2019-09-09 22:29:59 +10:00

85 lines
2.9 KiB
JavaScript

const preact = require('preact');
const { Component } = require('preact');
const anime = require('animejs').default;
const { connect } = require('preact-redux');
const { TIMES } = require('../../constants');
const addState = connect(
function receiveState(state) {
const { animCb } = state;
return { animCb };
}
);
class Refl extends Component {
constructor() {
super();
this.animations = [];
}
render({ team }) {
const oneX = anime.random(32, 96);
const twoX = anime.random(192, 224);
return (
<svg
class='skill-animation'
version="1.1"
id="reflect"
xmlns="http://www.w3.org/2000/svg"
style={{ transform: team ? '' : 'rotate3d(1, 0, 0, 180deg)' }}
viewBox="0 0 256 256">
<defs>
<filter id="reflectFilterGreen">
<feGaussianBlur stdDeviation="3"/>
<feColorMatrix mode="matrix" values="1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 19 -9" result="cutoff"/>
<feComposite operator="atop" in="SourceGraphic" in2="cutoff"/>
</filter>
</defs>
<g filter="url(#reflectFilterGreen)">
<rect class="green" x="32" y="64" width="192" height="1" />
<path class="blue"
d={`M${oneX},20 L${oneX * 1.5},64 L${oneX * 2},20`}
style={{ 'stroke-dasharray': anime.random(48, 64) }} />
<path class="blue"
d={`M${twoX},20 L${twoX * 0.75},64 L${twoX * 0.5},20`}
style={{ 'stroke-dasharray': anime.random(48, 64) }} />
</g>
</svg>
);
}
componentDidMount() {
this.animations.push(anime({
targets: ['#reflect'],
opacity: [
{ value: 1, delay: TIMES.TARGET_DELAY_MS, duration: TIMES.TARGET_DURATION_MS * 0.2 },
{ value: 0, delay: TIMES.TARGET_DURATION_MS * 0.6, duration: TIMES.TARGET_DURATION_MS * 0.2 },
],
easing: 'easeInOutSine',
}));
this.animations.push(anime({
targets: ['#reflect path'],
strokeDashoffset: [0, 1000],
easing: 'linear',
duration: TIMES.TARGET_DURATION_MS * 2,
delay: anime.stagger(200),
}));
}
// this is necessary because
// skipping / timing / unmounting race conditions
// can cause the animations to cut short, this will ensure the values are reset
// because preact will recycle all these components
componentWillUnmount() {
for (let i = this.animations.length - 1; i >= 0; i--) {
this.animations[i].reset();
}
this.props.animCb && this.props.animCb();
}
}
module.exports = addState(Refl);