mnml/client/src/animations.socket.jsx
2019-12-18 16:32:29 +10:00

114 lines
3.3 KiB
JavaScript

const cbor = require('borc');
const toast = require('izitoast');
const eachSeries = require('async/eachSeries');
const actions = require('./actions');
const { setAnimations, clearAnimations } = require('./animations.utils');
const SOCKET_URL = process.env.NODE_ENV === 'production' ? 'wss://mnml.gg/api/ws' : 'ws://localhost/api/ws';
function createSocket(store) {
let ws = null;
// -------------
// Outgoing
// -------------
function send(msg) {
if (msg.method !== 'ping') console.log('outgoing msg', msg);
ws.send(cbor.encode(msg));
}
function sendDevResolve(skill) {
send(['DevResolve', { skill }]);
}
function setGame(game) {
store.dispatch(actions.setGame(game));
store.dispatch(actions.setAnimating(true));
store.dispatch(actions.setGameSkillInfo(null));
// stop fetching the game state til animations are done
const newRes = game.resolutions[game.resolutions.length - 1];
return eachSeries(newRes, (r, cb) => {
// if (r.delay === 0) return cb(); // TargetKo etc
setAnimations(r, store);
return setTimeout(cb, r.delay);
}, err => {
if (err) return console.error(err);
clearAnimations(store);
// set the game state so resolutions don't fire twice
store.dispatch(actions.setGame(game));
// ws.sendGameState(game.id);
return true;
});
}
const handlers = {
GameState: setGame,
};
// decodes the cbor and
// calls the handlers defined above based on message type
function onMessage(event) {
// decode binary msg from server
const blob = new Uint8Array(event.data);
const res = cbor.decode(blob);
// if (res.err) return errHandler(res.err);
const [msgType, params] = res;
if (msgType !== 'Pong') console.log(res);
// check for error and split into response type and data
if (!handlers[msgType]) return console.error(`${msgType} handler missing`);
return handlers[msgType](params);
}
// Connection opened
function onOpen() {
toast.info({
message: 'connected',
position: 'topRight',
});
return true;
}
function onError(event) {
console.error('WebSocket error', event);
}
function onClose(event) {
console.error('WebSocket closed', event);
toast.warning({
message: 'disconnected',
position: 'topRight',
});
return setTimeout(connect, 5000);
}
function connect() {
if (ws) {
ws.removeEventListener('open', onOpen);
ws.removeEventListener('message', onMessage);
ws.removeEventListener('error', onError);
ws.removeEventListener('close', onClose);
ws = null;
}
ws = new WebSocket(SOCKET_URL);
ws.binaryType = 'arraybuffer';
// Listen for messages
ws.addEventListener('open', onOpen);
ws.addEventListener('message', onMessage);
ws.addEventListener('error', onError);
ws.addEventListener('close', onClose);
return ws;
}
return {
sendDevResolve,
connect,
};
}
module.exports = createSocket;