skill::Attack, 5);
|
|
|
|
heal(&mut y, &mut x, Resolution::new(Skill::Heal));
|
|
}
|
|
|
|
#[test]
|
|
fn decay_test() {
|
|
let mut x = Cryp::new()
|
|
.named(&"muji".to_string())
|
|
.level(8)
|
|
.create();
|
|
|
|
let mut y = Cryp::new()
|
|
.named(&"camel".to_string())
|
|
.level(8)
|
|
.create();
|
|
|
|
let mut log = vec![];
|
|
decay(&mut x, &mut y, Resolution::new(Skill::Triage));
|
|
|
|
assert!(y.effects.iter().any(|e| e.effect == Effect::Decay));
|
|
|
|
y.reduce_effect_durations(&mut log);
|
|
let _decay = y.effects.iter().find(|e| e.effect == Effect::Decay);
|
|
// assert!(y.hp() == y.stamina().saturating_sub(decay.unwrap().tick.unwrap().amount));
|
|
}
|
|
|
|
#[test]
|
|
fn block_test() {
|
|
let mut x = Cryp::new()
|
|
.named(&"muji".to_string())
|
|
.level(8)
|
|
.create();
|
|
|
|
let mut y = Cryp::new()
|
|
.named(&"camel".to_string())
|
|
.level(8)
|
|
.create();
|
|
|
|
// ensure it doesn't have 0 pd
|
|
x.phys_dmg.set(100);
|
|
y.hp.set(500);
|
|
|
|
block(&mut y.clone(), &mut y, Resolution::new(Skill::Block));
|
|
assert!(y.effects.iter().any(|e| e.effect == Effect::Block));
|
|
|
|
let res = attack(&mut x, &mut y, Resolution::new(Skill::Attack));
|
|
|
|
match res.results[0] {
|
|
ResolutionResult::Damage { amount, mitigation: _, category: _, immunity: _ } => assert_eq!(amount, 50),
|
|
_ => panic!("not damage"),
|
|
};
|
|
}
|
|
|
|
#[test]
|
|
fn triage_test() {
|
|
let mut x = Cryp::new()
|
|
.named(&"muji".to_string())
|
|
.level(8)
|
|
.create();
|
|
|
|
let mut y = Cryp::new()
|
|
.named(&"pretaliation".to_string())
|
|
.level(8)
|
|
.create();
|
|
|
|
// ensure it doesn't have 0 sd
|
|
x.spell_dmg.set(50);
|
|
|
|
// remove all mitigation
|
|
y.armour.set(0);
|
|
y.spell_shield.set(0);
|
|
|
|
y.deal_phys_dmg(Skill::Attack, 5);
|
|
let prev_hp = y.hp();
|
|
|
|
let res = Resolution::new(Skill::Triage);
|
|
|
|
triage(&mut x, &mut y, res);
|
|
|
|
assert!(y.effects.iter().any(|e| e.effect == Effect::Triage));
|
|
|
|
let res = Resolution::new(Skill::TriageTick);
|
|
triage_tick(&mut x, &mut y, res);
|
|
|
|
assert!(y.hp() > prev_hp);
|
|
}
|
|
|
|
#[test]
|
|
fn silence_test() {
|
|
let mut x = Cryp::new()
|
|
.named(&"muji".to_string())
|
|
.level(8)
|
|
.create();
|
|
|
|
silence(&mut x.clone(), &mut x, Resolution::new(Skill::Silence));
|
|
assert!(x.effects.iter().any(|e| e.effect == Effect::Silence));
|
|
assert!(x.disabled(Skill::Silence).disabled);
|
|
}
|
|
|
|
#[test]
|
|
fn amplify_test() {
|
|
let mut x = Cryp::new()
|
|
.named(&"muji".to_string())
|
|
.level(8)
|
|
.create();
|
|
|
|
x.spell_dmg.set(50);
|
|
|
|
amplify(&mut x.clone(), &mut x, Resolution::new(Skill::Amplify));
|
|
assert!(x.effects.iter().any(|e| e.effect == Effect::Amplify));
|
|
assert_eq!(x.spell_dmg(), 100);
|
|
}
|
|
|
|
#[test]
|
|
fn purify_test() {
|
|
let mut x = Cryp::new()
|
|
.named(&"muji".to_string())
|
|
.level(8)
|
|
.create();
|
|
|
|
decay(&mut x.clone(), &mut x, Resolution::new(Skill::Decay));
|
|
assert!(x.effects.iter().any(|e| e.effect == Effect::Decay));
|
|
|
|
purify(&mut x.clone(), &mut x, Resolution::new(Skill::Purify));
|
|
assert!(!x.effects.iter().any(|e| e.effect == Effect::Decay));
|
|
}
|
|
}
|